Player Matchup

King Arthur
King Arthur
HarryPjotr
King Arthur
Level 46
God Stats
8W - 15L
1,353 SR
Queue Stats
93W - 118L
1,307 Elo+
Solo
Athena
Athena
Varvar94
Athena
Level 69
God Stats
6W - 4L
1,560 SR
Queue Stats
36W - 41L
1,443 Elo+
Party 1
Olorun
Olorun
hulahup09
Olorun
Level 17
God Stats
1W - 3L
1,101 SR
Queue Stats
11W - 24L
1,218 Elo+
Party 1
Team Averages
Level 44
1,338 SR
1,323 Elo+

VS

Team Averages
Level 39
1,344 SR
1,218 Elo+
Cthulhu
Cthulhu
Boustifllore
Cthulhu
Level 6
God Stats
1W - 3L
1,284 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 2
Anhur
Anhur
Equile
Anhur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,218 Elo+
Party 2
Discordia
Discordia
Yuna76
Discordia
Level 84
God Stats
0W - 2L
1,249 SR
Queue Stats
1W - 8L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HarryPjotr
King Arthur
18
8 / 3 / 8
13,249
736
13,982
21,932
22,277
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Athena
Varvar94
Athena
17
1 / 3 / 14
11,907
662
8,024
24,025
21,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
hulahup09
Olorun
17
7 / 5 / 7
13,182
732
16,856
19,047
6,540
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boustifllore
Cthulhu
17
2 / 4 / 7
11,482
638
11,054
17,215
22,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Equile
Anhur
16
7 / 7 / 3
12,403
689
23,801
20,383
8,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Yuna76
Discordia
16
2 / 5 / 9
11,607
645
20,153
13,410
5,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
16
Kills
11
11
Deaths
16
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Boustifllore
Cthulhu
2
4
7
1.38
L
Anhur
Equile
Anhur
7
7
3
1.21
W
King Arthur
HarryPjotr
King Arthur
8
3
8
4
W
Athena
Varvar94
Athena
1
3
14
2.67
L
Discordia
Yuna76
Discordia
2
5
9
1.3
W
Olorun
hulahup09
Olorun
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,862
Damage
55,008
65,004
Taken
51,008
50,067
Mitigated
37,121
20,861
Healing
14,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Boustifllore
Cthulhu
11,054
617
0
3,777
17,215
22,755
112
8,469
8,746
26,514
0
L
Anhur
Equile
Anhur
23,801
16,445
0
8,674
20,383
8,744
1,359
11,094
9,289
0
73,250
W
King Arthur
HarryPjotr
King Arthur
13,982
1,626
1,175
5,345
21,932
22,277
164
10,106
11,401
0
36,342
W
Athena
Varvar94
Athena
8,024
921
251
1,796
24,025
21,250
0
8,752
14,693
25,948
0
L
Discordia
Yuna76
Discordia
20,153
1,619
0
1,571
13,410
5,622
275
5,893
7,517
56,066
0
W
Olorun
hulahup09
Olorun
16,856
10,205
2,863
9,431
19,047
6,540
1,899
11,556
7,140
62,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,338
Gold Earned
35,492
170
Minions Killed
177
6
Camps Cleared
8
975,266
Distance Traveled
876,895
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,482
638
26
1
0
332,777
3
L
Anhur
12,403
689
80
4
7
263,947
1
W
King Arthur
13,249
736
35
2
0
329,524
7
W
Athena
11,907
662
42
2
3
349,950
5
L
Discordia
11,607
645
71
4
1
280,171
0
W
Olorun
13,182
732
93
5
3
295,792
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role