Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Anarinu
Sylvanus
Platinum V
Level 159
God Stats
1W - 4L
1,557 SR
Queue Stats
119W - 112L
1,799 MMR
Party 1
Thoth
Thoth
Gold I
Groszek123
Thoth
Gold I
Level 157
God Stats
0W - 2L
1,742 SR
Queue Stats
218W - 226L
1,757 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
LazyPookieBear
Tsukuyomi
Gold I
Level 59
God Stats
5W - 2L
1,769 SR
Queue Stats
21W - 18L
1,813 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Toximaus
Cthulhu
Platinum II
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
196W - 201L
1,756 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,614 SR
1,725 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,538 SR
1,646 MMR
Ao Kuang
Ao Kuang
Diamond V
 
Ao Kuang
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Platinum V
 
Atlas
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
SwagScavver
Medusa
Gold I
Level 155
God Stats
4W - 2L
1,452 SR
Queue Stats
77W - 71L
1,717 MMR
Solo
Skadi
Skadi
Gold I
TTvDjFish
Skadi
Gold I
Level 88
God Stats
2W - 0L
1,740 SR
Queue Stats
90W - 95L
1,763 MMR
Solo
Achilles
Achilles
Platinum IV
Ãgni
Achilles
Platinum IV
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,750 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
4 / 2 / 1
14,952
575
15,636
20,526
7,914
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Anarinu
Sylvanus
18
3 / 10 / 6
11,640
448
15,032
32,284
38,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thoth
20
3 / 9 / 8
12,950
498
18,289
19,237
7,315
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
LazyPookieBear
Tsukuyomi
20
3 / 8 / 3
12,887
496
15,738
24,326
11,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Toximaus
Cthulhu
19
4 / 5 / 4
12,621
485
15,585
24,400
26,282
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BastetCliodhnaAgni

VS

Bans
ShivaUllrDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
10 / 6 / 9
16,105
619
21,594
29,709
11,736
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
 
Atlas
20
3 / 0 / 16
14,438
555
14,838
25,946
34,411
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
20
1 / 1 / 8
15,176
584
13,513
16,741
6,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Skadi
TTvDjFish
Skadi
20
13 / 6 / 8
16,667
641
28,462
21,585
9,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Ãgni
Achilles
20
7 / 4 / 7
15,582
599
18,691
26,539
31,842
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
82
17
Kills
34
34
Deaths
17
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
2
1
2.25
W
Ao Kuang
 
Ao Kuang
10
6
9
2.42
W
Atlas
 
Atlas
3
0
16
11
L
Sylvanus
Anarinu
Sylvanus
3
10
6
0.6
L
Thoth
3
9
8
0.78
L
Tsukuyomi
LazyPookieBear
Tsukuyomi
3
8
3
0.56
W
Medusa
1
1
8
5
W
Skadi
TTvDjFish
Skadi
13
6
8
2.83
L
Cthulhu
Toximaus
Cthulhu
4
5
4
1.2
W
Achilles
Ãgni
Achilles
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,280
Damage
97,098
120,773
Taken
120,520
91,630
Mitigated
94,256
23,840
Healing
44,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
15,636
8,843
0
9,385
20,526
7,914
0
3,499
17,027
0
142,999
W
Ao Kuang
 
Ao Kuang
21,594
4,611
0
16,100
29,709
11,736
116
9,258
20,451
130,998
0
W
Atlas
 
Atlas
14,838
4,973
0
6,100
25,946
34,411
136
11,103
14,843
54,005
9,838
L
Sylvanus
Anarinu
Sylvanus
15,032
2,685
1,652
3,631
32,284
38,161
234
12,228
20,056
44,977
8,855
L
Thoth
18,289
169
0
2,016
19,237
7,315
256
8,855
10,382
89,198
0
L
Tsukuyomi
LazyPookieBear
Tsukuyomi
15,738
3,935
0
2,403
24,326
11,958
0
5,840
18,486
0
120,976
W
Medusa
13,513
7,059
0
10,461
16,741
6,713
7,584
4,317
12,424
0
155,288
W
Skadi
TTvDjFish
Skadi
28,462
12,857
0
5,853
21,585
9,554
3,025
13,552
8,033
0
153,338
L
Cthulhu
Toximaus
Cthulhu
15,585
1,358
1,409
3,344
24,400
26,282
0
6,063
18,337
78,435
0
W
Achilles
Ãgni
Achilles
18,691
3,238
0
5,650
26,539
31,842
1,089
10,968
15,571
3,839
87,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,050
Gold Earned
77,968
770
Minions Killed
849
0
Camps Cleared
0
2,409,708
Distance Traveled
2,576,648
53
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
14,952
575
220
8
0
487,583
11
W
Ao Kuang
16,105
619
166
6
0
535,398
7
W
Atlas
14,438
555
78
3
0
549,368
15
L
Sylvanus
11,640
448
75
3
0
426,213
14
L
Thoth
12,950
498
156
6
0
453,971
3
L
Tsukuyomi
12,887
496
173
7
0
501,249
14
W
Medusa
15,176
584
250
10
0
507,027
13
W
Skadi
16,667
641
193
7
0
496,078
8
L
Cthulhu
12,621
485
146
6
0
540,692
11
W
Achilles
15,582
599
162
6
0
488,777
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role