Player Matchup

Cthulhu
Cthulhu
Silver V
A1SaucenOnIt
Cthulhu
Silver V
Level 100
God Stats
2W - 1L
1,630 SR
Queue Stats
14W - 16L
1,037 MMR
Party 1
Hades
Hades
Gold V
Khaotic Boy
Hades
Gold V
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 24L
1,435 MMR
Party 1
Awilix
Awilix
Gold IV
dangerzone3abc
Awilix
Gold IV
Level 119
God Stats
1W - 2L
1,684 SR
Queue Stats
27W - 24L
1,612 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,605 SR
1,361 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,501 SR
1,180 MMR
Zeus
Zeus
Silver IV
 
Zeus
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
ShAd0w P3pP3r
Da Ji
Gold II
Level 160
God Stats
7W - 24L
1,577 SR
Queue Stats
545W - 734L
1,458 MMR
Solo
Xing Tian
Xing Tian
Bronze I
wingz88
Xing Tian
Bronze I
Level 122
God Stats
8W - 15L
1,425 SR
Queue Stats
135W - 223L
582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A1SaucenOnIt
Cthulhu
14
5 / 2 / 6
9,263
772
8,351
11,291
9,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 9
9,604
800
6,310
7,637
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 1 / 8
9,109
759
4,556
6,975
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Bans
ShivaGilgameshThothAtlasBastet

VS

Bans
GebHorusAresCerberusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 4 / 0
7,680
640
7,849
6,234
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 6 / 1
7,216
601
3,705
8,902
3,213
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
wingz88
Xing Tian
12
0 / 2 / 4
8,111
676
3,647
9,309
7,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
4
4
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
0
0.75
W
Cthulhu
A1SaucenOnIt
Cthulhu
5
2
6
4
W
3
1
9
7.5
L
1
6
1
0.25
W
4
1
8
8
L
Xing Tian
wingz88
Xing Tian
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
15,201
25,903
Taken
24,445
18,018
Mitigated
12,274
10,452
Healing
2,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,849
754
0
680
6,234
1,996
0
4,072
2,032
26,572
0
W
Cthulhu
A1SaucenOnIt
Cthulhu
8,351
437
497
2,937
11,291
9,493
95
5,253
5,551
28,488
0
W
6,310
512
399
3,289
7,637
5,105
627
3,333
4,062
25,905
0
L
3,705
669
0
190
8,902
3,213
0
5,033
3,561
0
16,702
W
4,556
1,647
0
3,330
6,975
3,420
1,673
2,661
4,118
0
28,528
L
Xing Tian
wingz88
Xing Tian
3,647
727
0
1,184
9,309
7,065
0
4,884
4,059
8,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,976
Gold Earned
23,007
137
Minions Killed
98
10
Camps Cleared
2
691,530
Distance Traveled
601,371
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,680
640
49
4
0
184,245
8
W
Cthulhu
9,263
772
33
3
1
237,862
2
W
Hades
9,604
800
61
5
3
202,694
2
L
Da Ji
7,216
601
40
3
1
188,879
1
W
Awilix
9,109
759
43
4
6
250,974
3
L
Xing Tian
8,111
676
9
1
1
228,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role