Player Matchup

Kuzenbo
Kuzenbo
ChanChanBing
Kuzenbo
Level 67
God Stats
1W - 1L
1,255 SR
Queue Stats
26W - 15L
1,418 Elo+
Party 2
Medusa
Medusa
GearyGuy16
Medusa
Level 29
God Stats
2W - 0L
1,509 SR
Queue Stats
9W - 3L
1,565 Elo+
Party 2
Neith
Neith
Mo0rBy
Neith
Level 5
God Stats
2W - 0L
1,695 SR
Queue Stats
2W - 1L
1,489 Elo+
Party 2
Zeus
Zeus
foodpls
Zeus
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 81L
1,604 Elo+
Party 1
Mulan
Mulan
vLPrince
Mulan
Level 142
God Stats
4W - 2L
1,847 SR
Queue Stats
7W - 6L
1,628 Elo+
Party 1
Team Averages
Level 54
1,561 SR
1,541 Elo+

VS

Team Averages
Level 128
1,444 SR
1,547 Elo+
Neith
Neith
Bole89
Neith
Level 160
God Stats
24W - 22L
1,479 SR
Queue Stats
458W - 459L
1,573 Elo+
Solo
Chang'e
Chang'e
Cristianmo
Chang'e
Level 160
God Stats
3W - 3L
1,159 SR
Queue Stats
629W - 694L
1,524 Elo+
Solo
Set
Set
SaertHD
Set
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,539 Elo+
Solo
Sol
Sol
Spider358
Sol
Level 103
God Stats
6W - 6L
1,585 SR
Queue Stats
136W - 164L
1,511 Elo+
Solo
Ne Zha
Ne Zha
ερsilon
Ne Zha
Level 138
God Stats
8W - 12L
1,499 SR
Queue Stats
80W - 70L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChanChanBing
Kuzenbo
17
1 / 4 / 17
11,158
744
6,401
17,363
24,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
GearyGuy16
Medusa
20
7 / 4 / 7
12,264
818
7,798
13,012
4,883
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Mo0rBy
Neith
16
0 / 7 / 10
9,985
666
4,679
12,927
4,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
foodpls
Zeus
20
8 / 7 / 9
12,155
810
17,260
10,924
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
vLPrince
Mulan
20
19 / 1 / 12
14,342
956
30,499
21,393
24,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bole89
Neith
19
1 / 3 / 12
11,492
766
15,904
14,714
5,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Cristianmo
Chang'e
17
5 / 7 / 6
10,439
696
13,575
15,209
5,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
19
9 / 6 / 3
11,931
795
11,766
17,316
12,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 9 / 1
10,627
708
9,491
14,758
5,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
ερsilon
Ne Zha
17
5 / 10 / 8
10,844
723
10,649
16,219
7,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
53
35
Kills
23
23
Deaths
35
55
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
Bole89
Neith
1
3
12
2.33
W
Kuzenbo
ChanChanBing
Kuzenbo
1
4
17
2.38
L
Chang'e
Cristianmo
Chang'e
5
7
6
1.14
W
Medusa
GearyGuy16
Medusa
7
4
7
2.63
W
Neith
Mo0rBy
Neith
0
7
10
0.71
L
Set
9
6
3
1.75
L
3
9
1
0.39
W
Zeus
foodpls
Zeus
8
7
9
1.79
W
Mulan
vLPrince
Mulan
19
1
12
25
L
Ne Zha
ερsilon
Ne Zha
5
10
8
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,637
Damage
61,385
75,619
Taken
78,216
62,679
Mitigated
35,991
10,797
Healing
16,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bole89
Neith
15,904
5,030
0
5,078
14,714
5,285
1,848
6,828
7,680
0
62,550
W
Kuzenbo
ChanChanBing
Kuzenbo
6,401
2,323
0
2,103
17,363
24,637
827
4,121
12,671
15,727
0
L
Chang'e
Cristianmo
Chang'e
13,575
1,197
2,738
3,335
15,209
5,323
486
3,473
11,505
23,030
0
W
Medusa
GearyGuy16
Medusa
7,798
2,812
0
1,237
13,012
4,883
2,083
2,706
9,781
0
49,382
W
Neith
Mo0rBy
Neith
4,679
1,353
0
1,216
12,927
4,835
1,274
4,092
8,527
0
25,455
L
Set
11,766
3,556
0
2,122
17,316
12,664
1,075
5,692
11,336
0
38,073
L
9,491
4,115
49
1,370
14,758
5,064
781
2,346
12,099
33,864
0
W
Zeus
foodpls
Zeus
17,260
3,102
0
250
10,924
4,082
1,574
1,673
9,162
55,561
0
W
Mulan
vLPrince
Mulan
30,499
3,568
0
5,991
21,393
24,242
835
9,398
11,119
0
70,567
L
Ne Zha
ερsilon
Ne Zha
10,649
3,234
0
1,515
16,219
7,655
0
5,322
10,686
0
29,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,904
Gold Earned
55,333
291
Minions Killed
292
0
Camps Cleared
0
1,412,289
Distance Traveled
1,334,166
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,492
766
93
6
0
261,031
3
W
Kuzenbo
11,158
744
13
1
0
254,206
0
L
Chang'e
10,439
696
31
2
0
249,200
4
W
Medusa
12,264
818
74
5
0
304,319
2
W
Neith
9,985
666
53
4
0
259,238
1
L
Set
11,931
795
70
5
0
311,511
0
L
Sol
10,627
708
67
4
0
241,952
0
W
Zeus
12,155
810
69
5
0
267,523
1
W
Mulan
14,342
956
82
5
0
327,003
3
L
Ne Zha
10,844
723
31
2
0
270,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role