Player Matchup

Charybdis
Charybdis
AlejandroB117
Charybdis
Level 107
God Stats
5W - 11L
1,884 SR
Queue Stats
84W - 84L
1,531 Elo+
Solo
Cthulhu
Cthulhu
FireKraken87
Cthulhu
Level 69
God Stats
91W - 88L
1,480 SR
Queue Stats
112W - 117L
1,455 Elo+
Party 1
Cliodhna
Cliodhna
IV-iiRain
Cliodhna
Level 85
God Stats
2W - 1L
1,805 SR
Queue Stats
88W - 90L
1,522 Elo+
Solo
Kukulkan
Kukulkan
Lilo_StitchEmUp
Kukulkan
Level 107
God Stats
6W - 6L
1,810 SR
Queue Stats
221W - 211L
1,499 Elo+
Party 1
Osiris
Osiris
W1cK3D 317
Osiris
Level 147
God Stats
7W - 6L
1,601 SR
Queue Stats
59W - 71L
1,458 Elo+
Solo
Team Averages
Level 103
1,716 SR
1,493 Elo+

VS

Team Averages
Level 101
1,548 SR
1,517 Elo+
Bacchus
Bacchus
ChalkyDust19056
Bacchus
Level 68
God Stats
25W - 18L
1,697 SR
Queue Stats
310W - 305L
1,480 Elo+
Solo
Jing Wei
Jing Wei
Jspurge04
Jing Wei
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
181W - 169L
1,522 Elo+
Party 2
Bellona
Bellona
KittySlayerUtley
Bellona
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,577 Elo+
Party 2
Gilgamesh
Gilgamesh
Ramos19-411142
Gilgamesh
Level 121
God Stats
2W - 1L
1,339 SR
Queue Stats
123W - 96L
1,523 Elo+
Solo
Hel
Hel
SGT Slayerr
Hel
Level 85
God Stats
5W - 6L
1,702 SR
Queue Stats
272W - 290L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlejandroB117
Charybdis
12
0 / 4 / 3
7,314
406
8,606
12,689
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FireKraken87
Cthulhu
10
0 / 5 / 3
7,085
394
7,194
18,902
13,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
IV-iiRain
Cliodhna
13
3 / 7 / 4
8,515
473
10,184
13,987
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
15
3 / 5 / 3
9,205
511
11,275
9,716
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
W1cK3D 317
Osiris
16
4 / 5 / 1
9,571
532
8,879
18,909
19,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
8,692
483
7,690
19,027
27,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Jspurge04
Jing Wei
15
5 / 0 / 10
9,428
524
15,660
10,770
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 1 / 8
10,101
561
12,705
15,399
17,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Ramos19-411142
Gilgamesh
17
9 / 5 / 7
10,575
588
13,462
17,212
10,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 3 / 1
10,354
575
8,833
13,217
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
10
Kills
25
26
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AlejandroB117
Charybdis
0
4
3
0.38
W
1
2
9
2.75
L
Cthulhu
FireKraken87
Cthulhu
0
5
3
0.3
L
Cliodhna
IV-iiRain
Cliodhna
3
7
4
0.71
W
Jing Wei
Jspurge04
Jing Wei
5
0
10
10
W
3
1
8
7
L
Kukulkan
3
5
3
0.9
W
Gilgamesh
Ramos19-411142
Gilgamesh
9
5
7
2.5
W
7
3
1
2.5
L
Osiris
W1cK3D 317
Osiris
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,138
Damage
58,350
74,203
Taken
75,625
44,264
Mitigated
66,193
14,951
Healing
27,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AlejandroB117
Charybdis
8,606
4,061
0
3,030
12,689
3,068
0
2,895
9,794
0
41,607
W
7,690
1,497
0
3,745
19,027
27,841
853
5,717
13,310
23,741
0
L
Cthulhu
FireKraken87
Cthulhu
7,194
688
81
3,361
18,902
13,705
0
5,590
13,312
22,974
0
L
Cliodhna
IV-iiRain
Cliodhna
10,184
1,124
0
1,438
13,987
4,121
0
2,797
11,190
0
38,608
W
Jing Wei
Jspurge04
Jing Wei
15,660
11,922
0
5,607
10,770
4,660
1,879
3,010
7,760
0
67,515
W
12,705
5,112
0
6,006
15,399
17,874
680
2,801
12,598
0
74,169
L
Kukulkan
11,275
602
0
2,123
9,716
3,721
694
2,044
7,672
62,577
0
W
Gilgamesh
Ramos19-411142
Gilgamesh
13,462
3,593
0
3,983
17,212
10,305
294
3,520
13,692
0
69,760
W
8,833
772
1,584
6,265
13,217
5,513
0
3,421
9,796
75,439
0
L
Osiris
W1cK3D 317
Osiris
8,879
4,250
0
4,918
18,909
19,649
0
3,197
15,712
0
48,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,690
Gold Earned
49,150
393
Minions Killed
500
0
Camps Cleared
0
1,713,294
Distance Traveled
1,801,183
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,314
406
73
4
0
319,251
1
W
Bacchus
8,692
483
39
2
0
379,408
4
L
Cthulhu
7,085
394
27
2
0
338,827
5
L
Cliodhna
8,515
473
58
3
0
352,795
1
W
Jing Wei
9,428
524
105
6
0
364,175
3
W
Bellona
10,101
561
124
7
0
332,350
1
L
Kukulkan
9,205
511
131
7
0
319,975
5
W
Gilgamesh
10,575
588
97
5
0
372,439
1
W
Hel
10,354
575
135
8
0
352,811
2
L
Osiris
9,571
532
104
6
0
382,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role