Player Matchup

Neith
Neith
CF Raven
Neith
Level 72
God Stats
7W - 3L
1,500 SR
Queue Stats
118W - 110L
1,448 Elo+
Solo
Anubis
Anubis
Fiddle45
Anubis
Level 157
God Stats
1W - 3L
1,159 SR
Queue Stats
264W - 271L
1,455 Elo+
Party 1
Cupid
Cupid
HeartlessNebula
Cupid
Level 67
God Stats
22W - 18L
1,499 SR
Queue Stats
323W - 324L
1,394 Elo+
Party 1
Mulan
Mulan
LilRowBoat14
Mulan
Level 46
God Stats
6W - 4L
1,407 SR
Queue Stats
77W - 66L
1,433 Elo+
Solo
Fenrir
Fenrir
Ractii7
Fenrir
Level 22
God Stats
10W - 10L
1,347 SR
Queue Stats
29W - 39L
1,307 Elo+
Party 1
Team Averages
Level 73
1,382 SR
1,407 Elo+

VS

Team Averages
Level 76
1,558 SR
1,490 Elo+
Nu Wa
Nu Wa
Bo55Man3x5AV0x
Nu Wa
Level 97
God Stats
35W - 36L
1,488 SR
Queue Stats
870W - 1,034L
1,413 Elo+
Party 2
Apollo
Apollo
Kane1039
Apollo
Level 27
God Stats
1W - 1L
1,668 SR
Queue Stats
3W - 4L
1,640 Elo+
Party 3
Geb
Geb
SmileingJack715
Geb
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,640 Elo+
Party 3
Shiva
Shiva
pjsealzKaos619
Shiva
Level 98
God Stats
24W - 28L
1,412 SR
Queue Stats
686W - 860L
1,382 Elo+
Party 2
Cabrakan
Cabrakan
squeaky queaky
Cabrakan
Level 127
God Stats
6W - 7L
1,722 SR
Queue Stats
127W - 123L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CF Raven
Neith
11
0 / 0 / 2
6,308
631
4,060
3,854
1,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Fiddle45
Anubis
11
7 / 0 / 1
6,511
651
5,505
6,027
2,171
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
5 / 3 / 1
5,636
564
6,284
6,116
1,438
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

11
4 / 2 / 3
6,532
653
2,686
7,227
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
Ractii7
Fenrir
8
1 / 2 / 6
5,429
543
2,680
6,515
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,636
464
4,989
4,310
788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Kane1039
Apollo
7
2 / 6 / 2
4,874
487
2,858
6,421
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 3
4,960
496
2,113
8,672
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 5 / 0
4,747
475
3,556
7,335
2,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
9
1 / 0 / 0
5,226
523
1,854
5,815
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
5
7
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Neith
CF Raven
Neith
0
0
2
1
W
Anubis
Fiddle45
Anubis
7
0
1
7.5
W
5
3
1
1.83
L
Apollo
Kane1039
Apollo
2
6
2
0.5
W
4
2
3
2.75
W
Fenrir
Ractii7
Fenrir
1
2
6
2
L
1
2
3
1.25
L
1
5
0
0.2
L
Cabrakan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,215
Damage
15,370
29,739
Taken
32,553
11,338
Mitigated
13,025
13,982
Healing
4,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,989
1,770
0
372
4,310
788
0
2,531
1,779
22,071
0
W
Neith
CF Raven
Neith
4,060
1,565
0
1,942
3,854
1,360
272
1,872
1,844
0
34,527
W
Anubis
Fiddle45
Anubis
5,505
124
0
4,289
6,027
2,171
411
2,283
3,744
33,949
0
W
6,284
3,757
306
1,945
6,116
1,438
796
1,598
4,518
0
29,931
L
Apollo
Kane1039
Apollo
2,858
1,909
0
358
6,421
1,401
0
866
5,555
0
14,150
W
2,686
415
0
3,072
7,227
2,813
261
1,261
5,940
0
33,313
W
Fenrir
Ractii7
Fenrir
2,680
916
0
2,428
6,515
3,556
332
1,778
4,737
0
10,603
L
2,113
588
0
2,106
8,672
3,625
0
0
8,672
10,117
0
L
3,556
964
0
150
7,335
2,033
0
2,108
5,227
0
22,533
L
Cabrakan
1,854
140
0
1,664
5,815
5,178
0
0
5,815
24,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
24,443
293
Minions Killed
164
0
Camps Cleared
0
911,377
Distance Traveled
883,591
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,636
464
39
4
0
157,204
1
W
Neith
6,308
631
89
9
0
187,611
4
W
Anubis
6,511
651
67
7
0
166,693
1
W
Cupid
5,636
564
49
5
0
173,408
0
L
Apollo
4,874
487
25
3
0
193,633
1
W
Mulan
6,532
653
73
7
0
187,791
2
W
Fenrir
5,429
543
15
2
0
195,874
1
L
Geb
4,960
496
8
1
0
174,725
0
L
Shiva
4,747
475
32
3
0
193,089
2
L
Cabrakan
5,226
523
60
6
0
164,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role