Player Matchup

Shiva
Shiva
Decidious467
Shiva
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 97L
1,500 Elo+
Solo
Arachne
Arachne
Spantik
Arachne
Level 139
God Stats
22W - 9L
1,759 SR
Queue Stats
237W - 215L
1,482 Elo+
Party 1
Sol
Sol
Thormadn3ss
Sol
Level 127
God Stats
5W - 2L
1,579 SR
Queue Stats
228W - 180L
1,487 Elo+
Party 1
Medusa
Medusa
lin_be_highAF
Medusa
Level 108
God Stats
4W - 4L
1,087 SR
Queue Stats
50W - 60L
1,345 Elo+
Solo
Athena
Athena
xXLilRedBeanXx
Athena
Level 110
God Stats
10W - 17L
1,357 SR
Queue Stats
545W - 674L
1,460 Elo+
Solo
Team Averages
Level 111
1,457 SR
1,455 Elo+

VS

Team Averages
Level 115
1,439 SR
1,462 Elo+
Arachne
Arachne
GaidenDwalker
Arachne
Level 148
God Stats
6W - 14L
1,343 SR
Queue Stats
811W - 825L
1,407 Elo+
Solo
Scylla
Scylla
Imnotgood9078
Scylla
Level 109
God Stats
4W - 6L
1,314 SR
Queue Stats
217W - 208L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Macnaught07
Cthulhu
Level 83
God Stats
13W - 15L
1,406 SR
Queue Stats
99W - 112L
1,510 Elo+
Solo
Chiron
Chiron
jtpug
Chiron
Level 126
God Stats
11W - 14L
1,500 SR
Queue Stats
313W - 314L
1,486 Elo+
Solo
Vamana
Vamana
malbc03
Vamana
Level 108
God Stats
0W - 2L
1,635 SR
Queue Stats
13W - 16L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
7,875
492
6,685
9,276
9,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Spantik
Arachne
17
8 / 3 / 1
10,112
632
7,996
13,776
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 6
9,274
580
8,131
10,348
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 5 / 3
7,523
470
12,433
10,385
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
2 / 1 / 7
8,309
519
4,011
13,559
11,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 3 / 2
7,893
493
3,861
10,204
4,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
2 / 4 / 3
8,084
505
4,358
7,329
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Macnaught07
Cthulhu
13
1 / 3 / 6
7,799
487
7,487
13,587
12,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
jtpug
Chiron
16
8 / 3 / 1
9,661
604
11,909
11,697
3,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
malbc03
Vamana
14
0 / 0 / 0
8,104
507
5,963
10,138
10,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
13
Kills
12
12
Deaths
13
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Arachne
1
3
2
0.67
L
2
4
3
0.88
L
Cthulhu
Macnaught07
Cthulhu
1
3
6
1.33
W
Arachne
Spantik
Arachne
8
3
1
2.83
W
1
3
6
1.33
L
Chiron
jtpug
Chiron
8
3
1
2.83
W
2
5
3
0.7
L
Vamana
malbc03
Vamana
0
0
0
0
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,256
Damage
33,578
57,344
Taken
52,955
32,811
Mitigated
32,250
18,339
Healing
16,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,685
1,796
0
2,712
9,276
9,018
598
0
9,276
0
42,798
L
Arachne
3,861
2,752
0
2,856
10,204
4,043
582
2,608
7,532
0
39,583
L
4,358
516
0
1,334
7,329
2,393
726
4,451
2,878
45,573
0
L
Cthulhu
Macnaught07
Cthulhu
7,487
558
540
2,289
13,587
12,360
0
2,471
11,116
28,929
0
W
Arachne
Spantik
Arachne
7,996
5,183
0
3,403
13,776
5,151
396
3,183
10,453
0
76,425
W
8,131
3,815
0
4,840
10,348
3,719
3,212
2,683
7,557
70,701
0
L
Chiron
jtpug
Chiron
11,909
2,833
662
3,690
11,697
3,284
0
2,296
9,401
0
65,394
W
12,433
4,311
130
2,781
10,385
3,679
0
2,152
8,193
0
52,160
L
Vamana
malbc03
Vamana
5,963
2,956
0
5,499
10,138
10,170
702
316
9,305
0
52,858
W
4,011
1,582
0
4,473
13,559
11,244
102
3,523
10,020
23,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,093
Gold Earned
41,541
480
Minions Killed
447
0
Camps Cleared
0
1,671,662
Distance Traveled
1,548,053
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,875
492
100
6
0
317,978
6
L
Arachne
7,893
493
84
5
0
364,204
2
L
Scylla
8,084
505
99
6
0
259,276
8
L
Cthulhu
7,799
487
33
2
0
295,365
7
W
Arachne
10,112
632
137
9
0
387,603
2
W
Sol
9,274
580
132
8
0
298,272
4
L
Chiron
9,661
604
114
7
0
288,663
1
W
Medusa
7,523
470
74
5
0
310,834
2
L
Vamana
8,104
507
117
7
0
340,545
0
W
Athena
8,309
519
37
2
0
356,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role