Player Matchup

Sol
Sol
AkaruiOne
Sol
Level 121
God Stats
1W - 0L
1,411 SR
Queue Stats
15W - 13L
1,700 Elo+
Party 2
Hercules
Hercules
Panda1307
Hercules
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,448 Elo+
Solo
Pele
Pele
UUNBEARABLE
Pele
Level 129
God Stats
1W - 1L
1,244 SR
Queue Stats
49W - 47L
1,547 Elo+
Party 2
Shiva
Shiva
shadowfighter91
Shiva
Level 103
God Stats
1W - 1L
1,458 SR
Queue Stats
20W - 18L
1,543 Elo+
Party 2
Thanatos
Thanatos
toxicplayer666
Thanatos
Level 123
God Stats
2W - 1L
1,227 SR
Queue Stats
176W - 191L
1,510 Elo+
Solo
Team Averages
Level 113
1,368 SR
1,550 Elo+

VS

Team Averages
Level 113
1,311 SR
1,532 Elo+
Izanami
Izanami
I_ShadowKillz_I
Izanami
Level 108
God Stats
1W - 2L
1,446 SR
Queue Stats
54W - 62L
1,745 Elo+
Party 1
Scylla
Scylla
Mouldy_Boi_
Scylla
Level 128
God Stats
1W - 3L
1,287 SR
Queue Stats
486W - 467L
1,584 Elo+
Party 1
Hou Yi
Hou Yi
MuskyMuffintop93
Hou Yi
Level 91
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 168L
1,445 Elo+
Solo
Cupid
Cupid
OoHardwelloO
Cupid
Level 129
God Stats
0W - 2L
991 SR
Queue Stats
14W - 21L
1,435 Elo+
Solo
Camazotz
Camazotz
outlawtadpole
Camazotz
Level 108
God Stats
1W - 4L
1,330 SR
Queue Stats
111W - 91L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 9
10,163
847
11,532
11,649
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Panda1307
Hercules
18
1 / 4 / 20
10,296
858
6,204
18,040
27,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
19 / 5 / 5
12,583
1,049
23,436
15,204
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 5 / 20
10,069
839
12,944
15,760
18,705
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
16
5 / 6 / 11
10,019
835
8,787
11,422
4,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 10
8,532
711
7,611
12,417
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
17
10 / 7 / 9
10,421
868
12,353
11,862
4,162
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 7 / 9
9,375
781
11,269
14,209
4,808
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 6 / 11
11,165
930
12,469
12,721
4,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Camazotz
outlawtadpole
Camazotz
18
4 / 4 / 13
9,810
818
10,829
18,417
10,666
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
76
32
Kills
24
25
Deaths
32
65
Assists
52
Player
Kills
Deaths
Assists
KDA
W
5
5
9
1.9
L
2
8
10
0.88
L
Scylla
10
7
9
2.07
L
3
7
9
1.07
L
5
6
11
1.75
W
Hercules
Panda1307
Hercules
1
4
20
2.75
W
19
5
5
4.3
L
Camazotz
outlawtadpole
Camazotz
4
4
13
2.63
W
2
5
20
2.4
W
Thanatos
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,903
Damage
54,531
72,075
Taken
69,626
61,147
Mitigated
29,252
32,315
Healing
21,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,532
3,902
2,020
2,725
11,649
4,123
2,770
4,479
7,170
27,698
1,668
L
7,611
3,697
0
309
12,417
4,790
747
1,137
11,042
0
12,989
L
Scylla
12,353
239
1,655
1,318
11,862
4,162
0
4,040
7,753
21,805
0
L
11,269
4,114
696
2,573
14,209
4,808
290
2,238
11,713
0
29,900
L
12,469
7,391
1,607
3,043
12,721
4,826
936
1,163
11,448
0
27,169
W
Hercules
Panda1307
Hercules
6,204
1,082
1,435
8,859
18,040
27,376
259
2,743
15,297
0
12,949
W
23,436
4,327
1,280
4,308
15,204
6,191
1,502
393
14,811
0
40,978
L
Camazotz
outlawtadpole
Camazotz
10,829
2,778
792
9,187
18,417
10,666
134
2,119
15,840
0
13,724
W
12,944
798
1,716
3,717
15,760
18,705
111
2,285
13,475
0
22,882
W
Thanatos
8,787
667
721
5,534
11,422
4,752
715
2,453
8,969
0
14,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,130
Gold Earned
49,303
111
Minions Killed
110
0
Camps Cleared
0
1,154,402
Distance Traveled
971,577
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,163
847
34
3
0
207,181
0
L
Izanami
8,532
711
7
1
0
185,967
1
L
Scylla
10,421
868
29
2
0
187,071
0
L
Hou Yi
9,375
781
38
3
0
161,424
1
L
Cupid
11,165
930
27
2
0
208,115
0
W
Hercules
10,296
858
11
1
0
238,374
0
W
Pele
12,583
1,049
33
3
0
219,461
0
L
Camazotz
9,810
818
9
1
0
229,000
1
W
Shiva
10,069
839
25
2
0
266,320
2
W
Thanatos
10,019
835
8
1
0
223,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role