Player Matchup

Xing Tian
Xing Tian
TheJester4
Xing Tian
Level 40
God Stats
0W - 1L
1,538 SR
Queue Stats
2W - 11L
1,282 Elo+
Solo
Pele
Pele
Thedeathster-2
Pele
Level 132
God Stats
1W - 3L
1,571 SR
Queue Stats
264W - 253L
1,509 Elo+
Solo
Ah Puch
Ah Puch
Tripp3x_Nello
Ah Puch
Level 104
God Stats
18W - 11L
1,582 SR
Queue Stats
103W - 113L
1,496 Elo+
Solo
Medusa
Medusa
WarHero2013
Medusa
Level 156
God Stats
0W - 3L
1,544 SR
Queue Stats
56W - 41L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
rabicoco31
Sun Wukong
Level 80
God Stats
5W - 1L
1,928 SR
Queue Stats
308W - 313L
1,521 Elo+
Solo
Team Averages
Level 102
1,633 SR
1,472 Elo+

VS

Team Averages
Level 95
1,468 SR
1,531 Elo+
Agni
Agni
LILEXACIST666
Agni
Level 160
God Stats
17W - 12L
1,500 SR
Queue Stats
535W - 359L
1,706 Elo+
Party 1
Bacchus
Bacchus
ThicYodaSoda
Bacchus
Level 27
God Stats
17W - 6L
1,500 SR
Queue Stats
323W - 216L
1,673 Elo+
Party 1
Loki
Loki
TwoToothdTooter
Loki
Level 139
God Stats
5W - 8L
1,165 SR
Queue Stats
290W - 315L
1,463 Elo+
Solo
Shiva
Shiva
killerweasel513
Shiva
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,307 Elo+
Solo
Artemis
Artemis
mohammed_buffon
Artemis
Level 106
God Stats
40W - 23L
1,676 SR
Queue Stats
143W - 147L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
TheJester4
Xing Tian
13
0 / 6 / 2
8,187
390
4,554
20,540
16,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
1 / 3 / 0
9,854
469
3,101
16,595
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ah Puch
14
2 / 7 / 1
8,894
424
12,428
15,742
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
3 / 11 / 3
9,914
472
12,113
18,151
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
rabicoco31
Sun Wukong
16
2 / 3 / 3
9,814
467
11,569
21,247
14,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 6
12,145
578
29,025
14,396
5,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
ThicYodaSoda
Bacchus
16
4 / 1 / 17
11,508
548
8,886
16,005
20,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
4 / 4 / 3
11,421
544
10,392
14,574
6,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 1 / 7
10,449
498
7,181
14,313
18,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
11 / 2 / 1
12,797
609
15,400
13,443
5,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
64
8
Kills
30
30
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
Xing Tian
TheJester4
Xing Tian
0
6
2
0.17
L
1
3
0
0.33
W
Bacchus
ThicYodaSoda
Bacchus
4
1
17
12.5
L
Ah Puch
2
7
1
0.36
W
4
4
3
1.38
L
Medusa
3
11
3
0.41
W
2
1
7
5.5
W
11
2
1
5.75
L
Sun Wukong
rabicoco31
Sun Wukong
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,765
Damage
70,884
92,275
Taken
72,731
44,411
Mitigated
56,526
20,768
Healing
18,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,025
2,686
0
1,716
14,396
5,731
1,353
5,944
8,020
119,495
0
L
Xing Tian
TheJester4
Xing Tian
4,554
306
0
2,135
20,540
16,629
0
11,519
8,937
25,573
0
L
3,101
243
0
6,205
16,595
4,606
0
3,538
13,028
0
67,943
W
Bacchus
ThicYodaSoda
Bacchus
8,886
1,179
198
2,175
16,005
20,610
160
4,438
9,900
23,759
0
L
Ah Puch
12,428
145
56
2,983
15,742
3,954
0
11,414
4,243
47,149
0
W
10,392
1,573
0
3,945
14,574
6,222
0
2,066
12,434
0
81,681
L
Medusa
12,113
5,105
0
2,708
18,151
4,269
129
3,956
14,080
0
67,333
W
7,181
655
1,226
6,570
14,313
18,479
376
1,851
12,292
0
50,228
W
15,400
8,545
0
2,940
13,443
5,484
3,957
1,542
11,849
0
102,334
L
Sun Wukong
rabicoco31
Sun Wukong
11,569
1,868
0
6,681
21,247
14,953
1,065
7,484
13,102
0
72,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,663
Gold Earned
58,320
478
Minions Killed
613
0
Camps Cleared
0
1,841,575
Distance Traveled
1,978,446
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,145
578
185
9
0
368,521
5
L
Xing Tian
8,187
390
26
1
0
390,928
12
L
Pele
9,854
469
143
7
0
413,482
0
W
Bacchus
11,508
548
30
1
0
436,245
8
L
Ah Puch
8,894
424
87
4
0
346,604
6
W
Loki
11,421
544
150
7
0
396,508
0
L
Medusa
9,914
472
117
6
0
318,099
0
W
Shiva
10,449
498
101
5
0
414,951
0
W
Artemis
12,797
609
147
7
0
362,221
3
L
Sun Wukong
9,814
467
105
5
0
372,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role