Player Matchup

Merlin
Merlin
akira626
Merlin
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,606 Elo+
Party 1
Bacchus
Bacchus
bezolrinho
Bacchus
Level 117
God Stats
1W - 2L
1,235 SR
Queue Stats
17W - 15L
1,535 Elo+
Party 1
Skadi
Skadi
ferenene2
Skadi
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,708 Elo+
Party 1
Team Averages
Level 133
1,412 SR
1,616 Elo+

VS

Team Averages
Level 92
1,458 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
OniRakshasa
Anhur
Level 48
God Stats
1W - 2L
1,325 SR
Queue Stats
105W - 120L
1,467 Elo+
Solo
Hercules
Hercules
lac66
Hercules
Level 86
God Stats
3W - 3L
1,549 SR
Queue Stats
49W - 59L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
akira626
Merlin
13
4 / 0 / 8
7,985
799
8,969
4,889
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
bezolrinho
Bacchus
12
5 / 0 / 5
8,552
855
4,235
8,629
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
ferenene2
Skadi
12
3 / 0 / 7
7,446
745
10,664
3,633
1,078
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 0
6,205
621
5,847
4,308
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 0
5,698
570
2,780
9,267
2,513
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
lac66
Hercules
8
0 / 5 / 0
5,979
598
3,512
13,442
8,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
0
5
0
0
W
Merlin
akira626
Merlin
4
0
8
8
W
Bacchus
bezolrinho
Bacchus
5
0
5
7.5
W
Skadi
ferenene2
Skadi
3
0
7
6.5
L
Hercules
lac66
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,868
Damage
12,139
17,151
Taken
27,017
12,865
Mitigated
12,342
7,280
Healing
4,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,847
2,371
0
730
4,308
1,287
91
3,380
760
28,984
0
L
2,780
1,771
0
1,370
9,267
2,513
0
4,369
4,662
0
10,018
W
Merlin
akira626
Merlin
8,969
262
0
2,077
4,889
1,574
606
2,042
2,591
43,588
0
W
Bacchus
bezolrinho
Bacchus
4,235
472
423
3,867
8,629
10,213
518
2,662
5,690
9,120
0
W
Skadi
ferenene2
Skadi
10,664
5,401
0
913
3,633
1,078
1,783
1,070
2,401
0
34,115
L
Hercules
lac66
Hercules
3,512
773
0
2,693
13,442
8,542
0
4,805
8,367
0
8,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,983
Gold Earned
17,882
142
Minions Killed
83
7
Camps Cleared
1
556,174
Distance Traveled
487,174
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,205
621
53
5
1
174,466
2
L
Anhur
5,698
570
20
2
0
152,827
1
W
Merlin
7,985
799
73
7
3
181,199
2
W
Bacchus
8,552
855
16
2
1
192,602
2
W
Skadi
7,446
745
53
5
3
182,373
2
L
Hercules
5,979
598
10
1
0
159,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role