Player Matchup

Sylvanus
Sylvanus
Silver III
xTeKaTo-LeAdErx
Sylvanus
Silver III
Level 129
God Stats
4W - 2L
1,617 SR
Queue Stats
4W - 4L
1,539 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,617 SR
1,539 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 37
1,500 SR
1,500 MMR
Achilles
Achilles
Bronze III
Professor_Agasa
Achilles
Bronze III
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
0 / 7 / 0
11,849
741
17,941
22,736
24,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
ShivaUllrPoseidonBakasuraAh Muzen Cab

VS

Bans
BastetChaacGilgameshZeusHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
7 / 0 / 0
14,934
933
18,264
23,779
15,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
7
7
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
0
0
7
L
Sylvanus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,941
Damage
18,264
22,736
Taken
23,779
24,967
Mitigated
15,859
7,334
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
18,264
7,905
0
9,403
23,779
15,859
2,348
15,175
8,604
0
85,222
L
Sylvanus
17,941
7,152
0
7,334
22,736
24,967
440
393
22,343
54,750
12,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,849
Gold Earned
14,934
121
Minions Killed
136
5
Camps Cleared
6
252,379
Distance Traveled
331,531
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,934
933
136
9
6
331,531
2
L
Sylvanus
11,849
741
121
8
5
252,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role