Player Matchup

Gilgamesh
Gilgamesh
Marsot99
Gilgamesh
Level 88
God Stats
1W - 4L
1,371 SR
Queue Stats
12W - 51L
1,208 Elo+
Party 1
Hel
Hel
Teufelton
Hel
Level 57
God Stats
0W - 2L
1,484 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
neutrabow123
Mercury
Level 89
God Stats
1W - 13L
1,398 SR
Queue Stats
45W - 133L
1,170 Elo+
Party 1
Team Averages
Level 78
1,418 SR
1,293 Elo+

VS

Team Averages
Level 58
1,450 SR
1,384 Elo+
Ra
Ra
Kentypoo16
Ra
Level 101
God Stats
25W - 15L
1,609 SR
Queue Stats
60W - 28L
1,621 Elo+
Solo
Cerberus
Cerberus
LG_Noisy
Cerberus
Level 28
God Stats
1W - 2L
1,231 SR
Queue Stats
6W - 7L
1,265 Elo+
Party 2
Arachne
Arachne
riquii_Maravilla
Arachne
Level 46
God Stats
3W - 2L
1,508 SR
Queue Stats
7W - 7L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Marsot99
Gilgamesh
11
3 / 3 / 2
7,311
731
5,863
7,709
4,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 4 / 1
7,516
752
5,407
6,764
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
neutrabow123
Mercury
10
0 / 5 / 5
6,654
665
5,105
7,502
2,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,528
853
6,869
5,312
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
LG_Noisy
Cerberus
9
1 / 2 / 10
7,028
703
4,441
8,188
6,939
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 2 / 6
7,816
782
4,591
6,149
2,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
11
12
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
Cerberus
LG_Noisy
Cerberus
1
2
10
3
L
Gilgamesh
Marsot99
Gilgamesh
3
3
2
1.33
L
3
4
1
0.88
L
Mercury
neutrabow123
Mercury
0
5
5
0.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,375
Damage
15,901
21,975
Taken
19,649
13,229
Mitigated
11,943
6,179
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,869
613
492
1,859
5,312
2,011
740
1,372
3,940
38,571
0
W
Cerberus
LG_Noisy
Cerberus
4,441
262
0
1,846
8,188
6,939
0
2,576
5,612
9,471
0
L
Gilgamesh
Marsot99
Gilgamesh
5,863
2,027
141
2,017
7,709
4,167
0
4,501
3,208
0
16,463
L
5,407
802
1,086
2,059
6,764
6,265
0
3,272
3,492
20,371
0
L
Mercury
neutrabow123
Mercury
5,105
2,319
42
834
7,502
2,797
0
4,133
3,369
0
21,834
W
4,591
2,702
0
1,543
6,149
2,993
300
1,751
4,398
0
14,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,481
Gold Earned
23,372
105
Minions Killed
127
4
Camps Cleared
5
519,298
Distance Traveled
557,154
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,528
853
79
8
2
199,841
5
W
Cerberus
7,028
703
24
2
1
147,790
0
L
Gilgamesh
7,311
731
31
3
0
179,162
2
L
Hel
7,516
752
26
3
0
160,583
2
L
Mercury
6,654
665
48
5
4
179,553
1
W
Arachne
7,816
782
24
2
2
209,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role