Player Matchup

Cthulhu
Cthulhu
Aquyre
Cthulhu
Level 124
God Stats
39W - 37L
1,566 SR
Queue Stats
227W - 254L
1,541 Elo+
Party 1
Chiron
Chiron
Narsheena
Chiron
Level 109
God Stats
7W - 5L
1,562 SR
Queue Stats
220W - 248L
1,571 Elo+
Party 1
Bastet
Bastet
Pazuuzuuuu
Bastet
Level 149
God Stats
7W - 3L
1,670 SR
Queue Stats
274W - 278L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
Plaguedtyphoon
Baron Samedi
Level 69
God Stats
4W - 3L
1,468 SR
Queue Stats
131W - 98L
1,572 Elo+
Party 3
Merlin
Merlin
ize0017
Merlin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 146L
1,542 Elo+
Party 3
Team Averages
Level 115
1,553 SR
1,552 Elo+

VS

Team Averages
Level 117
1,505 SR
1,532 Elo+
Morgan Le Fay
Morgan Le Fay
Hillz23
Morgan Le Fay
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 61L
1,477 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Jesus4351
Tsukuyomi
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 40L
1,497 Elo+
Party 2
Zhong Kui
Zhong Kui
K3rber0s
Zhong Kui
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 22L
1,574 Elo+
Party 4
Cabrakan
Cabrakan
SillyPeasants
Cabrakan
Level 150
God Stats
5W - 8L
1,295 SR
Queue Stats
85W - 89L
1,625 Elo+
Party 2
Mulan
Mulan
XpWolfkid
Mulan
Level 143
God Stats
10W - 10L
1,731 SR
Queue Stats
150W - 149L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aquyre
Cthulhu
19
3 / 4 / 16
12,519
1,043
12,122
19,075
25,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chiron
Narsheena
Chiron
19
8 / 1 / 10
14,114
1,176
22,686
9,855
3,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
Pazuuzuuuu
Bastet
19
8 / 4 / 10
13,611
1,134
13,430
17,230
6,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Plaguedtyphoon
Baron Samedi
19
2 / 5 / 14
12,285
1,024
8,516
16,439
12,019
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
ize0017
Merlin
19
0 / 2 / 18
12,258
1,022
10,990
8,132
3,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

168

VS

Team 2 Tickets

135

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hillz23
Morgan Le Fay
17
1 / 2 / 6
10,968
914
5,661
4,118
1,329
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Jesus4351
Tsukuyomi
19
9 / 3 / 6
14,387
1,199
30,369
12,469
7,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
K3rber0s
Zhong Kui
17
0 / 6 / 7
11,307
942
6,782
13,816
8,860
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cabrakan
SillyPeasants
Cabrakan
18
4 / 9 / 10
12,898
1,075
10,866
21,557
23,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
XpWolfkid
Mulan
19
2 / 1 / 13
12,586
1,049
13,046
20,153
21,747
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
58
21
Kills
16
16
Deaths
21
68
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aquyre
Cthulhu
3
4
16
2.75
L
Morgan Le Fay
Hillz23
Morgan Le Fay
1
2
6
2
L
Tsukuyomi
Jesus4351
Tsukuyomi
9
3
6
4
L
Zhong Kui
K3rber0s
Zhong Kui
0
6
7
0.58
W
Chiron
Narsheena
Chiron
8
1
10
13
W
Bastet
Pazuuzuuuu
Bastet
8
4
10
3.25
W
Baron Samedi
Plaguedtyphoon
Baron Samedi
2
5
14
1.8
L
Cabrakan
SillyPeasants
Cabrakan
4
9
10
1
L
Mulan
XpWolfkid
Mulan
2
1
13
8.5
W
Merlin
ize0017
Merlin
0
2
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,744
Damage
66,724
70,731
Taken
72,113
50,586
Mitigated
63,637
13,189
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aquyre
Cthulhu
12,122
505
1,438
1,249
19,075
25,026
0
6,786
11,724
24,561
0
L
Morgan Le Fay
Hillz23
Morgan Le Fay
5,661
363
0
0
4,118
1,329
0
841
3,277
11,236
0
L
Tsukuyomi
Jesus4351
Tsukuyomi
30,369
8,634
0
576
12,469
7,956
0
5,264
7,205
0
62,424
L
Zhong Kui
K3rber0s
Zhong Kui
6,782
271
194
2,004
13,816
8,860
0
6,111
7,705
29,963
0
W
Chiron
Narsheena
Chiron
22,686
5,288
1,634
2,959
9,855
3,721
0
2,385
7,429
0
49,272
W
Bastet
Pazuuzuuuu
Bastet
13,430
3,895
0
1,380
17,230
6,675
0
3,701
13,500
0
26,446
W
Baron Samedi
Plaguedtyphoon
Baron Samedi
8,516
1,042
1,942
1,902
16,439
12,019
0
7,669
8,586
26,699
0
L
Cabrakan
SillyPeasants
Cabrakan
10,866
885
0
1,127
21,557
23,745
0
9,775
11,782
20,986
0
L
Mulan
XpWolfkid
Mulan
13,046
1,448
0
1,692
20,153
21,747
0
9,637
10,516
1,399
34,916
W
Merlin
ize0017
Merlin
10,990
484
0
685
8,132
3,145
0
2,748
5,384
47,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,787
Gold Earned
62,146
228
Minions Killed
233
13
Camps Cleared
5
1,236,810
Distance Traveled
1,094,043
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,519
1,043
33
3
1
262,325
0
L
Morgan Le Fay
10,968
914
10
1
0
174,429
0
L
Tsukuyomi
14,387
1,199
85
7
2
261,452
0
L
Zhong Kui
11,307
942
58
5
2
210,197
0
W
Chiron
14,114
1,176
57
5
1
252,756
1
W
Bastet
13,611
1,134
24
2
8
276,984
0
W
Baron Samedi
12,285
1,024
33
3
0
208,677
0
L
Cabrakan
12,898
1,075
34
3
1
197,733
0
L
Mulan
12,586
1,049
46
4
0
250,232
0
W
Merlin
12,258
1,022
81
7
3
236,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role