Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Brandon23075
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 39L
1,520 Elo+
Party 3
Janus
Janus
Dekai_LIEP
Janus
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 4L
1,586 Elo+
Party 1
Artio
Artio
GeniuS_LIEP
Artio
Level 116
God Stats
2W - 1L
1,275 SR
Queue Stats
178W - 146L
1,577 Elo+
Party 1
Ullr
Ullr
Ghosts135790
Ullr
Level 125
God Stats
55W - 37L
1,701 SR
Queue Stats
194W - 127L
1,562 Elo+
Party 3
Team Averages
Level 86
1,495 SR
1,549 Elo+

VS

Team Averages
Level 94
1,503 SR
1,441 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ARMANNSRAI
Cthulhu
Level 61
God Stats
2W - 3L
1,461 SR
Queue Stats
92W - 97L
1,345 Elo+
Party 2
Loki
Loki
ChaoticNovaX
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,304 Elo+
Party 2
Horus
Horus
LithiumJuice
Horus
Level 123
God Stats
12W - 11L
1,570 SR
Queue Stats
520W - 454L
1,530 Elo+
Party 2
Medusa
Medusa
SMURFx9
Medusa
Level 106
God Stats
33W - 39L
1,486 SR
Queue Stats
537W - 488L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
5 / 2 / 2
9,482
593
11,209
13,404
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 3 / 5
8,676
542
4,435
10,137
8,209
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
11
0 / 6 / 2
7,090
443
913
6,943
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 0 / 7
10,085
630
7,405
12,333
12,571
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
8 / 1 / 4
10,364
648
14,679
10,024
3,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
7 / 3 / 3
8,845
553
8,489
9,679
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ARMANNSRAI
Cthulhu
12
1 / 4 / 1
7,351
459
5,183
13,158
8,788
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 3 / 2
6,785
424
1,825
9,302
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 3 / 4
8,074
505
7,156
12,200
7,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
SMURFx9
Medusa
13
0 / 5 / 2
7,611
476
4,051
10,711
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
18
Kills
12
12
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
2
3
L
Scylla
 
Scylla
7
3
3
2.83
L
Cthulhu
ARMANNSRAI
Cthulhu
1
4
1
0.38
W
2
3
5
1.5
L
1
3
2
0.67
W
Janus
0
6
2
0.17
W
3
0
7
6.5
W
8
1
4
10
L
3
3
4
1.67
L
Medusa
SMURFx9
Medusa
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,641
Damage
26,704
52,841
Taken
55,050
30,898
Mitigated
24,061
17,591
Healing
15,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,209
3,329
0
5,802
13,404
4,964
0
2,624
10,720
0
69,784
L
Scylla
 
Scylla
8,489
514
0
2,218
9,679
2,900
0
1,568
8,111
54,179
0
L
Cthulhu
ARMANNSRAI
Cthulhu
5,183
745
308
2,267
13,158
8,788
0
5,575
7,583
37,410
0
W
4,435
346
571
1,862
10,137
8,209
310
3,576
6,353
23,909
0
L
1,825
90
0
2,983
9,302
2,352
0
1,268
8,034
0
30,694
W
Janus
913
0
0
360
6,943
1,751
634
3,352
3,455
32,530
0
W
7,405
1,366
924
6,884
12,333
12,571
533
3,279
9,054
62,429
0
W
14,679
5,228
0
1,188
10,024
3,403
3,460
393
9,587
0
79,411
L
7,156
3,328
1,209
3,799
12,200
7,456
0
4,173
8,027
0
29,403
L
Medusa
SMURFx9
Medusa
4,051
995
0
2,736
10,711
2,565
0
169
10,542
0
52,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,697
Gold Earned
38,666
499
Minions Killed
386
0
Camps Cleared
0
1,576,294
Distance Traveled
1,554,273
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,482
593
110
7
0
346,510
1
L
Scylla
8,845
553
105
7
0
303,702
9
L
Cthulhu
7,351
459
87
5
0
283,703
5
W
Ymir
8,676
542
47
3
0
284,521
0
L
Loki
6,785
424
63
4
0
338,457
5
W
Janus
7,090
443
70
4
0
305,540
0
W
Artio
10,085
630
138
9
0
331,504
8
W
Ullr
10,364
648
134
8
0
308,219
7
L
Horus
8,074
505
35
2
0
327,013
8
L
Medusa
7,611
476
96
6
0
301,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role