Player Matchup

Horus
Horus
Bird
Horus
Level 160
God Stats
5W - 2L
1,746 SR
Queue Stats
82W - 56L
1,695 Elo+
Party 2
Zeus
Zeus
Chestercules
Zeus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,488 Elo+
Party 3
Athena
Athena
INeedSomeMilk33
Athena
Level 62
God Stats
2W - 0L
1,754 SR
Queue Stats
11W - 16L
1,471 Elo+
Party 3
Jing Wei
Jing Wei
KaeKae7
Jing Wei
Level 67
God Stats
2W - 0L
1,685 SR
Queue Stats
21W - 28L
1,506 Elo+
Party 3
Bastet
Bastet
jdxblind
Bastet
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,754 Elo+
Party 2
Team Averages
Level 102
1,637 SR
1,583 Elo+

VS

Team Averages
Level 129
1,594 SR
1,569 Elo+
Izanami
Izanami
CrazyCaucasian
Izanami
Level 128
God Stats
5W - 6L
1,596 SR
Queue Stats
105W - 96L
1,565 Elo+
Party 1
Ao Kuang
Ao Kuang
Orju
Ao Kuang
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 93L
1,607 Elo+
Solo
Loki
Loki
RamboFTW
Loki
Level 107
God Stats
5W - 1L
1,862 SR
Queue Stats
131W - 130L
1,537 Elo+
Party 1
Atlas
Atlas
Solhyde
Atlas
Level 128
God Stats
10W - 9L
1,512 SR
Queue Stats
155W - 139L
1,583 Elo+
Solo
Ra
Ra
ThePurplePac
Ra
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 37L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bird
Horus
17
5 / 0 / 9
10,812
636
13,476
15,760
13,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 3 / 3
10,511
618
12,386
7,238
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 7
9,055
533
3,116
17,187
14,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
KaeKae7
Jing Wei
14
0 / 3 / 5
8,321
489
4,206
11,390
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
jdxblind
Bastet
15
4 / 3 / 7
9,061
533
4,944
9,312
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,450
556
12,094
11,421
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Orju
Ao Kuang
11
0 / 7 / 6
7,120
419
4,545
13,304
8,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
13
1 / 4 / 5
7,843
461
5,634
10,633
3,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Solhyde
Atlas
12
0 / 3 / 1
7,146
420
4,421
11,466
7,653
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 3 / 2
9,018
530
5,580
7,264
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
19
Kills
9
10
Deaths
19
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
Bird
Horus
5
0
9
9.5
W
7
3
3
2.83
L
4
2
1
2.25
W
3
1
7
6.5
W
Jing Wei
KaeKae7
Jing Wei
0
3
5
0.83
L
Ao Kuang
Orju
Ao Kuang
0
7
6
0.43
L
Loki
1
4
5
0.88
L
Atlas
Solhyde
Atlas
0
3
1
0.17
L
4
3
2
1.67
W
Bastet
jdxblind
Bastet
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,128
Damage
32,274
60,887
Taken
54,088
35,680
Mitigated
24,430
27,779
Healing
14,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bird
Horus
13,476
7,086
2,126
8,356
15,760
13,549
581
5,127
10,633
0
73,981
W
12,386
828
0
1,244
7,238
2,475
1,027
3,198
4,040
81,838
0
L
12,094
7,012
0
4,243
11,421
3,803
74
2,707
8,714
0
82,778
W
3,116
983
2,421
4,277
17,187
14,303
60
3,700
13,487
23,548
0
W
Jing Wei
KaeKae7
Jing Wei
4,206
3,014
846
5,868
11,390
2,440
1,264
1,623
9,767
0
55,263
L
Ao Kuang
Orju
Ao Kuang
4,545
972
0
3,159
13,304
8,266
0
3,424
9,880
35,907
0
L
Loki
5,634
1,600
0
2,969
10,633
3,057
0
1,759
8,874
0
52,846
L
Atlas
Solhyde
Atlas
4,421
1,798
0
2,571
11,466
7,653
0
2,728
8,738
35,046
0
L
5,580
565
366
1,466
7,264
1,651
0
4,884
2,380
59,872
0
W
Bastet
jdxblind
Bastet
4,944
879
0
2,641
9,312
2,913
213
898
8,414
0
45,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,760
Gold Earned
40,577
481
Minions Killed
477
0
Camps Cleared
0
1,730,905
Distance Traveled
1,612,480
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,812
636
134
8
0
366,327
2
W
Zeus
10,511
618
156
9
0
308,110
5
L
Izanami
9,450
556
153
9
0
307,175
4
W
Athena
9,055
533
25
1
0
340,153
3
W
Jing Wei
8,321
489
101
6
0
320,305
7
L
Ao Kuang
7,120
419
50
3
0
311,479
3
L
Loki
7,843
461
91
5
0
364,755
2
L
Atlas
7,146
420
63
4
0
302,664
6
L
Ra
9,018
530
120
7
0
326,407
5
W
Bastet
9,061
533
65
4
0
396,010
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role