Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Dụrim
Amaterasu
Level 120
God Stats
3W - 2L
1,395 SR
Queue Stats
56W - 38L
1,633 Elo+
Party 1
Jormungandr
Jormungandr
RebelStrategy
Jormungandr
Level 15
God Stats
2W - 0L
1,693 SR
Queue Stats
5W - 2L
1,452 Elo+
Party 1
Sol
Sol
lowiqt
Sol
Level 149
God Stats
5W - 3L
1,459 SR
Queue Stats
19W - 19L
1,490 Elo+
Party 1
Jing Wei
Jing Wei
streetxfirexcool
Jing Wei
Level 128
God Stats
2W - 3L
1,381 SR
Queue Stats
7W - 5L
1,552 Elo+
Party 1
Team Averages
Level 111
1,486 SR
1,525 Elo+

VS

Team Averages
Level 61
1,500 SR
1,530 Elo+
Ymir
Ymir
 
Ymir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
 
Agni
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Sett73
Mercury
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 143L
1,438 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Watersports146
Cu Chulainn
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 123L
1,432 Elo+
Solo
Neith
Neith
singatumai
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,782 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 3 / 5
7,873
716
6,826
9,954
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Dụrim
Amaterasu
13
5 / 0 / 3
7,839
713
6,946
7,890
7,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
RebelStrategy
Jormungandr
10
1 / 0 / 3
6,222
566
1,930
7,269
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
lowiqt
Sol
12
4 / 1 / 6
7,700
700
5,162
4,639
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 1 / 1
6,268
570
2,749
4,694
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 2 / 1
4,683
426
2,676
8,207
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
 
Agni
7
0 / 7 / 0
4,626
421
3,064
6,555
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Sett73
Mercury
11
2 / 2 / 1
6,046
550
3,430
6,423
1,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Watersports146
Cu Chulainn
9
1 / 5 / 0
5,861
533
3,458
8,293
7,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
9
1 / 2 / 1
5,070
461
5,730
3,362
1,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
4
5
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
5
3.5
L
Ymir
 
Ymir
0
2
1
0.25
L
Agni
 
Agni
0
7
0
0
W
Amaterasu
Dụrim
Amaterasu
5
0
3
6.5
W
Jormungandr
RebelStrategy
Jormungandr
1
0
3
2.5
L
Mercury
Sett73
Mercury
2
2
1
1.25
L
Cu Chulainn
Watersports146
Cu Chulainn
1
5
0
0.2
W
Sol
lowiqt
Sol
4
1
6
7
L
Neith
1
2
1
0.75
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,613
Damage
18,358
34,446
Taken
32,840
18,770
Mitigated
14,813
12,136
Healing
4,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,826
1,616
0
2,820
9,954
3,822
1,099
2,227
7,695
0
37,946
L
Ymir
 
Ymir
2,676
591
0
2,170
8,207
3,463
0
1,728
6,479
12,261
0
L
Agni
 
Agni
3,064
51
0
232
6,555
1,472
0
1,951
4,604
20,430
0
W
Amaterasu
Dụrim
Amaterasu
6,946
3,204
0
3,792
7,890
7,768
1,546
460
7,049
0
44,961
W
Jormungandr
RebelStrategy
Jormungandr
1,930
510
452
1,382
7,269
4,444
198
2,056
5,213
23,128
0
L
Mercury
Sett73
Mercury
3,430
1,306
0
542
6,423
1,863
0
1,697
4,726
0
33,558
L
Cu Chulainn
Watersports146
Cu Chulainn
3,458
1,252
0
887
8,293
7,003
0
947
7,346
0
24,837
W
Sol
lowiqt
Sol
5,162
1,297
0
1,060
4,639
1,426
1,233
803
3,804
41,837
0
L
Neith
5,730
1,858
0
715
3,362
1,012
0
769
2,593
0
21,388
W
2,749
2,415
0
2,630
4,694
1,310
872
194
4,500
0
37,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,902
Gold Earned
26,286
366
Minions Killed
214
0
Camps Cleared
0
1,104,386
Distance Traveled
1,074,951
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,873
716
74
7
0
245,948
0
L
Ymir
4,683
426
18
2
0
213,241
1
L
Agni
4,626
421
33
3
0
199,234
3
W
Amaterasu
7,839
713
90
8
0
221,521
0
W
Jormungandr
6,222
566
43
4
0
213,392
3
L
Mercury
6,046
550
69
6
0
259,215
1
L
Cu Chulainn
5,861
533
52
5
0
189,215
4
W
Sol
7,700
700
90
8
0
224,431
0
L
Neith
5,070
461
42
4
0
214,046
1
W
Jing Wei
6,268
570
69
6
0
199,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role