Player Matchup

Pele
Pele
CriscoBangz
Pele
Level 20
God Stats
6W - 11L
1,337 SR
Queue Stats
229W - 229L
1,539 Elo+
Party 2
Chang'e
Chang'e
GatoxdYT
Chang'e
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
dardendo
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Geb
Geb
opchase
Geb
Level 67
God Stats
2W - 1L
1,771 SR
Queue Stats
147W - 118L
1,544 Elo+
Party 2
Hachiman
Hachiman
soTOKYO
Hachiman
Level 96
God Stats
3W - 5L
1,670 SR
Queue Stats
148W - 122L
1,533 Elo+
Party 2
Team Averages
Level 60
1,556 SR
1,523 Elo+

VS

Team Averages
Level 78
1,649 SR
1,644 Elo+
Hou Yi
Hou Yi
Brandoobie
Hou Yi
Level 63
God Stats
2W - 1L
1,948 SR
Queue Stats
40W - 34L
1,649 Elo+
Party 1
Osiris
Osiris
Coolguy4coolnss
Osiris
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 25L
1,703 Elo+
Party 1
Ymir
Ymir
Sided505
Ymir
Level 29
God Stats
26W - 20L
1,806 SR
Queue Stats
29W - 23L
1,629 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
acegta
Morgan Le Fay
Level 77
God Stats
11W - 11L
1,492 SR
Queue Stats
35W - 29L
1,569 Elo+
Party 1
Thanatos
Thanatos
bobola133
Thanatos
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 0
9,517
560
6,961
11,887
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
GatoxdYT
Chang'e
14
4 / 5 / 2
8,495
500
10,777
15,119
3,822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
dardendo
Guan Yu
13
0 / 4 / 0
7,226
425
1,652
9,516
6,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Geb
11
0 / 10 / 4
6,998
412
4,638
17,297
12,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
soTOKYO
Hachiman
14
2 / 4 / 2
8,091
476
12,172
12,147
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Brandoobie
Hou Yi
15
4 / 3 / 7
9,799
576
12,641
13,813
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
6 / 0 / 5
11,478
675
10,433
10,360
10,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
15
8 / 1 / 10
10,524
619
12,103
19,525
22,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
acegta
Morgan Le Fay
15
3 / 4 / 10
9,935
584
9,287
6,942
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
bobola133
Thanatos
17
4 / 3 / 1
10,420
613
5,641
14,175
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
11
Kills
25
25
Deaths
11
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Brandoobie
Hou Yi
4
3
7
2.5
W
6
0
5
8.5
L
5
2
0
2.5
L
Chang'e
GatoxdYT
Chang'e
4
5
2
1
W
Ymir
8
1
10
13
W
Morgan Le Fay
acegta
Morgan Le Fay
3
4
10
2
W
Thanatos
bobola133
Thanatos
4
3
1
1.5
L
Guan Yu
dardendo
Guan Yu
0
4
0
0
L
Geb
0
10
4
0.2
L
Hachiman
soTOKYO
Hachiman
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,200
Damage
50,105
65,966
Taken
64,815
30,447
Mitigated
44,717
16,104
Healing
25,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Brandoobie
Hou Yi
12,641
7,375
0
4,859
13,813
4,079
3,276
1,599
12,176
0
69,504
W
10,433
3,282
0
1,225
10,360
10,746
1,182
2,317
7,760
0
78,394
L
6,961
1,702
0
4,576
11,887
4,178
0
2,604
9,189
0
66,879
L
Chang'e
GatoxdYT
Chang'e
10,777
416
416
4,588
15,119
3,822
402
5,678
8,993
57,588
0
W
Ymir
12,103
3,757
971
4,461
19,525
22,348
619
3,546
15,882
37,956
5,196
W
Morgan Le Fay
acegta
Morgan Le Fay
9,287
497
226
632
6,942
2,383
1,668
3,977
2,776
51,649
0
W
Thanatos
bobola133
Thanatos
5,641
886
0
12,709
14,175
5,161
2,192
4,061
9,866
0
65,634
L
Guan Yu
dardendo
Guan Yu
1,652
85
0
1,442
9,516
6,644
232
687
8,819
5,182
23,345
L
Geb
4,638
934
0
1,029
17,297
12,122
0
8,095
9,084
12,039
0
L
Hachiman
soTOKYO
Hachiman
12,172
7,167
0
4,053
12,147
3,681
408
2,618
9,483
0
57,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,327
Gold Earned
52,156
410
Minions Killed
495
0
Camps Cleared
0
1,628,293
Distance Traveled
1,669,091
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,799
576
109
6
0
282,183
3
W
Osiris
11,478
675
140
8
0
362,961
4
L
Pele
9,517
560
119
7
0
371,312
6
L
Chang'e
8,495
500
108
6
0
302,703
3
W
Ymir
10,524
619
59
3
0
325,537
3
W
Morgan Le Fay
9,935
584
71
4
0
342,383
3
W
Thanatos
10,420
613
116
7
0
356,027
0
L
Guan Yu
7,226
425
75
4
0
347,658
6
L
Geb
6,998
412
20
1
0
303,474
8
L
Hachiman
8,091
476
88
5
0
303,146
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role