Player Matchup

Neith
Neith
KeN Da SaMuRaii
Neith
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 191L
1,452 Elo+
Party 1
Hades
Hades
Prowla99
Hades
Level 156
God Stats
2W - 2L
1,721 SR
Queue Stats
59W - 80L
1,444 Elo+
Party 1
Shiva
Shiva
TicTheGriot
Shiva
Level 160
God Stats
9W - 7L
1,551 SR
Queue Stats
231W - 296L
1,414 Elo+
Party 1
Team Averages
Level 158
1,591 SR
1,437 Elo+

VS

Team Averages
Level 105
1,527 SR
1,420 Elo+
Ra
Ra
Cold_Kamora
Ra
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 45L
1,317 Elo+
Solo
Ullr
Ullr
Gmoneymills04
Ullr
Level 108
God Stats
2W - 2L
1,524 SR
Queue Stats
28W - 23L
1,493 Elo+
Solo
Bacchus
Bacchus
Minds Atrophy
Bacchus
Level 63
God Stats
36W - 33L
1,558 SR
Queue Stats
262W - 320L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
9,170
611
4,660
7,014
2,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
Prowla99
Hades
14
3 / 3 / 2
9,656
644
5,992
12,289
5,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 4
8,433
562
6,143
12,067
11,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
8,903
594
6,667
8,844
5,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 1 / 2
10,551
703
10,135
7,678
2,862
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
15
1 / 1 / 5
9,245
616
7,168
5,763
6,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
6
Kills
6
6
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
W
4
1
2
5
L
3
1
1
3.5
W
Bacchus
1
1
5
3.5
L
Hades
Prowla99
Hades
3
3
2
1.33
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,795
Damage
23,970
31,370
Taken
22,285
19,096
Mitigated
14,443
6,011
Healing
4,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,667
556
836
2,395
8,844
5,281
80
2,523
6,321
37,185
0
W
10,135
3,098
0
927
7,678
2,862
0
2,751
4,927
0
48,237
L
4,660
1,321
0
694
7,014
2,069
130
3,280
3,594
0
23,528
W
Bacchus
7,168
494
0
390
5,763
6,300
220
1,430
4,333
14,175
0
L
Hades
Prowla99
Hades
5,992
228
197
2,733
12,289
5,577
0
5,337
6,881
26,733
0
L
6,143
1,305
526
1,861
12,067
11,450
0
5,091
6,645
0
26,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
28,699
129
Minions Killed
172
5
Camps Cleared
9
717,367
Distance Traveled
760,752
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,903
594
52
3
4
246,410
0
W
Ullr
10,551
703
100
7
4
269,348
1
L
Neith
9,170
611
37
2
1
193,539
2
W
Bacchus
9,245
616
20
1
1
244,994
2
L
Hades
9,656
644
50
3
3
241,691
3
L
Shiva
8,433
562
42
3
1
282,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role