Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
ImNovacaine
Bellona
Gold V
Level 123
God Stats
14W - 5L
2,012 SR
Queue Stats
196W - 206L
1,274 MMR
Solo
Mercury
Mercury
Gold V
JojoBongadas
Mercury
Gold V
Level 143
God Stats
7W - 14L
1,367 SR
Queue Stats
345W - 360L
1,291 MMR
Solo
Hou Yi
Hou Yi
Gold III
ZoRgTV
Hou Yi
Gold III
Level 108
God Stats
10W - 3L
1,777 SR
Queue Stats
59W - 67L
1,273 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,631 SR
1,368 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,498 SR
1,322 MMR
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver I
BoutkakLuv
Medusa
Silver I
Level 157
God Stats
0W - 1L
1,410 SR
Queue Stats
49W - 63L
1,283 MMR
Solo
Bacchus
Bacchus
Silver I
SERGIO_MORO_1
Bacchus
Silver I
Level 64
God Stats
9W - 7L
1,635 SR
Queue Stats
457W - 485L
1,245 MMR
Party 1
Mulan
Mulan
Silver II
Thats a rack747
Mulan
Silver II
Level 123
God Stats
2W - 7L
1,372 SR
Queue Stats
12W - 20L
1,289 MMR
Solo
Arachne
Arachne
Gold V
TyrellTheWise1
Arachne
Gold V
Level 160
God Stats
4W - 10L
1,571 SR
Queue Stats
262W - 262L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 0 / 0
4,641
580
2,605
1,754
430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
 
Ymir
6
1 / 1 / 2
4,378
547
1,914
3,814
2,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
ImNovacaine
Bellona
8
2 / 0 / 0
4,730
591
3,203
3,742
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
JojoBongadas
Mercury
6
1 / 1 / 1
4,385
548
729
4,670
1,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
ZoRgTV
Hou Yi
6
1 / 1 / 1
4,206
526
1,800
3,302
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
CliodhnaBastetGilgamesh

VS

Bans
OdinArtioShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
8
1 / 0 / 0
4,337
542
1,100
2,077
648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
BoutkakLuv
Medusa
7
1 / 2 / 0
4,356
545
2,180
3,353
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
6
0 / 2 / 1
3,806
476
1,162
5,289
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 1 / 0
3,261
408
257
2,008
766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 1
4,546
568
2,008
3,942
1,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Ymir
 
Ymir
1
1
2
2
L
Kukulkan
 
Kukulkan
1
0
0
1
L
Medusa
BoutkakLuv
Medusa
1
2
0
0.5
W
Bellona
ImNovacaine
Bellona
2
0
0
2
W
Mercury
JojoBongadas
Mercury
1
1
1
1.5
L
Bacchus
0
2
1
0.25
L
0
1
0
0
L
1
0
1
1.5
W
Hou Yi
ZoRgTV
Hou Yi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,251
Damage
6,707
17,282
Taken
16,669
7,676
Mitigated
5,679
6,270
Healing
3,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,605
636
0
675
1,754
430
590
306
1,448
23,839
0
W
Ymir
 
Ymir
1,914
517
0
908
3,814
2,126
0
1,135
2,679
7,551
0
L
Kukulkan
 
Kukulkan
1,100
220
0
665
2,077
648
0
725
1,274
20,873
0
L
Medusa
BoutkakLuv
Medusa
2,180
988
0
456
3,353
896
0
633
2,668
0
19,630
W
Bellona
ImNovacaine
Bellona
3,203
1,588
0
2,060
3,742
3,069
0
278
3,420
0
22,742
W
Mercury
JojoBongadas
Mercury
729
157
0
1,870
4,670
1,077
0
96
4,574
0
15,739
L
Bacchus
1,162
242
110
616
5,289
2,245
0
1,664
3,542
9,442
2,294
L
257
40
0
906
2,008
766
0
186
1,770
0
4,358
L
2,008
1,530
0
642
3,942
1,124
0
928
2,896
0
21,180
W
Hou Yi
ZoRgTV
Hou Yi
1,800
664
0
757
3,302
974
0
372
2,930
0
18,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,340
Gold Earned
20,306
183
Minions Killed
171
0
Camps Cleared
0
746,312
Distance Traveled
667,773
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,641
580
47
6
0
145,547
2
W
Ymir
4,378
547
11
1
0
148,305
5
L
Kukulkan
4,337
542
46
6
0
141,619
2
L
Medusa
4,356
545
40
5
0
136,144
2
W
Bellona
4,730
591
44
6
0
147,559
3
W
Mercury
4,385
548
42
5
0
168,912
3
L
Bacchus
3,806
476
21
3
0
148,267
1
L
Mulan
3,261
408
12
2
0
54,935
1
L
Arachne
4,546
568
52
7
0
186,808
0
W
Hou Yi
4,206
526
39
5
0
135,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role