Player Matchup

Geb
Geb
Chaosbishop
Geb
Level 56
God Stats
11W - 0L
2,003 SR
Queue Stats
51W - 20L
1,642 Elo+
Party 1
Anhur
Anhur
DrunkenMouse11
Anhur
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 44L
1,701 Elo+
Party 1
Arachne
Arachne
Ljdog17
Arachne
Level 63
God Stats
23W - 8L
1,689 SR
Queue Stats
119W - 65L
1,630 Elo+
Party 1
Hachiman
Hachiman
eekerson
Hachiman
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 7L
1,790 Elo+
Party 1
Cthulhu
Cthulhu
naykid7
Cthulhu
Level 86
God Stats
9W - 8L
1,273 SR
Queue Stats
115W - 65L
1,630 Elo+
Party 1
Team Averages
Level 66
1,593 SR
1,679 Elo+

VS

Team Averages
Level 66
1,636 SR
1,548 Elo+
Vamana
Vamana
BigManSpace
Vamana
Level 100
God Stats
13W - 8L
1,620 SR
Queue Stats
134W - 131L
1,577 Elo+
Party 2
Jormungandr
Jormungandr
SWAGASAURESX
Jormungandr
Level 79
God Stats
34W - 17L
1,836 SR
Queue Stats
144W - 130L
1,547 Elo+
Party 2
Gilgamesh
Gilgamesh
Stingosaurus
Gilgamesh
Level 28
God Stats
1W - 6L
1,500 SR
Queue Stats
172W - 169L
1,544 Elo+
Party 2
Sol
Sol
Zmonc
Sol
Level 22
God Stats
6W - 7L
1,646 SR
Queue Stats
120W - 114L
1,483 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
superturtle101
Ah Muzen Cab
Level 103
God Stats
2W - 2L
1,579 SR
Queue Stats
172W - 150L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 7
11,701
390
10,014
35,982
45,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
7 / 7 / 10
15,510
517
28,888
28,121
12,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Ljdog17
Arachne
20
16 / 4 / 5
17,567
586
34,435
30,713
15,353
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
eekerson
Hachiman
18
1 / 1 / 6
12,606
420
10,898
12,437
4,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
naykid7
Cthulhu
20
2 / 2 / 15
15,910
530
25,348
31,788
49,178
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
6 / 3 / 2
14,496
483
20,342
34,514
36,644
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
SWAGASAURESX
Jormungandr
18
2 / 4 / 13
12,637
421
17,958
32,618
38,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Stingosaurus
Gilgamesh
19
4 / 7 / 6
13,452
448
12,591
24,584
20,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
Zmonc
Sol
18
3 / 6 / 11
13,475
449
28,283
26,792
11,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
superturtle101
Ah Muzen Cab
20
8 / 6 / 2
15,200
507
20,527
19,785
8,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
57
26
Kills
23
23
Deaths
26
43
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Vamana
6
3
2
2.33
W
0
9
7
0.39
W
7
7
10
1.71
W
Arachne
Ljdog17
Arachne
16
4
5
4.63
L
Jormungandr
SWAGASAURESX
Jormungandr
2
4
13
2.13
L
Gilgamesh
Stingosaurus
Gilgamesh
4
7
6
1
L
Sol
Zmonc
Sol
3
6
11
1.42
W
Hachiman
eekerson
Hachiman
1
1
6
4
W
Cthulhu
naykid7
Cthulhu
2
2
15
4.75
L
Ah Muzen Cab
superturtle101
Ah Muzen Cab
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,583
Damage
99,701
139,041
Taken
138,293
127,158
Mitigated
115,582
45,907
Healing
26,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
20,342
12,022
0
6,425
34,514
36,644
1,020
8,978
25,536
0
98,913
W
10,014
1,153
0
5,570
35,982
45,238
217
19,991
15,991
29,795
0
W
28,888
17,722
0
11,748
28,121
12,631
3,150
7,538
20,583
0
110,573
W
Arachne
Ljdog17
Arachne
34,435
27,596
0
11,834
30,713
15,353
3,258
7,050
23,663
0
167,226
L
Jormungandr
SWAGASAURESX
Jormungandr
17,958
4,941
1,933
5,023
32,618
38,855
75
5,816
26,802
56,335
3,470
L
Gilgamesh
Stingosaurus
Gilgamesh
12,591
5,757
0
1,551
24,584
20,331
0
6,022
18,562
0
90,212
L
Sol
Zmonc
Sol
28,283
12,293
0
7,324
26,792
11,039
4,522
10,139
16,653
86,056
0
W
Hachiman
eekerson
Hachiman
10,898
7,187
0
6,656
12,437
4,758
1,435
3,575
8,862
0
72,989
W
Cthulhu
naykid7
Cthulhu
25,348
1,582
804
9,295
31,788
49,178
920
9,024
22,764
113,051
0
L
Ah Muzen Cab
superturtle101
Ah Muzen Cab
20,527
7,762
0
4,015
19,785
8,713
1,579
4,407
15,378
0
157,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,294
Gold Earned
69,260
668
Minions Killed
727
0
Camps Cleared
0
2,993,342
Distance Traveled
2,772,005
32
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
14,496
483
172
6
0
610,195
4
W
Geb
11,701
390
27
1
0
524,179
7
W
Anhur
15,510
517
163
5
0
504,485
7
W
Arachne
17,567
586
199
7
0
678,619
3
L
Jormungandr
12,637
421
88
3
0
573,995
11
L
Gilgamesh
13,452
448
130
4
0
531,950
1
L
Sol
13,475
449
125
4
0
513,234
0
W
Hachiman
12,606
420
91
3
0
687,707
10
W
Cthulhu
15,910
530
188
6
0
598,352
5
L
Ah Muzen Cab
15,200
507
212
7
0
542,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role