Player Matchup

Fenrir
Fenrir
Silver V
IElectrikl
Fenrir
Silver V
Level 114
God Stats
0W - 1L
1,285 SR
Queue Stats
15W - 28L
1,281 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
Nostraadamus__
Morgan Le Fay
Gold IV
Level 141
God Stats
7W - 10L
1,173 SR
Queue Stats
549W - 557L
1,379 MMR
Solo
Anhur
Anhur
Silver II
TRUMP 20247928
Anhur
Silver II
Level 118
God Stats
5W - 6L
1,637 SR
Queue Stats
76W - 104L
1,362 MMR
Solo
Chaac
Chaac
Silver III
VernonHos
Chaac
Silver III
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 72L
1,249 MMR
Solo
Ymir
Ymir
Silver V
rascaIpanda
Ymir
Silver V
Level 121
God Stats
1W - 1L
1,508 SR
Queue Stats
22W - 28L
1,281 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,421 SR
1,310 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,478 SR
1,371 MMR
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze III
DOVVN
Vulcan
Bronze III
Level 146
God Stats
1W - 0L
1,725 SR
Queue Stats
6W - 7L
1,407 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
Derpy Teammates
Ao Kuang
Gold V
Level 160
God Stats
3W - 4L
1,324 SR
Queue Stats
100W - 101L
1,312 MMR
Solo
Medusa
Medusa
Gold V
IlIllIlIIIlV
Medusa
Gold V
Level 158
God Stats
7W - 8L
1,375 SR
Queue Stats
67W - 73L
1,362 MMR
Party 1
Serqet
Serqet
Silver II
cargeral
Serqet
Silver II
Level 148
God Stats
5W - 14L
1,464 SR
Queue Stats
545W - 551L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IElectrikl
Fenrir
12
2 / 5 / 1
7,689
481
4,372
12,321
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Nostraadamus__
Morgan Le Fay
13
1 / 4 / 2
7,879
492
9,299
10,387
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 4 / 1
6,713
420
1,475
6,536
1,146
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
VernonHos
Chaac
12
3 / 9 / 0
7,940
496
7,491
17,742
10,014
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 3 / 3
7,890
493
3,229
10,272
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetAgniAwilixCliodhna

VS

Bans
AthenaMulanGilgameshThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 0 / 7
7,711
482
3,520
6,470
6,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Vulcan
DOVVN
Vulcan
14
4 / 2 / 2
8,699
544
7,391
4,359
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
17
12 / 3 / 2
11,104
694
19,181
19,196
17,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
18
7 / 1 / 2
10,905
682
7,920
8,779
3,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
cargeral
Serqet
14
2 / 1 / 7
8,800
550
3,290
9,700
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
25
25
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
7
3.5
W
Vulcan
DOVVN
Vulcan
4
2
2
2.5
W
Ao Kuang
12
3
2
4.33
L
Fenrir
IElectrikl
Fenrir
2
5
1
0.5
W
Medusa
7
1
2
8
L
Morgan Le Fay
Nostraadamus__
Morgan Le Fay
1
4
2
0.5
L
0
4
1
0.13
L
Chaac
VernonHos
Chaac
3
9
0
0.33
W
Serqet
cargeral
Serqet
2
1
7
5.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,866
Damage
41,302
57,258
Taken
48,504
25,243
Mitigated
32,023
11,563
Healing
22,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,520
1,666
137
1,896
6,470
6,514
407
2,288
4,035
23,144
0
W
Vulcan
DOVVN
Vulcan
7,391
2,292
0
490
4,359
1,574
778
1,692
2,467
49,865
0
W
Ao Kuang
19,181
5,709
0
11,680
19,196
17,003
517
2,224
16,766
68,677
0
L
Fenrir
IElectrikl
Fenrir
4,372
1,113
0
2,682
12,321
4,233
0
7,004
5,078
0
33,008
W
Medusa
7,920
2,452
0
3,324
8,779
3,243
2,879
3,759
4,882
0
96,208
L
Morgan Le Fay
Nostraadamus__
Morgan Le Fay
9,299
602
56
1,877
10,387
3,257
0
5,445
4,678
46,693
0
L
1,475
509
0
1,268
6,536
1,146
0
495
6,041
0
33,258
L
Chaac
VernonHos
Chaac
7,491
1,472
0
4,075
17,742
10,014
0
12,569
4,801
0
37,605
W
Serqet
cargeral
Serqet
3,290
242
0
4,959
9,700
3,689
0
1,758
7,826
0
49,478
L
3,229
368
0
1,605
10,272
6,593
0
4,579
5,670
29,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,111
Gold Earned
47,219
346
Minions Killed
497
0
Camps Cleared
0
1,487,532
Distance Traveled
1,583,587
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,711
482
31
2
0
305,803
5
W
Vulcan
8,699
544
94
6
0
336,879
5
W
Ao Kuang
11,104
694
103
6
0
256,336
2
L
Fenrir
7,689
481
61
4
0
316,999
3
W
Medusa
10,905
682
176
11
0
311,370
7
L
Morgan Le Fay
7,879
492
92
6
0
279,530
3
L
Anhur
6,713
420
73
5
0
311,602
2
L
Chaac
7,940
496
69
4
0
277,109
4
W
Serqet
8,800
550
93
6
0
373,199
0
L
Ymir
7,890
493
51
3
0
302,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role