Player Matchup

Tiamat
Tiamat
Platinum V
BlindVenus
Tiamat
Platinum V
Level 137
God Stats
2W - 3L
1,582 SR
Queue Stats
104W - 103L
1,708 MMR
Party 2
Cabrakan
Cabrakan
Gold I
Crossito
Cabrakan
Gold I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 114L
1,663 MMR
Party 2
Chaac
Chaac
Platinum V
SevenLegends7
Chaac
Platinum V
Level 105
God Stats
2W - 1L
1,848 SR
Queue Stats
244W - 226L
1,706 MMR
Solo
Hou Yi
Hou Yi
Gold III
SoloLeveling
Hou Yi
Gold III
Level 160
God Stats
0W - 2L
1,300 SR
Queue Stats
76W - 77L
1,758 MMR
Party 4
Sylvanus
Sylvanus
Gold III
Zallish
Sylvanus
Gold III
Level 159
God Stats
6W - 8L
1,564 SR
Queue Stats
41W - 40L
1,627 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,559 SR
1,692 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,577 SR
1,702 MMR
Susano
Susano
Gold V
BIGMAN1NCHARGE
Susano
Gold V
Level 146
God Stats
5W - 2L
1,458 SR
Queue Stats
46W - 24L
1,652 MMR
Party 3
Apollo
Apollo
Gold II
Virtual1y
Apollo
Gold II
Level 158
God Stats
3W - 5L
1,560 SR
Queue Stats
64W - 63L
1,687 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold II
dixi5
Ah Muzen Cab
Gold II
Level 89
God Stats
23W - 9L
2,028 SR
Queue Stats
33W - 26L
1,792 MMR
Party 3
Bacchus
Bacchus
Gold III
maffeus
Bacchus
Gold III
Level 71
God Stats
7W - 2L
1,605 SR
Queue Stats
47W - 43L
1,682 MMR
Party 1
Agni
Agni
Gold I
xxKAIDOxx
Agni
Gold I
Level 160
God Stats
14W - 6L
1,233 SR
Queue Stats
94W - 94L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BlindVenus
Tiamat
18
3 / 4 / 2
11,996
522
10,378
14,363
6,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
Crossito
Cabrakan
16
1 / 10 / 6
10,196
443
14,529
22,953
15,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 6 / 1
10,616
462
10,782
24,166
26,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
19
5 / 4 / 1
12,070
525
17,533
19,915
6,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Zallish
Sylvanus
15
1 / 5 / 3
8,878
386
9,514
23,206
23,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
BastetAtlasShivaThoth

VS

Bans
PersephoneCliodhnaCharybdisGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 10
14,344
624
17,447
18,390
9,241
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
Virtual1y
Apollo
20
4 / 2 / 4
14,198
617
11,345
18,519
7,397
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Muzen Cab
dixi5
Ah Muzen Cab
20
9 / 2 / 4
15,419
670
22,520
22,575
14,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
maffeus
Bacchus
18
1 / 2 / 15
12,386
539
9,119
24,625
30,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
20
5 / 3 / 11
14,187
617
21,650
16,820
6,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
12
Kills
29
29
Deaths
12
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
10
3
10
5
L
Tiamat
BlindVenus
Tiamat
3
4
2
1
L
Cabrakan
Crossito
Cabrakan
1
10
6
0.4
L
2
6
1
0.42
L
Hou Yi
5
4
1
1.38
W
Apollo
Virtual1y
Apollo
4
2
4
3
L
Sylvanus
Zallish
Sylvanus
1
5
3
0.5
W
Ah Muzen Cab
dixi5
Ah Muzen Cab
9
2
4
5.5
W
Bacchus
maffeus
Bacchus
1
2
15
4.25
W
Agni
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,736
Damage
82,081
104,603
Taken
100,929
78,520
Mitigated
68,648
26,766
Healing
40,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,447
4,799
0
2,093
18,390
9,241
295
7,597
10,793
0
113,741
L
Tiamat
BlindVenus
Tiamat
10,378
1,142
0
3,880
14,363
6,960
199
5,354
8,719
83,637
0
L
Cabrakan
Crossito
Cabrakan
14,529
2,082
0
4,266
22,953
15,348
0
5,041
17,758
73,071
0
L
10,782
1,093
0
5,529
24,166
26,055
0
3,719
20,286
0
70,016
L
Hou Yi
17,533
8,421
0
7,654
19,915
6,419
754
5,121
14,726
0
104,544
W
Apollo
Virtual1y
Apollo
11,345
5,520
0
10,884
18,519
7,397
6,618
3,650
14,869
0
120,672
L
Sylvanus
Zallish
Sylvanus
9,514
2,255
950
4,487
23,206
23,738
0
11,410
11,239
35,782
11,236
W
Ah Muzen Cab
dixi5
Ah Muzen Cab
22,520
11,487
0
15,838
22,575
14,193
5,263
9,911
12,664
0
137,012
W
Bacchus
maffeus
Bacchus
9,119
1,217
0
4,478
24,625
30,938
351
5,998
18,627
29,340
0
W
Agni
21,650
1,695
460
7,132
16,820
6,879
1,387
6,842
9,978
118,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,756
Gold Earned
70,534
650
Minions Killed
815
0
Camps Cleared
0
2,002,785
Distance Traveled
2,316,531
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
14,344
624
158
7
0
497,216
6
L
Tiamat
11,996
522
169
7
0
441,641
6
L
Cabrakan
10,196
443
110
5
0
390,738
5
L
Chaac
10,616
462
150
7
0
424,098
6
L
Hou Yi
12,070
525
151
7
0
372,675
9
W
Apollo
14,198
617
206
9
0
439,374
3
L
Sylvanus
8,878
386
70
3
0
373,633
3
W
Ah Muzen Cab
15,419
670
212
9
0
445,215
7
W
Bacchus
12,386
539
29
1
0
476,826
8
W
Agni
14,187
617
210
9
0
457,900
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role