Player Matchup

Ganesha
Ganesha
ArielizFez1030
Ganesha
Level 128
God Stats
31W - 30L
1,706 SR
Queue Stats
818W - 608L
1,652 Elo+
Party 1
Ne Zha
Ne Zha
ColoredJak
Ne Zha
Level 131
God Stats
4W - 1L
1,717 SR
Queue Stats
159W - 142L
1,571 Elo+
Party 1
Poseidon
Poseidon
CynicalCaracal11
Poseidon
Level 153
God Stats
6W - 5L
1,767 SR
Queue Stats
327W - 220L
1,669 Elo+
Party 1
Team Averages
Level 137
1,730 SR
1,631 Elo+

VS

Team Averages
Level 128
1,476 SR
1,517 Elo+
Eset
Eset
ItzDatKidBEN
Eset
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
95W - 106L
1,654 Elo+
Solo
Khepri
Khepri
Smasher6190
Khepri
Level 121
God Stats
11W - 15L
1,582 SR
Queue Stats
181W - 207L
1,636 Elo+
Solo
Charybdis
Charybdis
head_hunter730
Charybdis
Level 103
God Stats
12W - 24L
1,346 SR
Queue Stats
284W - 498L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
7,780
778
3,338
6,738
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
ColoredJak
Ne Zha
12
4 / 2 / 1
7,570
757
7,417
6,951
3,513
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 0 / 2
7,559
756
4,717
6,291
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
7,291
729
7,912
5,999
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
11
0 / 1 / 1
6,841
684
3,088
7,195
5,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
head_hunter730
Charybdis
5
0 / 5 / 1
5,699
570
780
5,257
1,228
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
6
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
W
Ne Zha
ColoredJak
Ne Zha
4
2
1
2.25
W
2
0
2
3
L
2
1
0
2
L
Khepri
0
1
1
0.5
L
Charybdis
head_hunter730
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,472
Damage
11,780
19,980
Taken
18,451
12,079
Mitigated
8,773
4,526
Healing
4,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,338
300
406
2,283
6,738
5,997
0
3,962
2,776
13,179
0
W
Ne Zha
ColoredJak
Ne Zha
7,417
2,605
0
937
6,951
3,513
385
3,232
3,719
0
21,700
W
4,717
965
0
900
6,291
2,569
127
4,730
1,561
39,715
0
L
7,912
619
575
1,781
5,999
1,944
0
3,282
2,717
26,917
0
L
Khepri
3,088
37
0
1,782
7,195
5,601
0
3,746
3,449
17,421
0
L
Charybdis
head_hunter730
Charybdis
780
524
0
27
5,257
1,228
0
1,641
3,616
0
3,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,909
Gold Earned
19,831
136
Minions Killed
92
9
Camps Cleared
1
600,008
Distance Traveled
456,244
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,780
778
0
0
0
198,146
4
W
Ne Zha
7,570
757
42
4
1
198,036
5
W
Poseidon
7,559
756
94
9
8
203,826
3
L
Eset
7,291
729
55
6
1
186,599
3
L
Khepri
6,841
684
30
3
0
192,399
4
L
Charybdis
5,699
570
7
1
0
77,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role