Player Matchup

Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Silver III
InsertPPL
Zeus
Silver III
Level 101
God Stats
5W - 5L
1,779 SR
Queue Stats
33W - 37L
1,379 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
OgGadek
Cthulhu
Gold IV
Level 149
God Stats
12W - 10L
1,524 SR
Queue Stats
119W - 116L
1,343 MMR
Party 1
Chiron
Chiron
Silver I
WarriorHocK
Chiron
Silver I
Level 107
God Stats
12W - 5L
1,746 SR
Queue Stats
47W - 52L
1,164 MMR
Party 2
Horus
Horus
Silver IV
Willeinhelm
Horus
Silver IV
Level 42
God Stats
15W - 12L
1,633 SR
Queue Stats
31W - 31L
1,320 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,637 SR
1,341 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,543 SR
1,347 MMR
Xbalanque
Xbalanque
Bronze IV
 
Xbalanque
Bronze IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
AquaGODs
Janus
Gold V
Level 146
God Stats
20W - 24L
1,498 SR
Queue Stats
76W - 75L
1,374 MMR
Solo
Ymir
Ymir
Bronze IV
EbuPisey
Ymir
Bronze IV
Level 34
God Stats
0W - 1L
1,348 SR
Queue Stats
4W - 10L
1,347 MMR
Solo
Vamana
Vamana
Silver I
SadnesSs
Vamana
Silver I
Level 62
God Stats
2W - 2L
1,762 SR
Queue Stats
94W - 88L
1,237 MMR
Solo
Thanatos
Thanatos
Silver IV
lucistar8
Thanatos
Silver IV
Level 89
God Stats
1W - 13L
1,609 SR
Queue Stats
13W - 24L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
8 / 2 / 8
8,480
606
7,478
11,462
5,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
14
8 / 2 / 7
8,383
599
13,940
6,587
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
OgGadek
Cthulhu
14
4 / 0 / 5
8,574
612
10,095
8,719
9,405
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
14
3 / 1 / 2
8,832
631
5,894
8,513
2,767
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 0 / 16
8,807
629
8,311
14,525
10,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
ArachneThothBastetMorgan Le Fay

VS

Bans
ShivaBellonaKing ArthurCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
1 / 4 / 2
7,197
514
7,814
8,882
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
AquaGODs
Janus
12
2 / 5 / 1
7,284
520
8,138
9,072
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
9
1 / 8 / 4
6,212
444
4,206
16,551
11,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
SadnesSs
Vamana
11
0 / 4 / 1
6,764
483
6,099
16,632
10,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
lucistar8
Thanatos
9
1 / 8 / 2
5,907
422
3,755
10,666
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
29
Kills
5
5
Deaths
29
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
2
8
6
L
Xbalanque
 
Xbalanque
1
4
2
0.5
L
Janus
AquaGODs
Janus
2
5
1
0.5
L
Ymir
1
8
4
0.38
W
Zeus
8
2
7
5.75
W
Cthulhu
OgGadek
Cthulhu
4
0
5
6.5
L
Vamana
SadnesSs
Vamana
0
4
1
0.13
W
Chiron
3
1
2
4
W
6
0
16
14
L
Thanatos
lucistar8
Thanatos
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,718
Damage
30,012
49,806
Taken
61,803
30,579
Mitigated
28,775
18,308
Healing
14,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,478
1,934
0
1,092
11,462
5,898
0
4,794
6,424
0
53,998
L
Xbalanque
 
Xbalanque
7,814
2,110
0
1,831
8,882
1,702
0
789
8,061
0
46,294
L
Janus
AquaGODs
Janus
8,138
447
0
1,256
9,072
2,694
0
3,740
5,162
54,402
0
L
Ymir
4,206
826
0
1,662
16,551
11,024
135
6,820
9,425
17,902
0
W
Zeus
13,940
1,268
0
2,099
6,587
2,133
109
2,581
3,864
52,525
0
W
Cthulhu
OgGadek
Cthulhu
10,095
1,120
238
3,757
8,719
9,405
210
670
8,011
53,789
0
L
Vamana
SadnesSs
Vamana
6,099
3,522
0
5,927
16,632
10,325
0
8,909
7,685
0
42,993
W
Chiron
5,894
2,837
275
3,194
8,513
2,767
1,540
221
8,292
0
66,259
W
8,311
3,640
2,350
5,303
14,525
10,376
24
3,502
10,871
0
19,608
L
Thanatos
lucistar8
Thanatos
3,755
618
0
4,258
10,666
3,030
0
3,059
7,435
0
28,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,076
Gold Earned
33,364
456
Minions Killed
383
0
Camps Cleared
0
1,402,784
Distance Traveled
1,265,890
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,480
606
74
5
0
307,329
2
L
Xbalanque
7,197
514
91
7
0
234,245
3
L
Janus
7,284
520
118
8
0
252,034
4
L
Ymir
6,212
444
27
2
0
242,397
5
W
Zeus
8,383
599
94
7
0
260,055
4
W
Cthulhu
8,574
612
126
9
0
282,436
7
L
Vamana
6,764
483
100
7
0
285,159
1
W
Chiron
8,832
631
144
10
0
271,465
6
W
Horus
8,807
629
18
1
0
281,499
5
L
Thanatos
5,907
422
47
3
0
252,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role