Player Matchup

Ullr
Ullr
Gold IV
Calix AV
Ullr
Gold IV
Level 127
God Stats
3W - 4L
1,527 SR
Queue Stats
160W - 158L
1,362 MMR
Solo
Hel
Hel
Silver II
CoronitasAllDayy
Hel
Silver II
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 209L
1,424 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Donarr_
Xing Tian
Gold IV
Level 116
God Stats
84W - 75L
1,596 SR
Queue Stats
117W - 117L
1,435 MMR
Solo
Horus
Horus
Bronze I
Xxdaved95YTxX
Horus
Bronze I
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 143L
530 MMR
Solo
Camazotz
Camazotz
Gold V
bduff3100
Camazotz
Gold V
Level 99
God Stats
1W - 1L
1,738 SR
Queue Stats
53W - 59L
1,406 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,572 SR
1,231 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,534 SR
1,231 MMR
Cerberus
Cerberus
Gold IV
DJ Lemonade1011
Cerberus
Gold IV
Level 128
God Stats
2W - 2L
1,392 SR
Queue Stats
115W - 117L
1,396 MMR
Solo
Agni
Agni
Silver I
DJ To Nasty5260
Agni
Silver I
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 67L
1,405 MMR
Solo
Janus
Janus
Silver III
ElvisTeck83
Janus
Silver III
Level 155
God Stats
14W - 21L
1,486 SR
Queue Stats
43W - 56L
1,454 MMR
Solo
Chaac
Chaac
Gold V
FaMoBla
Chaac
Gold V
Level 126
God Stats
17W - 5L
1,727 SR
Queue Stats
171W - 161L
1,416 MMR
Solo
Cupid
Cupid
Bronze I
UsualPencil1722
Cupid
Bronze I
Level 58
God Stats
28W - 22L
1,564 SR
Queue Stats
288W - 372L
484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
1 / 5 / 1
9,485
431
8,728
16,242
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 8 / 3
9,951
452
10,331
17,525
5,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Donarr_
Xing Tian
19
1 / 2 / 1
11,225
510
18,998
19,141
19,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 7 / 4
9,011
410
5,503
24,852
20,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Camazotz
bduff3100
Camazotz
18
4 / 6 / 1
11,449
520
7,531
22,379
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ShivaZeusArtio

VS

Bans
AtlasCliodhnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
2 / 0 / 12
11,591
527
7,935
20,602
17,518
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 1 / 3
12,232
556
10,378
11,191
4,125
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 1 / 8
13,184
599
16,201
14,347
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
FaMoBla
Chaac
20
5 / 1 / 5
13,712
623
20,299
29,485
29,555
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

20
7 / 4 / 1
13,758
625
20,002
18,452
6,615
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
28
28
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
5
1
0.3
L
0
8
3
0.19
W
Cerberus
2
0
12
8
W
5
1
3
6.5
L
Xing Tian
Donarr_
Xing Tian
1
2
1
0.75
W
9
1
8
13
W
Chaac
FaMoBla
Chaac
5
1
5
7.5
W
7
4
1
1.88
L
1
7
4
0.43
L
Camazotz
bduff3100
Camazotz
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,091
Damage
74,815
100,139
Taken
94,077
58,245
Mitigated
62,943
26,314
Healing
38,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
8,728
3,681
0
2,581
16,242
5,294
990
5,772
10,470
0
80,103
L
10,331
726
1,758
4,809
17,525
5,634
890
8,058
9,467
76,603
0
W
Cerberus
7,935
298
89
4,603
20,602
17,518
343
1,882
18,608
62,420
6,390
W
10,378
848
371
3,611
11,191
4,125
2,465
1,902
9,183
85,816
0
L
Xing Tian
Donarr_
Xing Tian
18,998
2,350
0
1,988
19,141
19,779
265
2,920
16,221
84,357
0
W
16,201
850
0
4,766
14,347
5,130
252
2,095
12,114
94,067
0
W
Chaac
FaMoBla
Chaac
20,299
5,485
0
13,930
29,485
29,555
1,004
19,513
9,826
0
98,273
W
20,002
14,757
475
10,898
18,452
6,615
2,191
3,261
15,017
0
120,227
L
5,503
2,936
1,218
3,513
24,852
20,376
0
8,678
16,174
0
24,334
L
Camazotz
bduff3100
Camazotz
7,531
1,561
0
10,447
22,379
7,162
0
8,705
13,674
0
69,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,121
Gold Earned
64,477
580
Minions Killed
766
0
Camps Cleared
0
2,032,079
Distance Traveled
2,169,404
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,485
431
110
5
0
378,959
11
L
Hel
9,951
452
165
8
0
405,284
4
W
Cerberus
11,591
527
107
5
0
430,520
6
W
Agni
12,232
556
128
6
0
422,403
9
L
Xing Tian
11,225
510
159
7
0
417,015
0
W
Janus
13,184
599
138
6
0
552,881
1
W
Chaac
13,712
623
195
9
0
399,886
0
W
Cupid
13,758
625
198
9
0
363,714
4
L
Horus
9,011
410
32
1
0
388,026
6
L
Camazotz
11,449
520
114
5
0
442,795
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role