Player Matchup

Shiva
Shiva
 
Shiva
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AdriG10
Sol
Level 106
God Stats
1W - 0L
1,294 SR
Queue Stats
17W - 7L
1,505 Elo+
Party 3
Medusa
Medusa
RuBeN2_TheKiller
Medusa
Level 69
God Stats
12W - 2L
1,620 SR
Queue Stats
70W - 41L
1,455 Elo+
Party 3
Thor
Thor
albeertitoogkush
Thor
Level 26
God Stats
1W - 1L
1,661 SR
Queue Stats
8W - 7L
1,476 Elo+
Party 3
Fenrir
Fenrir
manu-pb18
Fenrir
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 30L
1,193 Elo+
Party 3
Team Averages
Level 81
1,515 SR
1,426 Elo+

VS

Team Averages
Level 67
1,523 SR
1,453 Elo+
The Morrigan
The Morrigan
Burakboom
The Morrigan
Level 42
God Stats
3W - 4L
1,314 SR
Queue Stats
150W - 157L
1,457 Elo+
Solo
Eset
Eset
Hi Im TapZy
Eset
Level 123
God Stats
5W - 7L
1,578 SR
Queue Stats
314W - 295L
1,503 Elo+
Party 2
Fenrir
Fenrir
Snipersullie
Fenrir
Level 43
God Stats
32W - 42L
1,499 SR
Queue Stats
389W - 392L
1,488 Elo+
Party 2
Izanami
Izanami
coin_coin-Retro
Izanami
Level 24
God Stats
13W - 19L
1,479 SR
Queue Stats
31W - 57L
1,363 Elo+
Party 1
Amaterasu
Amaterasu
wzababy
Amaterasu
Level 105
God Stats
15W - 6L
1,746 SR
Queue Stats
131W - 111L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 0 / 2
8,196
630
11,042
9,438
11,050
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sol
14
3 / 2 / 5
8,007
616
7,112
10,052
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
12 / 2 / 4
8,621
663
15,865
7,965
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 5 / 1
6,041
465
2,885
8,718
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
manu-pb18
Fenrir
10
4 / 2 / 5
6,698
515
7,049
9,723
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Burakboom
The Morrigan
12
3 / 5 / 2
7,187
553
6,990
8,213
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 2 / 6
7,010
539
5,669
11,280
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
11
5 / 4 / 3
7,560
582
6,726
10,643
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 9 / 4
5,652
435
2,921
10,934
1,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
wzababy
Amaterasu
11
0 / 3 / 0
6,287
484
4,989
13,390
10,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
23
Kills
11
11
Deaths
23
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
2
3
W
Sol
3
2
5
2.75
L
The Morrigan
Burakboom
The Morrigan
3
5
2
0.8
L
3
2
6
3
W
12
2
4
7
L
Fenrir
5
4
3
1.63
W
2
5
1
0.5
L
0
9
4
0.22
W
Fenrir
manu-pb18
Fenrir
4
2
5
3.25
L
Amaterasu
wzababy
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,953
Damage
27,295
45,896
Taken
54,460
27,204
Mitigated
24,188
12,555
Healing
15,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,042
3,900
0
1,613
9,438
11,050
773
0
9,438
0
59,902
W
Sol
7,112
3,201
0
5,548
10,052
3,698
190
3,565
6,458
53,367
6,587
L
The Morrigan
Burakboom
The Morrigan
6,990
1,033
0
827
8,213
2,692
0
2,800
5,351
44,101
1,285
L
5,669
881
322
3,227
11,280
6,593
0
1,652
9,367
17,174
0
W
15,865
7,072
0
2,836
7,965
2,226
389
2,071
5,894
0
48,995
L
Fenrir
6,726
1,190
0
4,104
10,643
2,454
0
675
9,968
0
27,209
W
2,885
764
0
510
8,718
2,512
0
1,954
6,728
0
29,485
L
2,921
2,104
0
1,147
10,934
1,498
0
365
10,461
0
21,175
W
Fenrir
manu-pb18
Fenrir
7,049
1,332
57
1,991
9,723
7,718
39
3,918
5,774
0
22,878
L
Amaterasu
wzababy
Amaterasu
4,989
2,004
0
5,868
13,390
10,951
0
889
12,501
0
36,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,563
Gold Earned
33,696
385
Minions Killed
275
0
Camps Cleared
0
1,328,355
Distance Traveled
1,282,850
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,196
630
124
10
0
290,253
0
W
Sol
8,007
616
106
8
0
243,829
1
L
The Morrigan
7,187
553
79
6
0
248,444
2
L
Eset
7,010
539
21
2
0
239,814
3
W
Medusa
8,621
663
80
6
0
260,553
0
L
Fenrir
7,560
582
45
3
0
288,250
1
W
Thor
6,041
465
47
4
0
265,702
3
L
Izanami
5,652
435
49
4
0
227,311
0
W
Fenrir
6,698
515
28
2
0
268,018
2
L
Amaterasu
6,287
484
81
6
0
279,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role