Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DarkKing102
Mulan
Level 114
God Stats
2W - 0L
1,733 SR
Queue Stats
86W - 76L
1,846 Elo+
Party 1
Olorun
Olorun
HndWrmdSasag
Olorun
Level 128
God Stats
8W - 2L
1,713 SR
Queue Stats
451W - 508L
1,461 Elo+
Solo
Tyr
Tyr
Princejay019
Tyr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 32L
1,846 Elo+
Party 1
Sol
Sol
WavyLavy
Sol
Level 108
God Stats
15W - 15L
1,582 SR
Queue Stats
332W - 341L
1,426 Elo+
Solo
Team Averages
Level 119
1,606 SR
1,616 Elo+

VS

Team Averages
Level 138
1,433 SR
1,404 Elo+
Mulan
Mulan
DonkeySnatch81
Mulan
Level 160
God Stats
3W - 5L
1,454 SR
Queue Stats
266W - 267L
1,434 Elo+
Solo
Fafnir
Fafnir
Justanothermerp2
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,370 Elo+
Party 2
Chronos
Chronos
PAPANURF
Chronos
Level 148
God Stats
3W - 6L
1,200 SR
Queue Stats
189W - 209L
1,442 Elo+
Solo
Shiva
Shiva
THE 6REEk K1N6
Shiva
Level 127
God Stats
1W - 3L
1,512 SR
Queue Stats
68W - 92L
1,395 Elo+
Party 2
Sun Wukong
Sun Wukong
TheLongNap
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
7 / 1 / 15
9,810
981
15,576
10,804
7,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 4 / 19
9,592
959
16,394
13,819
18,397
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
15
4 / 2 / 15
9,127
913
5,509
8,886
9,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 5 / 19
9,372
937
6,563
10,271
14,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
9 / 1 / 16
10,274
1,027
17,802
11,667
5,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 7
7,616
762
9,506
14,049
12,399
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 6 / 9
8,268
827
5,698
17,454
22,619
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
PAPANURF
Chronos
15
7 / 6 / 3
9,292
929
11,924
13,540
7,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 8 / 7
6,881
688
5,283
14,216
14,419
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
TheLongNap
Sun Wukong
15
4 / 5 / 8
8,287
829
8,086
9,708
8,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
47
31
Kills
13
13
Deaths
31
84
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
1
15
14.5
W
6
4
19
3.88
L
1
6
7
0.75
W
Olorun
4
2
15
5.75
L
0
6
9
0.75
L
Chronos
PAPANURF
Chronos
7
6
3
1.42
W
5
5
19
2.9
L
1
8
7
0.56
L
Sun Wukong
TheLongNap
Sun Wukong
4
5
8
1.6
W
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,844
Damage
40,497
55,447
Taken
68,967
55,809
Mitigated
64,728
29,415
Healing
16,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,576
738
2,063
4,627
10,804
7,834
251
3,319
7,485
27,606
0
W
16,394
1,349
624
1,594
13,819
18,397
244
4,340
9,479
4,647
23,498
L
9,506
966
249
1,080
14,049
12,399
0
6,806
7,034
0
19,745
W
Olorun
5,509
2,809
6,406
4,276
8,886
9,716
2,077
2,878
6,008
13,991
0
L
5,698
1,705
632
4,421
17,454
22,619
0
10,411
6,857
10,615
0
L
Chronos
PAPANURF
Chronos
11,924
3,517
852
1,513
13,540
7,067
0
7,587
5,856
26,174
0
W
6,563
864
420
1,625
10,271
14,100
463
3,897
6,374
0
13,553
L
5,283
804
3,203
3,053
14,216
14,419
0
7,975
6,173
873
10,958
L
Sun Wukong
TheLongNap
Sun Wukong
8,086
1,625
568
1,063
9,708
8,224
0
5,910
3,758
0
13,131
W
17,802
7,268
1,558
6,222
11,667
5,762
3,564
3,503
8,164
34,787
3,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,175
Gold Earned
40,344
115
Minions Killed
78
0
Camps Cleared
0
994,980
Distance Traveled
830,680
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,810
981
17
2
0
239,063
1
W
Mulan
9,592
959
18
2
0
186,252
0
L
Mulan
7,616
762
18
2
0
178,470
2
W
Olorun
9,127
913
16
2
0
171,558
0
L
Fafnir
8,268
827
7
1
0
173,129
1
L
Chronos
9,292
929
34
3
0
162,397
0
W
Tyr
9,372
937
15
2
0
208,415
0
L
Shiva
6,881
688
10
1
0
150,640
0
L
Sun Wukong
8,287
829
9
1
0
166,044
2
W
Sol
10,274
1,027
49
5
0
189,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role