Player Matchup

Horus
Horus
Gold I
Fetzerr
Horus
Gold I
Level 104
God Stats
0W - 5L
1,094 SR
Queue Stats
230W - 229L
1,521 MMR
Solo
Loki
Loki
Gold II
Rubsuah
Loki
Gold II
Level 155
God Stats
3W - 3L
1,703 SR
Queue Stats
115W - 121L
1,619 MMR
Party 1
Aphrodite
Aphrodite
Gold III
SvantisF
Aphrodite
Gold III
Level 146
God Stats
3W - 1L
1,912 SR
Queue Stats
128W - 129L
1,525 MMR
Solo
Chronos
Chronos
Gold IV
Thorak94
Chronos
Gold IV
Level 157
God Stats
32W - 42L
1,506 SR
Queue Stats
73W - 85L
1,476 MMR
Party 1
Skadi
Skadi
Gold II
Ukyinandlins
Skadi
Gold II
Level 57
God Stats
1W - 2L
1,584 SR
Queue Stats
49W - 56L
1,516 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,560 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,536 SR
1,533 MMR
Mulan
Mulan
Gold III
AdamTakahashi
Mulan
Gold III
Level 126
God Stats
10W - 6L
1,583 SR
Queue Stats
72W - 74L
1,544 MMR
Solo
Hel
Hel
Gold I
IAmDange
Hel
Gold I
Level 149
God Stats
4W - 2L
1,269 SR
Queue Stats
204W - 195L
1,540 MMR
Party 2
Athena
Athena
Gold V
Nokron
Athena
Gold V
Level 156
God Stats
7W - 5L
1,652 SR
Queue Stats
39W - 35L
1,389 MMR
Party 3
Medusa
Medusa
Gold II
SupremeNova02
Medusa
Gold II
Level 142
God Stats
6W - 0L
1,684 SR
Queue Stats
126W - 119L
1,555 MMR
Party 2
Arachne
Arachne
Gold I
Whitebullets522
Arachne
Gold I
Level 129
God Stats
4W - 1L
1,492 SR
Queue Stats
30W - 27L
1,638 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fetzerr
Horus
10
1 / 5 / 2
6,300
450
5,123
15,627
14,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
Rubsuah
Loki
11
4 / 6 / 3
7,589
542
5,372
11,104
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
SvantisF
Aphrodite
12
2 / 5 / 0
7,321
523
5,789
9,020
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Thorak94
Chronos
13
2 / 7 / 1
7,264
519
10,604
14,673
6,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 0
6,299
450
5,291
10,797
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
KaliSolCliodhnaThoth

VS

Bans
ShivaAtlasAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
7,624
545
8,473
13,714
8,704
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
6 / 3 / 3
8,719
623
8,251
9,671
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Nokron
Athena
12
3 / 2 / 15
7,908
565
7,866
11,713
12,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 1 / 6
9,337
667
9,589
7,328
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
11 / 0 / 6
9,743
696
15,249
10,799
7,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
9
Kills
30
30
Deaths
9
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Horus
Fetzerr
Horus
1
5
2
0.4
W
6
3
3
2.5
W
Athena
Nokron
Athena
3
2
15
5.25
L
Loki
Rubsuah
Loki
4
6
3
0.92
W
8
1
6
11
L
Aphrodite
SvantisF
Aphrodite
2
5
0
0.4
L
Chronos
Thorak94
Chronos
2
7
1
0.36
L
0
7
0
0
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,179
Damage
49,428
61,221
Taken
53,225
29,325
Mitigated
35,159
17,800
Healing
19,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,473
676
21
3,559
13,714
8,704
0
6,673
7,041
0
40,345
L
Horus
Fetzerr
Horus
5,123
3,153
1,432
4,222
15,627
14,091
0
4,738
10,889
0
14,428
W
8,251
531
2,023
5,276
9,671
4,377
77
3,418
6,035
63,611
0
W
Athena
Nokron
Athena
7,866
3,003
0
1,650
11,713
12,304
0
2,112
9,511
16,554
4,222
L
Loki
Rubsuah
Loki
5,372
1,882
0
2,116
11,104
3,661
0
3,096
8,008
0
34,000
W
9,589
4,185
0
2,887
7,328
2,046
578
891
6,395
0
62,992
L
Aphrodite
SvantisF
Aphrodite
5,789
812
1,487
2,647
9,020
2,834
0
4,411
4,609
44,940
0
L
Chronos
Thorak94
Chronos
10,604
3,598
0
4,115
14,673
6,488
0
1,727
12,946
43,954
5,245
L
5,291
2,640
0
1,781
10,797
2,251
0
1,624
9,173
0
47,278
W
15,249
10,069
0
3,790
10,799
7,728
155
1,637
9,106
0
75,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,773
Gold Earned
43,331
353
Minions Killed
465
0
Camps Cleared
0
1,363,758
Distance Traveled
1,465,751
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,624
545
78
6
0
271,929
2
L
Horus
6,300
450
21
2
0
314,482
7
W
Hel
8,719
623
123
9
0
274,202
5
W
Athena
7,908
565
27
2
0
292,705
3
L
Loki
7,589
542
69
5
0
274,609
3
W
Medusa
9,337
667
114
8
0
271,097
6
L
Aphrodite
7,321
523
101
7
0
269,316
6
L
Chronos
7,264
519
80
6
0
249,741
4
L
Skadi
6,299
450
82
6
0
255,610
5
W
Arachne
9,743
696
123
9
0
355,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role