Player Matchup

Neith
Neith
 
Neith
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Erulyon
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,457 Elo+
Solo
Kumbhakarna
Kumbhakarna
Nayhem
Kumbhakarna
Level 142
God Stats
8W - 12L
1,431 SR
Queue Stats
419W - 482L
1,483 Elo+
Solo
Chang'e
Chang'e
Ridsu
Chang'e
Level 128
God Stats
6W - 6L
1,615 SR
Queue Stats
92W - 70L
1,628 Elo+
Solo
Nox
Nox
Yukihira3692
Nox
Level 68
God Stats
1W - 2L
1,287 SR
Queue Stats
229W - 220L
1,524 Elo+
Solo
Team Averages
Level 77
1,467 SR
1,519 Elo+

VS

Team Averages
Level 90
1,627 SR
1,547 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
EarlessIsland
Ah Puch
Level 160
God Stats
4W - 1L
1,791 SR
Queue Stats
101W - 83L
1,611 Elo+
Party 2
Mercury
Mercury
LadyLeonore
Mercury
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,533 Elo+
Party 1
Athena
Athena
SuperBitCat
Athena
Level 43
God Stats
2W - 2L
1,844 SR
Queue Stats
43W - 35L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 1 / 1
8,191
745
4,652
5,901
1,897
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
Erulyon
Pele
13
0 / 6 / 2
7,506
682
7,265
11,631
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
Nayhem
Kumbhakarna
14
0 / 2 / 3
7,825
711
2,190
11,171
8,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chang'e
Ridsu
Chang'e
15
0 / 1 / 1
8,092
736
6,416
6,729
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 2
7,853
714
4,907
6,696
2,723
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
4 / 1 / 3
8,785
799
7,491
7,294
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
 
Hades
14
1 / 1 / 5
7,937
722
3,305
9,461
5,233
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
15
3 / 0 / 4
8,558
778
8,895
926
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
LadyLeonore
Mercury
16
4 / 1 / 2
9,034
821
8,133
9,330
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
14
1 / 0 / 7
8,469
770
4,139
9,255
6,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
3
Kills
13
13
Deaths
3
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
1
2.5
W
Gilgamesh
 
Gilgamesh
4
1
3
5.5
W
Hades
 
Hades
1
1
5
3.5
W
Ah Puch
3
0
4
5
L
Pele
Erulyon
Pele
0
6
2
0.17
W
Mercury
LadyLeonore
Mercury
4
1
2
5
L
Kumbhakarna
Nayhem
Kumbhakarna
0
2
3
0.75
L
Chang'e
Ridsu
Chang'e
0
1
1
0.5
W
Athena
1
0
7
4.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,430
Damage
31,963
42,128
Taken
36,266
21,003
Mitigated
20,051
7,978
Healing
13,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,652
1,648
0
984
5,901
1,897
395
2,578
3,323
0
21,405
W
Gilgamesh
 
Gilgamesh
7,491
1,752
0
3,094
7,294
3,494
407
3,456
3,778
0
28,094
W
Hades
 
Hades
3,305
576
697
3,302
9,461
5,233
67
3,844
5,411
22,343
0
W
Ah Puch
8,895
455
0
196
926
484
204
598
290
27,158
0
L
Pele
Erulyon
Pele
7,265
1,424
127
1,558
11,631
4,908
0
6,232
5,399
0
19,845
W
Mercury
LadyLeonore
Mercury
8,133
1,749
0
2,996
9,330
3,902
0
2,723
6,550
0
42,246
L
Kumbhakarna
Nayhem
Kumbhakarna
2,190
208
195
1,166
11,171
8,689
363
4,299
6,872
17,370
0
L
Chang'e
Ridsu
Chang'e
6,416
288
1,203
2,525
6,729
2,786
377
2,127
4,602
36,499
0
W
Athena
4,139
926
0
3,465
9,255
6,938
0
2,892
6,036
11,348
0
L
4,907
63
0
220
6,696
2,723
33
1,103
5,593
21,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,467
Gold Earned
42,783
224
Minions Killed
222
0
Camps Cleared
0
1,140,669
Distance Traveled
1,099,228
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,191
745
39
4
0
192,554
0
W
Gilgamesh
8,785
799
44
4
0
247,288
0
W
Hades
7,937
722
48
4
0
190,060
0
W
Ah Puch
8,558
778
44
4
0
157,712
1
L
Pele
7,506
682
40
4
0
224,000
0
W
Mercury
9,034
821
72
7
0
252,662
1
L
Kumbhakarna
7,825
711
19
2
0
263,373
5
L
Chang'e
8,092
736
78
7
0
230,797
7
W
Athena
8,469
770
14
1
0
251,506
1
L
Nox
7,853
714
48
4
0
229,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role