Player Matchup

Danzaburou
Danzaburou
CrackDavis
Danzaburou
Level 84
God Stats
13W - 7L
1,678 SR
Queue Stats
197W - 179L
1,565 Elo+
Party 3
Ares
Ares
Ganjasmoke420
Ares
Level 27
God Stats
63W - 49L
1,602 SR
Queue Stats
64W - 52L
1,533 Elo+
Party 3
King Arthur
King Arthur
PikeTek
King Arthur
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
223W - 205L
1,567 Elo+
Party 3
Bakasura
Bakasura
Shir00000
Bakasura
Level 7
God Stats
0W - 2L
1,268 SR
Queue Stats
2W - 4L
1,451 Elo+
Party 1
Zhong Kui
Zhong Kui
sakemanninen
Zhong Kui
Level 134
God Stats
1W - 3L
1,332 SR
Queue Stats
814W - 894L
1,421 Elo+
Party 1
Team Averages
Level 74
1,476 SR
1,507 Elo+

VS

Team Averages
Level 66
1,583 SR
1,500 Elo+
Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Kevkop
Fenrir
Level 62
God Stats
5W - 3L
1,747 SR
Queue Stats
106W - 84L
1,505 Elo+
Party 2
Cupid
Cupid
SryBinFett
Cupid
Level 24
God Stats
13W - 7L
1,670 SR
Queue Stats
419W - 449L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrackDavis
Danzaburou
9
2 / 1 / 0
5,279
480
3,648
3,592
980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,319
484
1,736
7,963
5,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
PikeTek
King Arthur
11
0 / 0 / 0
5,566
506
1,937
6,694
3,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Shir00000
Bakasura
6
2 / 0 / 0
4,846
441
733
2,019
508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zhong Kui
sakemanninen
Zhong Kui
11
0 / 2 / 2
6,284
571
6,597
6,831
4,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 0 / 0
6,670
606
3,011
4,893
4,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
 
Chronos
10
2 / 1 / 1
6,373
579
4,079
6,965
2,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
9
1 / 2 / 2
5,578
507
2,897
8,044
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Kevkop
Fenrir
10
1 / 1 / 2
5,933
539
2,170
7,667
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
10
1 / 0 / 2
5,719
520
3,947
2,274
471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
5
5
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
0
0
W
Chronos
 
Chronos
2
1
1
2.5
W
Bacchus
 
Bacchus
1
2
2
1
L
Danzaburou
CrackDavis
Danzaburou
2
1
0
2
L
0
2
2
0.5
W
Fenrir
Kevkop
Fenrir
1
1
2
2
L
King Arthur
PikeTek
King Arthur
0
0
0
0
L
Bakasura
Shir00000
Bakasura
2
0
0
2
W
Cupid
1
0
2
2
L
Zhong Kui
sakemanninen
Zhong Kui
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,651
Damage
16,104
27,099
Taken
29,843
14,451
Mitigated
14,446
9,894
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,011
473
0
2,695
4,893
4,739
0
0
4,893
462
35,284
W
Chronos
 
Chronos
4,079
1,147
0
1,441
6,965
2,227
1,237
4,032
2,915
35,338
0
W
Bacchus
 
Bacchus
2,897
422
409
3,208
8,044
4,680
0
2,535
5,509
10,975
0
L
Danzaburou
CrackDavis
Danzaburou
3,648
1,374
0
1,373
3,592
980
405
877
2,715
0
28,466
L
1,736
0
0
2,254
7,963
5,275
69
2,464
5,499
9,200
0
W
Fenrir
Kevkop
Fenrir
2,170
589
0
3,653
7,667
2,329
0
905
6,762
0
33,600
L
King Arthur
PikeTek
King Arthur
1,937
319
0
2,072
6,694
3,352
0
0
6,694
0
28,602
L
Bakasura
Shir00000
Bakasura
733
607
0
690
2,019
508
0
266
1,753
0
10,750
W
Cupid
3,947
2,258
0
964
2,274
471
0
282
1,992
0
31,235
L
Zhong Kui
sakemanninen
Zhong Kui
6,597
1,483
0
3,505
6,831
4,336
0
3,369
3,462
39,255
6,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
30,273
256
Minions Killed
317
0
Camps Cleared
0
922,899
Distance Traveled
1,091,297
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,670
606
99
9
0
203,626
3
W
Chronos
6,373
579
64
6
0
227,959
0
W
Bacchus
5,578
507
11
1
0
222,313
5
L
Danzaburou
5,279
480
63
6
0
200,631
3
L
Ares
5,319
484
15
1
0
208,940
0
W
Fenrir
5,933
539
67
6
0
234,080
2
L
King Arthur
5,566
506
55
5
0
205,859
0
L
Bakasura
4,846
441
33
3
0
100,897
1
W
Cupid
5,719
520
76
7
0
203,319
0
L
Zhong Kui
6,284
571
90
8
0
206,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role