Player Matchup

Merlin
Merlin
A 500h genji
Merlin
Level 48
God Stats
55W - 39L
1,524 SR
Queue Stats
145W - 124L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
Abtaph
Sylvanus
Level 41
God Stats
0W - 1L
1,781 SR
Queue Stats
1W - 4L
1,648 Elo+
Solo
Xbalanque
Xbalanque
Mrpepino1243
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 310L
1,611 Elo+
Party 1
Team Averages
Level 39
1,602 SR
1,620 Elo+

VS

Team Averages
Level 92
1,690 SR
1,640 Elo+
Jormungandr
Jormungandr
DwarfnarTinyAxe
Jormungandr
Level 160
God Stats
2W - 2L
1,643 SR
Queue Stats
247W - 143L
1,732 Elo+
Solo
Medusa
Medusa
Unknownlegend361
Medusa
Level 28
God Stats
8W - 4L
1,904 SR
Queue Stats
171W - 125L
1,590 Elo+
Party 2
Vulcan
Vulcan
ZenLegend
Vulcan
Level 87
God Stats
10W - 5L
1,523 SR
Queue Stats
395W - 264L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
6 / 6 / 1
8,678
723
11,018
11,087
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Abtaph
Sylvanus
12
0 / 3 / 6
7,985
665
2,625
13,323
6,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Mrpepino1243
Xbalanque
12
1 / 4 / 6
7,802
650
3,622
11,966
4,269
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DwarfnarTinyAxe
Jormungandr
14
6 / 3 / 5
9,534
795
12,001
11,304
9,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 3 / 4
8,831
736
7,924
7,997
2,763
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Vulcan
ZenLegend
Vulcan
16
3 / 2 / 10
9,336
778
14,225
9,216
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
7
Kills
13
13
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
6
6
1
1.08
L
Sylvanus
Abtaph
Sylvanus
0
3
6
1
W
Jormungandr
DwarfnarTinyAxe
Jormungandr
6
3
5
2.83
L
Xbalanque
Mrpepino1243
Xbalanque
1
4
6
1
W
4
3
4
2
W
Vulcan
ZenLegend
Vulcan
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,265
Damage
34,150
36,376
Taken
28,517
14,228
Mitigated
15,457
12,185
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,018
235
0
2,725
11,087
3,658
0
9,181
1,906
31,166
0
L
Sylvanus
Abtaph
Sylvanus
2,625
398
1,987
4,716
13,323
6,301
0
8,793
4,530
9,100
0
W
Jormungandr
DwarfnarTinyAxe
Jormungandr
12,001
3,420
0
1,726
11,304
9,086
116
4,287
6,780
34,018
0
L
Xbalanque
Mrpepino1243
Xbalanque
3,622
2,498
0
2,757
11,966
4,269
0
8,610
3,356
0
18,186
W
7,924
1,783
0
1,894
7,997
2,763
1,649
4,822
2,833
0
32,487
W
Vulcan
ZenLegend
Vulcan
14,225
3,636
0
4,725
9,216
3,608
533
4,157
4,801
51,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,465
Gold Earned
27,701
110
Minions Killed
162
1
Camps Cleared
10
603,063
Distance Traveled
695,197
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,678
723
58
5
0
187,844
3
L
Sylvanus
7,985
665
12
1
1
199,061
3
W
Jormungandr
9,534
795
41
3
4
221,487
4
L
Xbalanque
7,802
650
40
3
0
216,158
1
W
Medusa
8,831
736
46
4
3
229,264
3
W
Vulcan
9,336
778
75
6
3
244,446
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role