Player Matchup

Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CELERINO_KSTIGA
Artio
Level 88
God Stats
1W - 5L
1,156 SR
Queue Stats
152W - 196L
1,398 Elo+
Solo
Erlang Shen
Erlang Shen
Zandariel
Erlang Shen
Level 89
God Stats
11W - 3L
1,500 SR
Queue Stats
292W - 354L
1,370 Elo+
Solo
Arachne
Arachne
ZerXesS
Arachne
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 16L
1,444 Elo+
Solo
Chronos
Chronos
cabalmaromba
Chronos
Level 138
God Stats
4W - 9L
1,557 SR
Queue Stats
424W - 468L
1,445 Elo+
Solo
Team Averages
Level 105
1,443 SR
1,431 Elo+

VS

Team Averages
Level 94
1,663 SR
1,464 Elo+
Morgan Le Fay
Morgan Le Fay
MafMatias
Morgan Le Fay
Level 87
God Stats
1W - 1L
1,745 SR
Queue Stats
115W - 116L
1,473 Elo+
Solo
Nu Wa
Nu Wa
MizGoth
Nu Wa
Level 107
God Stats
15W - 18L
1,667 SR
Queue Stats
146W - 184L
1,476 Elo+
Party 1
Bellona
Bellona
R3NAN DUART3
Bellona
Level 97
God Stats
2W - 4L
1,525 SR
Queue Stats
285W - 332L
1,454 Elo+
Party 1
Set
Set
jump-sickly327
Set
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
271W - 285L
1,441 Elo+
Solo
Ullr
Ullr
manolexs_37
Ullr
Level 108
God Stats
1W - 2L
1,877 SR
Queue Stats
256W - 271L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
8 / 0 / 1
8,708
622
8,200
7,974
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 7
6,960
497
4,636
11,545
6,509
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Zandariel
Erlang Shen
8
0 / 4 / 1
5,875
420
2,574
10,628
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
ZerXesS
Arachne
12
6 / 4 / 4
7,838
560
7,601
10,353
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
cabalmaromba
Chronos
12
3 / 3 / 4
7,200
514
8,734
10,032
2,776
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MafMatias
Morgan Le Fay
11
1 / 4 / 3
6,746
482
4,947
7,360
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
MizGoth
Nu Wa
12
3 / 4 / 4
7,556
540
11,985
8,490
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
R3NAN DUART3
Bellona
12
8 / 3 / 1
7,485
535
5,639
9,388
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 3 / 6
7,182
513
3,985
9,256
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 3 / 4
6,508
465
4,687
10,056
2,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
17
Kills
15
15
Deaths
17
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
0
1
8.5
W
0
4
7
0.88
L
Morgan Le Fay
MafMatias
Morgan Le Fay
1
4
3
0.63
L
Nu Wa
MizGoth
Nu Wa
3
4
4
1.25
L
Bellona
R3NAN DUART3
Bellona
8
3
1
2.83
W
Erlang Shen
Zandariel
Erlang Shen
0
4
1
0.13
W
Arachne
ZerXesS
Arachne
6
4
4
2
W
Chronos
cabalmaromba
Chronos
3
3
4
1.67
L
3
3
6
2
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,745
Damage
31,243
50,532
Taken
44,550
22,178
Mitigated
15,901
16,971
Healing
5,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,200
1,012
0
1,442
7,974
2,324
65
3,253
4,641
58,574
0
W
4,636
390
285
5,453
11,545
6,509
300
6,050
5,093
32,636
0
L
Morgan Le Fay
MafMatias
Morgan Le Fay
4,947
484
0
916
7,360
2,284
414
4,817
2,259
33,126
0
L
Nu Wa
MizGoth
Nu Wa
11,985
3,077
0
1,617
8,490
2,587
692
3,119
5,358
42,074
0
L
Bellona
R3NAN DUART3
Bellona
5,639
1,638
0
1,332
9,388
5,185
0
4,079
5,239
2,190
25,785
W
Erlang Shen
Zandariel
Erlang Shen
2,574
545
0
2,269
10,628
6,774
26
525
10,065
0
20,256
W
Arachne
ZerXesS
Arachne
7,601
5,080
0
3,090
10,353
3,795
0
3,990
6,191
0
35,918
W
Chronos
cabalmaromba
Chronos
8,734
3,466
0
4,432
10,032
2,776
26
2,733
7,223
40,692
0
L
3,985
1,585
0
598
9,256
3,203
0
3,279
5,833
0
41,469
L
4,687
2,088
0
915
10,056
2,642
112
5,755
4,291
0
36,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,581
Gold Earned
35,477
354
Minions Killed
329
0
Camps Cleared
0
1,279,275
Distance Traveled
1,271,153
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,708
622
128
9
0
254,051
1
W
Artio
6,960
497
66
5
0
264,803
0
L
Morgan Le Fay
6,746
482
61
4
0
218,705
5
L
Nu Wa
7,556
540
72
5
0
238,967
0
L
Bellona
7,485
535
55
4
0
278,286
0
W
Erlang Shen
5,875
420
38
3
0
224,633
5
W
Arachne
7,838
560
58
4
0
296,271
5
W
Chronos
7,200
514
64
5
0
239,517
1
L
Set
7,182
513
77
6
0
288,974
1
L
Ullr
6,508
465
64
5
0
246,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role