Player Matchup

He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum II
TheNebulaStar
Olorun
Platinum II
Level 147
God Stats
5W - 4L
1,724 SR
Queue Stats
636W - 628L
1,837 MMR
Solo
Awilix
Awilix
Platinum IV
V0rTeXPlayZ1
Awilix
Platinum IV
Level 121
God Stats
8W - 9L
1,900 SR
Queue Stats
201W - 203L
1,828 MMR
Solo
Cerberus
Cerberus
Platinum IV
fghjjmnbvv
Cerberus
Platinum IV
Level 129
God Stats
14W - 10L
1,783 SR
Queue Stats
79W - 75L
1,833 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum III
xctresd2
Gilgamesh
Platinum III
Level 157
God Stats
23W - 26L
1,523 SR
Queue Stats
159W - 147L
1,843 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,686 SR
1,768 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,535 SR
1,774 MMR
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum IV
GeoffKaplansTit
Kali
Platinum IV
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 176L
1,855 MMR
Party 2
Ganesha
Ganesha
Platinum V
Monsterchris13
Ganesha
Platinum V
Level 148
God Stats
3W - 1L
1,517 SR
Queue Stats
27W - 25L
1,830 MMR
Party 1
Bellona
Bellona
Platinum III
MrDeathJam
Bellona
Platinum III
Level 156
God Stats
9W - 6L
1,545 SR
Queue Stats
77W - 83L
1,877 MMR
Party 1
Medusa
Medusa
Gold II
Vanitas_Exp
Medusa
Gold II
Level 111
God Stats
5W - 5L
1,611 SR
Queue Stats
29W - 18L
1,807 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 2 / 3
8,931
496
5,635
8,272
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 7 / 0
9,623
535
3,615
12,141
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
17
3 / 3 / 5
9,910
551
9,187
13,656
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
fghjjmnbvv
Cerberus
13
0 / 2 / 5
8,141
452
3,526
12,346
9,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
xctresd2
Gilgamesh
15
1 / 2 / 1
8,870
493
4,559
13,660
8,766
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CliodhnaArachneLokiGeb

VS

Bans
BastetBaron SamediAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 3 / 7
10,743
597
10,375
6,323
1,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 4 / 2
11,719
651
8,173
15,877
8,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 1 / 9
10,213
567
6,662
12,886
12,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MrDeathJam
Bellona
16
3 / 1 / 3
10,511
584
9,286
13,903
11,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
17
3 / 2 / 5
11,063
615
8,128
8,297
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
11
Kills
16
16
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
2
3
3.25
W
Nu Wa
 
Nu Wa
2
3
7
1.83
W
8
4
2
2.25
W
0
1
9
4.5
W
Bellona
MrDeathJam
Bellona
3
1
3
4.5
L
2
7
0
0.29
L
Awilix
3
3
5
1.83
W
Medusa
3
2
5
2.75
L
Cerberus
fghjjmnbvv
Cerberus
0
2
5
1.25
L
Gilgamesh
xctresd2
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,522
Damage
42,624
60,075
Taken
57,286
27,912
Mitigated
36,891
10,993
Healing
20,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,635
562
0
1,094
8,272
2,403
0
3,062
5,094
59,148
0
W
Nu Wa
 
Nu Wa
10,375
1,720
0
2,223
6,323
1,839
1,986
3,548
2,775
80,237
0
W
8,173
3,232
0
6,083
15,877
8,251
14
2,896
12,981
0
81,988
W
6,662
1,274
0
3,308
12,886
12,696
219
3,963
8,923
30,688
1,422
W
Bellona
MrDeathJam
Bellona
9,286
2,983
0
5,234
13,903
11,116
0
1,468
12,435
3,736
53,042
L
3,615
2,009
144
3,965
12,141
2,785
1,368
3,441
8,634
66,887
0
L
Awilix
9,187
2,597
0
419
13,656
4,187
0
5,707
7,840
0
77,835
W
Medusa
8,128
3,187
0
4,072
8,297
2,989
1,204
2,604
5,693
0
96,373
L
Cerberus
fghjjmnbvv
Cerberus
3,526
212
0
2,033
12,346
9,771
0
4,186
8,068
29,251
0
L
Gilgamesh
xctresd2
Gilgamesh
4,559
877
0
3,338
13,660
8,766
0
1,187
12,426
0
52,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,475
Gold Earned
54,249
554
Minions Killed
570
0
Camps Cleared
0
1,718,535
Distance Traveled
1,816,101
16
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,931
496
114
6
0
272,469
3
W
Nu Wa
10,743
597
157
9
0
338,515
9
W
Kali
11,719
651
112
6
0
381,245
5
W
Ganesha
10,213
567
15
1
0
368,228
5
W
Bellona
10,511
584
119
7
0
379,673
9
L
Olorun
9,623
535
142
8
0
303,475
6
L
Awilix
9,910
551
124
7
0
429,674
1
W
Medusa
11,063
615
167
9
0
348,440
9
L
Cerberus
8,141
452
52
3
0
358,904
2
L
Gilgamesh
8,870
493
122
7
0
354,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role