Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Kamisram
He Bo
Level 93
God Stats
5W - 4L
1,480 SR
Queue Stats
387W - 185L
1,793 Elo+
Party 2
Anhur
Anhur
Koyuri
Anhur
Level 3
God Stats
12W - 8L
1,500 SR
Queue Stats
617W - 268L
1,799 Elo+
Party 2
Team Averages
Level 67
1,493 SR
1,698 Elo+

VS

Team Averages
Level 49
1,340 SR
1,249 Elo+
Izanami
Izanami
Lorzoro
Izanami
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 20L
1,271 Elo+
Solo
Atlas
Atlas
YTChachan24
Atlas
Level 40
God Stats
0W - 2L
1,295 SR
Queue Stats
12W - 18L
1,317 Elo+
Party 1
Chaac
Chaac
YoungJared
Chaac
Level 29
God Stats
2W - 9L
1,226 SR
Queue Stats
29W - 36L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
5,926
395
0
0
0
He Bo
Kamisram
He Bo
19
3 / 1 / 13
11,747
783
20,852
6,743
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Koyuri
Anhur
20
13 / 1 / 2
12,458
831
22,950
15,370
6,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lorzoro
Izanami
14
1 / 5 / 1
9,695
646
4,619
10,121
2,398
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 6 / 2
8,807
587
4,924
20,985
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chaac
14
1 / 5 / 1
9,003
600
2,701
19,115
9,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
2
2
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
W
He Bo
Kamisram
He Bo
3
1
13
9.5
W
Anhur
Koyuri
Anhur
13
1
2
14
L
Izanami
Lorzoro
Izanami
1
5
1
0.3
L
0
6
2
0.17
L
Chaac
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,802
Damage
12,244
22,113
Taken
50,221
9,022
Mitigated
24,722
9,226
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
Kamisram
He Bo
20,852
1,029
69
2,537
6,743
2,631
686
2,133
4,610
63,180
0
W
Anhur
Koyuri
Anhur
22,950
11,652
0
6,620
15,370
6,391
2,634
3,378
11,992
0
75,315
L
Izanami
Lorzoro
Izanami
4,619
3,176
23
158
10,121
2,398
614
4,694
5,427
0
32,790
L
4,924
1,085
0
1,359
20,985
12,871
105
7,165
13,820
14,786
0
L
Chaac
2,701
904
0
8,502
19,115
9,453
347
9,054
10,061
0
22,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,131
Gold Earned
27,505
180
Minions Killed
144
10
Camps Cleared
2
551,921
Distance Traveled
736,935
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,926
395
0
0
0
0
0
W
He Bo
11,747
783
82
5
3
292,344
5
W
Anhur
12,458
831
98
7
7
259,577
8
L
Izanami
9,695
646
90
6
1
216,313
0
L
Atlas
8,807
587
23
2
1
246,303
1
L
Chaac
9,003
600
31
2
0
274,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role