Player Matchup

Hera
Hera
Betivitis
Hera
Level 98
God Stats
6W - 5L
1,326 SR
Queue Stats
448W - 424L
1,479 Elo+
Solo
Loki
Loki
MillsKills
Loki
Level 135
God Stats
6W - 13L
1,429 SR
Queue Stats
327W - 339L
1,571 Elo+
Solo
Gilgamesh
Gilgamesh
Omegaohma
Gilgamesh
Level 140
God Stats
19W - 7L
1,739 SR
Queue Stats
139W - 82L
1,617 Elo+
Party 1
Ullr
Ullr
Sturze00
Ullr
Level 98
God Stats
6W - 7L
1,409 SR
Queue Stats
74W - 71L
1,536 Elo+
Solo
Fafnir
Fafnir
XxSmiteEnjoyerxX
Fafnir
Level 111
God Stats
4W - 1L
1,500 SR
Queue Stats
68W - 35L
1,171 Elo+
Party 1
Team Averages
Level 116
1,481 SR
1,475 Elo+

VS

Team Averages
Level 94
1,664 SR
1,580 Elo+
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ConsumeMyRice
Zeus
Level 104
God Stats
19W - 9L
1,884 SR
Queue Stats
197W - 181L
1,647 Elo+
Party 2
Cthulhu
Cthulhu
Desuent
Cthulhu
Level 106
God Stats
2W - 3L
1,704 SR
Queue Stats
245W - 229L
1,570 Elo+
Party 3
Gilgamesh
Gilgamesh
Mtrkhart
Gilgamesh
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 68L
1,647 Elo+
Party 2
Ra
Ra
jdph6
Ra
Level 87
God Stats
2W - 2L
1,734 SR
Queue Stats
50W - 51L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
7 / 1 / 3
9,787
612
13,708
7,248
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 0 / 5
8,076
505
5,305
10,715
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Omegaohma
Gilgamesh
15
2 / 2 / 1
9,081
568
6,839
14,319
10,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ullr
16
6 / 1 / 3
9,806
613
5,462
10,296
3,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 1 / 8
8,110
507
3,349
11,469
9,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 4 / 0
7,687
480
5,302
11,398
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 0
8,724
545
9,177
9,286
3,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Desuent
Cthulhu
15
2 / 2 / 0
8,585
537
9,141
10,204
9,749
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Mtrkhart
Gilgamesh
10
0 / 3 / 1
6,418
401
5,553
12,577
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
14
0 / 4 / 1
8,350
522
5,477
8,458
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
5
5
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
W
Hera
7
1
3
8.5
L
2
4
0
0.5
L
Cthulhu
Desuent
Cthulhu
2
2
0
1
W
1
0
5
3.5
L
Gilgamesh
Mtrkhart
Gilgamesh
0
3
1
0.17
W
Gilgamesh
Omegaohma
Gilgamesh
2
2
1
1.25
W
Ullr
6
1
3
7.5
W
1
1
8
5
L
Ra
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,663
Damage
34,650
54,047
Taken
51,923
30,107
Mitigated
24,357
15,216
Healing
12,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,302
2,807
0
1,408
11,398
3,150
0
4,165
7,192
0
41,411
W
Hera
13,708
4,393
0
1,346
7,248
2,483
0
3,554
3,694
73,559
0
L
9,177
2,691
0
2,626
9,286
3,656
0
851
8,394
58,931
4,941
L
Cthulhu
Desuent
Cthulhu
9,141
1,736
0
4,651
10,204
9,749
0
333
9,403
57,367
0
W
5,305
1,018
0
4,218
10,715
3,829
0
3,336
7,379
0
53,548
L
Gilgamesh
Mtrkhart
Gilgamesh
5,553
1,316
0
1,099
12,577
5,513
0
6,017
6,560
0
31,579
W
Gilgamesh
Omegaohma
Gilgamesh
6,839
2,652
27
2,682
14,319
10,893
0
8,579
5,740
0
55,625
W
Ullr
5,462
1,708
0
2,903
10,296
3,654
40
3,418
6,878
0
72,492
W
3,349
631
396
3,644
11,469
9,248
486
4,277
7,192
14,078
0
L
Ra
5,477
852
336
2,289
8,458
2,289
0
5,691
2,767
63,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
39,764
517
Minions Killed
457
0
Camps Cleared
0
1,644,748
Distance Traveled
1,608,572
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,687
480
75
5
0
360,854
0
W
Hera
9,787
612
138
9
0
320,046
2
L
Zeus
8,724
545
125
8
0
282,244
7
L
Cthulhu
8,585
537
109
7
0
326,639
6
W
Loki
8,076
505
93
6
0
358,997
1
L
Gilgamesh
6,418
401
28
2
0
319,398
3
W
Gilgamesh
9,081
568
128
8
0
326,864
0
W
Ullr
9,806
613
133
8
0
305,208
3
W
Fafnir
8,110
507
25
2
0
333,633
7
L
Ra
8,350
522
120
8
0
319,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role