Player Matchup

Baron Samedi
Baron Samedi
GotItOnMe38
Baron Samedi
Level 63
God Stats
4W - 10L
1,325 SR
Queue Stats
185W - 222L
1,396 Elo+
Solo
Hachiman
Hachiman
Im ReaIIy Black
Hachiman
Level 65
God Stats
1W - 2L
1,857 SR
Queue Stats
53W - 71L
1,381 Elo+
Party 1
Bastet
Bastet
PeachyDesire
Bastet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,451 Elo+
Party 1
Chang'e
Chang'e
TAGyouritLOLlol
Chang'e
Level 85
God Stats
9W - 6L
1,611 SR
Queue Stats
124W - 133L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
V0id Astro
Cthulhu
Level 48
God Stats
0W - 1L
1,789 SR
Queue Stats
62W - 81L
1,383 Elo+
Solo
Team Averages
Level 74
1,616 SR
1,399 Elo+

VS

Team Averages
Level 100
1,640 SR
1,422 Elo+
Ymir
Ymir
Asassin0205
Ymir
Level 49
God Stats
3W - 2L
1,817 SR
Queue Stats
29W - 24L
1,423 Elo+
Solo
Chang'e
Chang'e
Crush-Cultrue
Chang'e
Level 109
God Stats
10W - 5L
1,560 SR
Queue Stats
233W - 223L
1,449 Elo+
Solo
Fenrir
Fenrir
Hector546
Fenrir
Level 128
God Stats
4W - 1L
1,688 SR
Queue Stats
202W - 225L
1,403 Elo+
Solo
Agni
Agni
KaosReeper
Agni
Level 146
God Stats
12W - 8L
1,607 SR
Queue Stats
141W - 122L
1,432 Elo+
Party 2
Medusa
Medusa
tiredCalico
Medusa
Level 68
God Stats
28W - 19L
1,526 SR
Queue Stats
102W - 91L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GotItOnMe38
Baron Samedi
15
1 / 7 / 1
8,475
530
3,836
10,615
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
13
2 / 5 / 1
7,688
481
10,487
11,565
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
12
4 / 3 / 1
7,793
487
7,162
10,759
3,000
Mace

Mace

+10
Physical Power

11
0 / 4 / 3
6,696
419
3,130
9,695
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
V0id Astro
Cthulhu
14
1 / 2 / 1
8,267
517
7,281
10,517
9,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,601
538
4,594
12,768
8,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
15
0 / 2 / 1
8,847
553
4,545
9,772
4,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Hector546
Fenrir
16
5 / 1 / 1
9,511
594
7,270
13,620
5,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
8 / 2 / 1
11,314
707
6,989
8,119
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
7 / 1 / 3
10,153
635
11,479
12,391
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
21
21
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Chang'e
0
2
1
0.25
L
Baron Samedi
GotItOnMe38
Baron Samedi
1
7
1
0.21
W
Fenrir
Hector546
Fenrir
5
1
1
5.5
L
Hachiman
2
5
1
0.5
W
8
2
1
4.25
L
Bastet
4
3
1
1.5
L
0
4
3
0.38
L
Cthulhu
V0id Astro
Cthulhu
1
2
1
0.75
W
Medusa
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,896
Damage
34,877
53,151
Taken
56,670
22,850
Mitigated
25,582
12,624
Healing
22,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,594
313
0
2,277
12,768
8,990
84
2,495
9,984
20,332
0
W
Chang'e
4,545
630
1,009
4,911
9,772
4,712
200
3,778
5,994
52,712
0
L
Baron Samedi
GotItOnMe38
Baron Samedi
3,836
0
0
1,586
10,615
4,295
0
4,523
5,786
53,875
0
W
Fenrir
Hector546
Fenrir
7,270
1,750
0
4,968
13,620
5,476
0
3,588
10,032
0
57,725
L
Hachiman
10,487
4,585
0
2,903
11,565
2,741
1,254
3,672
7,757
0
46,337
W
6,989
142
0
951
8,119
2,575
0
3,081
5,038
80,182
2,390
L
Bastet
7,162
1,789
0
1,285
10,759
3,000
494
1,670
9,087
0
44,170
L
3,130
125
1,348
2,831
9,695
3,686
0
2,277
7,418
31,693
0
L
Cthulhu
V0id Astro
Cthulhu
7,281
899
0
2,671
10,517
9,128
100
3,477
7,040
55,555
0
W
Medusa
11,479
2,799
0
8,757
12,391
3,829
608
927
11,375
0
84,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
48,426
451
Minions Killed
538
0
Camps Cleared
0
1,424,513
Distance Traveled
1,496,150
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,601
538
34
2
0
316,197
1
W
Chang'e
8,847
553
117
7
0
270,373
4
L
Baron Samedi
8,475
530
111
7
0
260,504
3
W
Fenrir
9,511
594
100
6
0
319,801
6
L
Hachiman
7,688
481
82
5
0
285,313
4
W
Agni
11,314
707
161
10
0
313,241
4
L
Bastet
7,793
487
75
5
0
302,858
2
L
Chang'e
6,696
419
67
4
0
280,101
0
L
Cthulhu
8,267
517
116
7
0
295,737
4
W
Medusa
10,153
635
126
8
0
276,538
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role