Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Ratatatanaaas
Susano
Level 144
God Stats
22W - 26L
1,439 SR
Queue Stats
282W - 336L
1,420 Elo+
Party 2
Nu Wa
Nu Wa
YesMaamxox
Nu Wa
Level 108
God Stats
15W - 14L
1,526 SR
Queue Stats
172W - 183L
1,338 Elo+
Solo
Neith
Neith
eltotolpqtp
Neith
Level 160
God Stats
418W - 438L
1,525 SR
Queue Stats
1,171W - 1,219L
1,376 Elo+
Party 2
Chaac
Chaac
xMacRae
Chaac
Level 85
God Stats
4W - 6L
1,587 SR
Queue Stats
95W - 98L
1,383 Elo+
Solo
Team Averages
Level 121
1,515 SR
1,404 Elo+

VS

Team Averages
Level 105
1,285 SR
1,314 Elo+
Set
Set
CreativeName203
Set
Level 44
God Stats
3W - 6L
1,178 SR
Queue Stats
240W - 252L
1,413 Elo+
Party 1
Shiva
Shiva
DragonLazarus
Shiva
Level 158
God Stats
3W - 4L
1,265 SR
Queue Stats
35W - 42L
1,195 Elo+
Solo
Merlin
Merlin
Eternal_X_ikki
Merlin
Level 84
God Stats
11W - 11L
1,285 SR
Queue Stats
75W - 70L
1,424 Elo+
Party 1
Chiron
Chiron
NagatoYagami35
Chiron
Level 135
God Stats
5W - 2L
1,367 SR
Queue Stats
55W - 92L
1,277 Elo+
Party 3
Medusa
Medusa
RakeruRamosu
Medusa
Level 104
God Stats
36W - 52L
1,331 SR
Queue Stats
54W - 90L
1,262 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
2 / 3 / 0
6,489
464
2,553
9,511
10,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 5 / 2
6,770
484
5,510
9,626
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
11
1 / 3 / 1
6,912
494
5,805
5,921
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 1
6,236
445
4,269
9,030
2,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
xMacRae
Chaac
13
4 / 2 / 0
7,557
540
7,111
9,300
6,022
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,752
482
1,602
9,680
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 3 / 7
7,050
504
4,674
13,008
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 5
7,661
547
8,087
6,158
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
9 / 0 / 3
8,901
636
9,986
8,152
2,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
12
1 / 5 / 0
7,341
524
5,333
11,532
3,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
9
Kills
16
16
Deaths
9
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
3
0
0.67
W
1
1
6
4
W
2
3
7
1.83
W
3
0
5
5.5
W
9
0
3
10.5
W
Medusa
1
5
0
0.2
L
1
5
2
0.4
L
Nu Wa
1
3
1
0.5
L
1
3
1
0.5
L
Chaac
xMacRae
Chaac
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,248
Damage
29,682
43,388
Taken
48,530
23,584
Mitigated
18,862
4,627
Healing
16,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,553
946
0
551
9,511
10,118
0
604
8,691
20,785
0
W
1,602
440
0
3,833
9,680
3,094
132
1,352
8,250
0
29,481
W
4,674
1,271
316
3,674
13,008
7,786
119
2,459
10,406
0
28,252
W
8,087
229
0
1,860
6,158
2,023
595
1,750
4,203
53,194
0
W
9,986
4,661
770
3,586
8,152
2,431
725
1,447
6,591
0
46,314
W
Medusa
5,333
2,324
0
2,853
11,532
3,528
693
746
10,722
0
45,166
L
5,510
1,189
0
142
9,626
2,659
0
880
8,627
0
40,489
L
Nu Wa
5,805
913
0
783
5,921
2,214
748
2,803
3,089
37,370
0
L
4,269
2,561
0
1,662
9,030
2,571
0
2,723
6,252
0
33,584
L
Chaac
xMacRae
Chaac
7,111
1,740
0
1,489
9,300
6,022
596
1,077
8,223
0
40,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,964
Gold Earned
37,705
325
Minions Killed
375
0
Camps Cleared
0
1,297,245
Distance Traveled
1,311,575
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,489
464
29
2
0
281,707
7
W
Set
6,752
482
59
4
0
312,155
0
W
Shiva
7,050
504
39
3
0
236,812
4
W
Merlin
7,661
547
83
6
0
278,374
2
W
Chiron
8,901
636
101
7
0
274,461
0
W
Medusa
7,341
524
93
7
0
209,773
2
L
Susano
6,770
484
70
5
0
278,011
0
L
Nu Wa
6,912
494
88
6
0
246,737
4
L
Neith
6,236
445
56
4
0
229,277
3
L
Chaac
7,557
540
82
6
0
261,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role