Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold II
BaelRaen
Bellona
Gold II
Level 160
God Stats
14W - 12L
1,785 SR
Queue Stats
514W - 513L
1,613 MMR
Solo
Awilix
Awilix
Platinum III
ParceSeaSerio
Awilix
Platinum III
Level 147
God Stats
1W - 3L
1,591 SR
Queue Stats
328W - 303L
1,676 MMR
Party 1
Medusa
Medusa
Gold I
TheDahaka
Medusa
Gold I
Level 154
God Stats
3W - 1L
1,567 SR
Queue Stats
212W - 202L
1,613 MMR
Solo
Thoth
Thoth
Gold III
Zaarrj
Thoth
Gold III
Level 159
God Stats
1W - 0L
1,845 SR
Queue Stats
18W - 19L
1,548 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,657 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,582 SR
1,591 MMR
Nike
Nike
Gold IV
 
Nike
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
Arcinec
Neith
Gold I
Level 129
God Stats
4W - 2L
1,743 SR
Queue Stats
361W - 367L
1,655 MMR
Solo
Zeus
Zeus
Platinum V
NauticalNinja98
Zeus
Platinum V
Level 117
God Stats
1W - 3L
1,527 SR
Queue Stats
255W - 247L
1,788 MMR
Party 2
Geb
Geb
Gold III
cfunksta
Geb
Gold III
Level 145
God Stats
20W - 23L
1,583 SR
Queue Stats
163W - 164L
1,384 MMR
Party 2
Da Ji
Da Ji
Gold I
lilCstring
Da Ji
Gold I
Level 155
God Stats
6W - 11L
1,557 SR
Queue Stats
515W - 492L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 3
5,285
529
2,799
7,378
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
BaelRaen
Bellona
12
7 / 0 / 1
7,292
729
5,488
6,658
6,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
5 / 0 / 2
6,561
656
3,427
6,373
1,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
TheDahaka
Medusa
10
1 / 1 / 0
5,828
583
3,911
5,134
1,346
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Zaarrj
Thoth
10
0 / 0 / 4
5,989
599
3,627
3,716
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArachneAgniShivaCliodhna

VS

Bans
ArtioBastetBacchusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 4 / 0
5,169
517
1,637
7,020
4,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Arcinec
Neith
8
1 / 2 / 0
4,843
484
4,119
5,559
945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
5,339
534
3,974
4,483
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 1
4,720
472
1,639
6,347
3,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
9
0 / 2 / 1
5,008
501
2,731
6,892
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
13
Kills
1
1
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
3
1.5
L
Nike
 
Nike
0
4
0
0
L
Neith
Arcinec
Neith
1
2
0
0.5
W
Bellona
BaelRaen
Bellona
7
0
1
7.5
L
0
4
0
0
W
5
0
2
6
W
Medusa
TheDahaka
Medusa
1
1
0
1
W
Thoth
Zaarrj
Thoth
0
0
4
2
L
0
1
1
0.5
L
Da Ji
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,252
Damage
14,100
29,259
Taken
30,301
14,602
Mitigated
11,401
6,196
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,799
126
0
1,895
7,378
3,856
0
2,309
5,069
13,305
0
L
Nike
 
Nike
1,637
147
0
1,984
7,020
4,360
588
0
7,020
1,892
27,633
L
Neith
Arcinec
Neith
4,119
1,973
0
2,436
5,559
945
0
796
4,763
0
30,328
W
Bellona
BaelRaen
Bellona
5,488
1,475
0
2,506
6,658
6,561
498
1,010
5,354
0
36,399
L
3,974
155
0
628
4,483
945
0
1,745
2,738
35,415
0
W
3,427
1,256
0
346
6,373
1,861
0
1,323
5,050
0
28,818
W
Medusa
TheDahaka
Medusa
3,911
1,260
0
699
5,134
1,346
0
472
4,662
0
37,938
W
Thoth
Zaarrj
Thoth
3,627
0
0
750
3,716
978
0
817
2,899
38,982
0
L
1,639
34
0
1,505
6,347
3,066
0
2,750
3,597
9,688
0
L
Da Ji
2,731
978
0
2,918
6,892
2,085
0
1,135
5,757
0
29,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,955
Gold Earned
25,079
340
Minions Killed
279
0
Camps Cleared
0
1,052,218
Distance Traveled
959,276
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,285
529
26
3
0
200,503
4
L
Nike
5,169
517
70
7
0
178,429
3
L
Neith
4,843
484
61
6
0
177,423
1
W
Bellona
7,292
729
94
9
0
211,822
1
L
Zeus
5,339
534
75
8
0
183,737
3
W
Awilix
6,561
656
56
6
0
243,920
3
W
Medusa
5,828
583
78
8
0
189,127
3
W
Thoth
5,989
599
86
9
0
206,846
4
L
Geb
4,720
472
9
1
0
205,286
4
L
Da Ji
5,008
501
64
6
0
214,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role