Player Matchup

Chaac
Chaac
KingCornilis
Chaac
Level 69
God Stats
1W - 0L
1,187 SR
Queue Stats
4W - 4L
1,612 Elo+
Solo
Mercury
Mercury
Spantik
Mercury
Level 139
God Stats
12W - 8L
1,285 SR
Queue Stats
237W - 215L
1,488 Elo+
Party 1
Hou Yi
Hou Yi
The_Devinator27
Hou Yi
Level 157
God Stats
9W - 5L
1,645 SR
Queue Stats
283W - 316L
1,521 Elo+
Party 2
Hera
Hera
Thormadn3ss
Hera
Level 127
God Stats
1W - 1L
1,446 SR
Queue Stats
228W - 180L
1,493 Elo+
Party 1
Yemoja
Yemoja
junebug_97
Yemoja
Level 148
God Stats
1W - 1L
1,350 SR
Queue Stats
107W - 102L
1,559 Elo+
Party 2
Team Averages
Level 128
1,383 SR
1,535 Elo+

VS

Team Averages
Level 123
1,676 SR
1,704 Elo+
Da Ji
Da Ji
 
Da Ji
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Bubah
Cupid
Level 153
God Stats
8W - 5L
1,916 SR
Queue Stats
47W - 23L
1,942 Elo+
Party 3
Yemoja
Yemoja
GorothTheLord
Yemoja
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,942 Elo+
Party 3
Nox
Nox
NRCAMAJ
Nox
Level 101
God Stats
0W - 1L
1,735 SR
Queue Stats
107W - 75L
1,615 Elo+
Solo
King Arthur
King Arthur
Wicked Uno
King Arthur
Level 159
God Stats
4W - 9L
1,731 SR
Queue Stats
836W - 817L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,016
501
7,537
11,211
6,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Spantik
Mercury
17
9 / 0 / 2
9,634
688
9,041
8,468
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
7 / 2 / 1
8,091
578
8,195
8,962
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 1 / 5
9,110
651
6,574
5,498
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
junebug_97
Yemoja
14
1 / 1 / 1
8,064
576
4,364
8,033
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 4 / 1
5,549
396
3,046
5,998
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cupid
Bubah
Cupid
11
3 / 7 / 1
7,015
501
7,259
11,349
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 2
6,817
487
4,289
9,597
9,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nox
14
3 / 6 / 0
7,659
547
5,209
10,198
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Wicked Uno
King Arthur
14
0 / 2 / 1
7,612
544
5,644
12,727
8,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
21
Kills
7
7
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
4
1
0.13
L
Cupid
Bubah
Cupid
3
7
1
0.5
L
1
2
2
1
W
1
3
5
1.17
L
Nox
3
6
0
0.5
W
Mercury
Spantik
Mercury
9
0
2
10
W
7
2
1
3.75
W
3
1
5
5.5
L
King Arthur
Wicked Uno
King Arthur
0
2
1
0.25
W
Yemoja
junebug_97
Yemoja
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,711
Damage
25,447
42,172
Taken
49,869
17,923
Mitigated
26,205
11,908
Healing
11,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,046
683
0
2,034
5,998
1,843
0
976
5,022
0
19,635
L
Cupid
Bubah
Cupid
7,259
4,042
152
2,583
11,349
3,054
0
0
11,349
0
41,200
L
4,289
747
346
743
9,597
9,022
0
368
9,229
15,496
0
W
7,537
1,641
252
3,792
11,211
6,837
532
3,777
7,434
0
38,409
L
Nox
5,209
464
0
410
10,198
3,423
0
4,800
5,398
55,101
0
W
Mercury
Spantik
Mercury
9,041
5,512
0
750
8,468
2,963
0
1,194
7,274
0
84,271
W
8,195
2,185
0
2,803
8,962
2,780
1,260
2,505
6,457
0
43,378
W
6,574
1,411
0
1,364
5,498
1,778
0
1,715
3,783
63,677
0
L
King Arthur
Wicked Uno
King Arthur
5,644
485
0
5,022
12,727
8,863
0
4,794
7,933
0
47,855
W
Yemoja
junebug_97
Yemoja
4,364
601
203
2,744
8,033
3,565
608
307
7,726
44,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,915
Gold Earned
34,652
491
Minions Killed
338
0
Camps Cleared
0
1,464,463
Distance Traveled
1,230,830
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,549
396
41
3
0
126,871
0
L
Cupid
7,015
501
66
5
0
287,713
1
L
Yemoja
6,817
487
21
2
0
268,824
1
W
Chaac
7,016
501
63
5
0
286,739
1
L
Nox
7,659
547
104
7
0
271,637
2
W
Mercury
9,634
688
127
9
0
379,863
4
W
Hou Yi
8,091
578
68
5
0
251,899
2
W
Hera
9,110
651
133
10
0
276,838
3
L
King Arthur
7,612
544
106
8
0
275,785
1
W
Yemoja
8,064
576
100
7
0
269,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role