Player Matchup

Jormungandr
Jormungandr
Aegavor
Jormungandr
Level 65
God Stats
1W - 3L
1,324 SR
Queue Stats
15W - 30L
1,391 Elo+
Party 2
Artemis
Artemis
DetSejeV
Artemis
Level 89
God Stats
9W - 9L
1,413 SR
Queue Stats
115W - 128L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
Easyjuhl
Ao Kuang
Level 28
God Stats
13W - 12L
1,178 SR
Queue Stats
24W - 41L
1,274 Elo+
Party 2
Ra
Ra
KappRs
Ra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,084 Elo+
Party 2
Mercury
Mercury
Requaze
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 20L
1,274 Elo+
Party 2
Team Averages
Level 46
1,383 SR
1,298 Elo+

VS

Team Averages
Level 52
1,447 SR
1,432 Elo+
Xing Tian
Xing Tian
AnnaLenaBärBock
Xing Tian
Level 36
God Stats
1W - 5L
1,116 SR
Queue Stats
106W - 127L
1,496 Elo+
Party 1
Bastet
Bastet
BydetJestko
Bastet
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,447 Elo+
Solo
Ra
Ra
Dinous
Ra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,397 Elo+
Party 3
Horus
Horus
RobotZero
Horus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,308 Elo+
Party 3
Izanami
Izanami
gwelain
Izanami
Level 68
God Stats
27W - 16L
1,619 SR
Queue Stats
231W - 212L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aegavor
Jormungandr
13
4 / 1 / 8
8,641
540
8,685
10,801
10,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
DetSejeV
Artemis
17
13 / 4 / 4
11,187
699
17,413
12,042
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Easyjuhl
Ao Kuang
13
3 / 3 / 1
8,374
523
6,718
13,676
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ra
13
0 / 3 / 4
8,104
507
5,794
6,455
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Requaze
Mercury
12
1 / 2 / 4
7,751
484
1,431
8,041
2,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
11
0 / 7 / 6
7,417
464
3,056
14,943
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
13
4 / 3 / 4
8,428
527
7,346
12,649
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ra
14
5 / 4 / 1
8,656
541
7,751
8,571
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
RobotZero
Horus
13
2 / 2 / 3
7,706
482
5,429
11,583
10,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Izanami
gwelain
Izanami
16
2 / 5 / 0
9,097
569
6,071
12,422
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
21
Kills
13
13
Deaths
21
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Aegavor
Jormungandr
4
1
8
8
L
Xing Tian
0
7
6
0.43
L
Bastet
4
3
4
2
W
Artemis
DetSejeV
Artemis
13
4
4
3.75
L
Ra
5
4
1
1.38
W
Ao Kuang
Easyjuhl
Ao Kuang
3
3
1
1.17
W
Ra
0
3
4
0.67
W
Mercury
Requaze
Mercury
1
2
4
1.5
L
Horus
RobotZero
Horus
2
2
3
1.75
L
Izanami
gwelain
Izanami
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,041
Damage
29,653
51,015
Taken
60,168
24,386
Mitigated
32,913
14,707
Healing
17,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Aegavor
Jormungandr
8,685
3,292
0
0
10,801
10,707
808
1,999
8,513
37,400
2,966
L
Xing Tian
3,056
444
0
1,283
14,943
10,419
250
6,114
8,829
13,001
0
L
Bastet
7,346
1,694
0
4,536
12,649
4,607
842
2,646
10,003
0
52,597
W
Artemis
DetSejeV
Artemis
17,413
11,764
212
4,939
12,042
4,236
3,400
2,433
9,481
0
65,585
L
Ra
7,751
632
551
1,565
8,571
3,390
797
4,492
4,079
45,824
0
W
Ao Kuang
Easyjuhl
Ao Kuang
6,718
741
0
6,629
13,676
4,977
176
1,861
11,265
32,002
0
W
Ra
5,794
1,022
794
1,823
6,455
2,032
974
2,507
3,748
49,190
0
W
Mercury
Requaze
Mercury
1,431
601
0
310
8,041
2,434
0
1,510
6,417
0
38,943
L
Horus
RobotZero
Horus
5,429
2,032
393
4,526
11,583
10,153
610
6,645
4,938
0
20,457
L
Izanami
gwelain
Izanami
6,071
3,657
0
4,374
12,422
4,344
0
974
11,448
0
89,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,057
Gold Earned
41,304
384
Minions Killed
401
0
Camps Cleared
0
1,564,219
Distance Traveled
1,543,543
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,641
540
54
3
0
312,177
4
L
Xing Tian
7,417
464
20
1
0
296,732
3
L
Bastet
8,428
527
99
6
0
365,111
4
W
Artemis
11,187
699
114
7
0
286,264
3
L
Ra
8,656
541
92
6
0
276,702
3
W
Ao Kuang
8,374
523
54
3
0
290,524
3
W
Ra
8,104
507
99
6
0
315,746
2
W
Mercury
7,751
484
63
4
0
359,508
2
L
Horus
7,706
482
35
2
0
335,442
3
L
Izanami
9,097
569
155
10
0
269,556
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role