Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Jackorona
King Arthur
Level 144
God Stats
0W - 2L
1,297 SR
Queue Stats
97W - 94L
1,569 Elo+
Solo
He Bo
He Bo
TooDarnClutch
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,550 Elo+
Solo
Jing Wei
Jing Wei
meadow1234
Jing Wei
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
525W - 553L
1,531 Elo+
Solo
Team Averages
Level 138
1,459 SR
1,530 Elo+

VS

Team Averages
Level 149
1,669 SR
1,724 Elo+
Izanami
Izanami
Cäde
Izanami
Level 155
God Stats
1W - 0L
1,522 SR
Queue Stats
29W - 16L
1,784 Elo+
Party 1
Hun Batz
Hun Batz
Haunt Me
Hun Batz
Level 144
God Stats
1W - 1L
1,844 SR
Queue Stats
9W - 3L
1,755 Elo+
Party 1
Persephone
Persephone
TheGodlyGoat818
Persephone
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,749 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ugh Bruh Bruh
Cu Chulainn
Level 158
God Stats
1W - 0L
1,980 SR
Queue Stats
9W - 2L
1,792 Elo+
Party 1
Eset
Eset
iTzDarkBlooD
Eset
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 86L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 2 / 0
5,778
1,156
3,620
5,811
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Freya
 
Freya
10
2 / 2 / 1
5,477
1,095
2,578
3,784
1,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Jackorona
King Arthur
8
0 / 3 / 2
4,705
941
2,688
7,475
2,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
4,368
874
300
912
235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
meadow1234
Jing Wei
9
0 / 3 / 3
4,974
995
2,341
4,492
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cäde
Izanami
10
1 / 1 / 6
5,733
1,147
3,126
3,274
1,323
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Haunt Me
Hun Batz
10
2 / 1 / 5
5,897
1,179
6,140
3,999
1,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Persephone
TheGodlyGoat818
Persephone
11
2 / 1 / 7
6,161
1,232
4,964
3,964
1,651
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Ugh Bruh Bruh
Cu Chulainn
11
4 / 1 / 5
6,333
1,267
3,259
3,870
3,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 3
5,959
1,192
3,144
1,876
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
11
11
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
0
1
L
Freya
 
Freya
2
2
1
1.25
W
Izanami
Cäde
Izanami
1
1
6
4
W
Hun Batz
Haunt Me
Hun Batz
2
1
5
4.5
L
King Arthur
Jackorona
King Arthur
0
3
2
0.33
W
Persephone
TheGodlyGoat818
Persephone
2
1
7
5.5
L
0
1
0
0
W
Cu Chulainn
Ugh Bruh Bruh
Cu Chulainn
4
1
5
6.5
W
2
0
3
3.5
L
Jing Wei
meadow1234
Jing Wei
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,527
Damage
20,633
22,474
Taken
16,983
12,412
Mitigated
8,531
5,192
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,620
386
307
1,125
5,811
6,516
0
2,034
3,672
8,433
0
L
Freya
 
Freya
2,578
1,318
514
941
3,784
1,332
0
1,312
2,438
7,235
0
W
Izanami
Cäde
Izanami
3,126
2,284
373
682
3,274
1,323
350
1,373
1,901
0
6,844
W
Hun Batz
Haunt Me
Hun Batz
6,140
1,494
316
995
3,999
1,478
0
2,177
1,822
0
10,226
L
King Arthur
Jackorona
King Arthur
2,688
416
200
1,163
7,475
2,911
0
2,700
4,679
0
5,741
W
Persephone
TheGodlyGoat818
Persephone
4,964
456
177
995
3,964
1,651
160
1,118
2,845
9,908
0
L
300
0
0
91
912
235
0
238
674
300
0
W
Cu Chulainn
Ugh Bruh Bruh
Cu Chulainn
3,259
294
906
1,397
3,870
3,369
275
1,241
2,629
0
5,783
W
3,144
311
955
714
1,876
710
398
588
1,288
8,588
0
L
Jing Wei
meadow1234
Jing Wei
2,341
986
127
724
4,492
1,418
0
1,543
2,903
0
8,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,302
Gold Earned
30,083
44
Minions Killed
46
0
Camps Cleared
0
385,446
Distance Traveled
460,207
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,778
1,156
4
1
0
99,694
1
L
Freya
5,477
1,095
15
3
0
89,804
1
W
Izanami
5,733
1,147
17
3
0
97,608
1
W
Hun Batz
5,897
1,179
8
2
0
98,020
0
L
King Arthur
4,705
941
3
1
0
85,810
0
W
Persephone
6,161
1,232
9
2
0
88,520
0
L
He Bo
4,368
874
0
0
0
22,266
0
W
Cu Chulainn
6,333
1,267
0
0
0
91,671
1
W
Eset
5,959
1,192
12
2
0
84,388
0
L
Jing Wei
4,974
995
22
4
0
87,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role