Player Matchup

Bellona
Bellona
Kicv
Bellona
Level 157
God Stats
2W - 2L
1,347 SR
Queue Stats
300W - 106L
2,001 Elo+
Party 2
Hel
Hel
RumiruGabrys
Hel
Level 125
God Stats
7W - 3L
1,520 SR
Queue Stats
531W - 246L
1,821 Elo+
Party 2
Sobek
Sobek
Virsenus
Sobek
Level 129
God Stats
17W - 4L
2,023 SR
Queue Stats
193W - 73L
1,855 Elo+
Party 2
Team Averages
Level 137
1,630 SR
1,892 Elo+

VS

Team Averages
Level 26
1,354 SR
1,227 Elo+
Jormungandr
Jormungandr
Heli0dus
Jormungandr
Level 35
God Stats
1W - 2L
1,381 SR
Queue Stats
11W - 30L
1,280 Elo+
Party 1
Neith
Neith
Windrayel
Neith
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 46L
1,302 Elo+
Party 1
Ra
Ra
Zombe2203
Ra
Level 6
God Stats
0W - 4L
1,181 SR
Queue Stats
20W - 33L
1,097 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kicv
Bellona
15
9 / 2 / 6
9,957
830
15,252
16,098
20,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
7 / 1 / 10
9,991
833
19,749
13,674
6,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Virsenus
Sobek
12
1 / 2 / 11
8,752
729
4,835
16,871
19,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Heli0dus
Jormungandr
12
3 / 4 / 2
8,762
730
13,971
20,328
20,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
Windrayel
Neith
11
2 / 6 / 2
7,399
617
11,897
12,009
4,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 7 / 3
7,344
612
6,734
11,014
4,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
5
5
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Heli0dus
Jormungandr
3
4
2
1
W
Bellona
Kicv
Bellona
9
2
6
6
W
7
1
10
12
W
Sobek
Virsenus
Sobek
1
2
11
3.25
L
Neith
Windrayel
Neith
2
6
2
0.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,836
Damage
32,602
46,643
Taken
43,351
46,748
Mitigated
29,539
28,801
Healing
4,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Heli0dus
Jormungandr
13,971
4,341
320
1,494
20,328
20,150
0
11,450
8,294
26,719
0
W
Bellona
Kicv
Bellona
15,252
6,105
0
2,810
16,098
20,288
986
6,918
9,180
0
37,528
W
19,749
2,071
10,086
9,564
13,674
6,780
1,118
6,691
6,983
52,155
0
W
Sobek
Virsenus
Sobek
4,835
542
1,120
5,221
16,871
19,680
301
7,477
9,394
10,876
0
L
Neith
Windrayel
Neith
11,897
3,900
0
1,107
12,009
4,745
0
7,046
4,748
0
20,983
L
6,734
401
992
618
11,014
4,644
0
6,295
4,551
27,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
23,505
146
Minions Killed
98
9
Camps Cleared
1
648,005
Distance Traveled
563,572
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,762
730
17
1
0
189,046
2
W
Bellona
9,957
830
45
4
4
228,361
3
W
Hel
9,991
833
91
8
4
225,247
1
W
Sobek
8,752
729
10
1
1
194,397
3
L
Neith
7,399
617
31
3
0
179,462
1
L
Ra
7,344
612
50
4
1
195,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role