Player Matchup

Da Ji
Da Ji
Baboooshka
Da Ji
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 48L
1,283 Elo+
Party 1
Anubis
Anubis
Galodium
Anubis
Level 65
God Stats
18W - 24L
1,524 SR
Queue Stats
23W - 39L
1,410 Elo+
Party 1
Discordia
Discordia
Milisamores
Discordia
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 93L
1,368 Elo+
Party 1
Team Averages
Level 69
1,508 SR
1,354 Elo+

VS

Team Averages
Level 94
1,561 SR
1,475 Elo+
Shiva
Shiva
LPrice
Shiva
Level 124
God Stats
3W - 1L
1,574 SR
Queue Stats
56W - 55L
1,572 Elo+
Solo
Neith
Neith
Necrin
Neith
Level 101
God Stats
14W - 7L
1,794 SR
Queue Stats
93W - 133L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
Schwsonne_ss
Baron Samedi
Level 57
God Stats
5W - 12L
1,316 SR
Queue Stats
163W - 251L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
2 / 9 / 5
10,952
608
9,301
18,381
8,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Galodium
Anubis
18
8 / 7 / 4
14,135
785
20,230
21,983
10,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Milisamores
Discordia
16
3 / 10 / 7
12,871
715
12,667
13,100
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
LPrice
Shiva
19
13 / 2 / 11
14,821
823
16,971
24,393
24,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Necrin
Neith
18
10 / 3 / 7
13,591
755
18,152
14,449
4,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Schwsonne_ss
Baron Samedi
16
3 / 8 / 13
12,565
698
10,901
16,603
5,380
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
13
Kills
26
26
Deaths
13
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
9
5
0.5
L
Anubis
Galodium
Anubis
8
7
4
1.43
W
Shiva
LPrice
Shiva
13
2
11
9.25
L
Discordia
Milisamores
Discordia
3
10
7
0.65
W
Neith
Necrin
Neith
10
3
7
4.5
W
Baron Samedi
Schwsonne_ss
Baron Samedi
3
8
13
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,198
Damage
46,024
53,464
Taken
55,445
22,634
Mitigated
34,293
8,788
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
9,301
2,064
0
969
18,381
8,811
273
4,311
13,744
0
35,841
L
Anubis
Galodium
Anubis
20,230
236
92
7,186
21,983
10,383
664
4,681
16,948
69,995
0
W
Shiva
LPrice
Shiva
16,971
5,417
551
3,112
24,393
24,840
626
12,932
11,186
219
52,007
L
Discordia
Milisamores
Discordia
12,667
475
37
504
13,100
3,440
0
2,702
10,174
32,612
0
W
Neith
Necrin
Neith
18,152
7,181
0
5,004
14,449
4,073
2,131
9,359
5,012
0
55,805
W
Baron Samedi
Schwsonne_ss
Baron Samedi
10,901
200
1,657
2,807
16,603
5,380
368
11,272
5,138
36,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,958
Gold Earned
40,977
176
Minions Killed
185
6
Camps Cleared
9
723,278
Distance Traveled
898,121
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,952
608
53
3
3
266,647
0
L
Anubis
14,135
785
90
5
2
221,453
0
W
Shiva
14,821
823
55
3
5
350,069
2
L
Discordia
12,871
715
33
2
1
235,178
2
W
Neith
13,591
755
75
4
3
271,570
2
W
Baron Samedi
12,565
698
55
3
1
276,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role