Player Matchup

Sol
Sol
Gold III
BlackoutQ
Sol
Gold III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,736 MMR
Party 1
Horus
Horus
Gold III
DrMehlman
Horus
Gold III
Level 138
God Stats
3W - 2L
1,577 SR
Queue Stats
41W - 44L
1,789 MMR
Solo
Achilles
Achilles
Gold III
JustKegan
Achilles
Gold III
Level 133
God Stats
1W - 0L
1,252 SR
Queue Stats
12W - 5L
1,736 MMR
Party 1
Arachne
Arachne
Platinum I
NeverSpeed
Arachne
Platinum I
Level 63
God Stats
20W - 10L
1,835 SR
Queue Stats
47W - 41L
2,028 MMR
Solo
Thoth
Thoth
Platinum III
VertigoMessi
Thoth
Platinum III
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
205W - 201L
1,818 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 100
1,533 SR
1,822 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,516 SR
1,738 MMR
Apollo
Apollo
Platinum II
 
Apollo
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
Afakasi99
Ravana
Platinum III
Level 124
God Stats
11W - 22L
1,521 SR
Queue Stats
165W - 159L
1,816 MMR
Solo
Tiamat
Tiamat
Diamond V
Logiccz
Tiamat
Diamond V
Level 147
God Stats
10W - 10L
1,623 SR
Queue Stats
389W - 376L
2,284 MMR
Solo
Artio
Artio
Gold II
gjamesd
Artio
Gold II
Level 136
God Stats
1W - 2L
1,252 SR
Queue Stats
71W - 59L
1,617 MMR
Solo
Atlas
Atlas
Gold V
ulises9812
Atlas
Gold V
Level 160
God Stats
9W - 6L
1,683 SR
Queue Stats
140W - 152L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 4
13,554
713
9,372
7,746
2,723
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
DrMehlman
Horus
17
3 / 0 / 16
11,920
627
10,508
14,767
10,616
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
JustKegan
Achilles
17
4 / 3 / 9
11,441
602
9,022
16,595
16,065
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
NeverSpeed
Arachne
18
6 / 2 / 8
12,210
643
11,068
13,025
7,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 2 / 6
12,598
663
14,591
8,971
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
GebCamazotzBastet

VS

Bans
CliodhnaAthenaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
3 / 4 / 0
11,366
598
7,811
14,727
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ravana
Afakasi99
Ravana
15
1 / 2 / 3
9,274
488
2,949
8,047
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
Logiccz
Tiamat
16
2 / 7 / 2
9,745
513
7,459
13,878
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
gjamesd
Artio
14
1 / 5 / 2
8,529
449
5,251
14,277
13,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
12
0 / 7 / 3
8,031
423
5,549
17,340
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
25
Kills
7
7
Deaths
25
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
4
0
0.75
L
Ravana
Afakasi99
Ravana
1
2
3
1.25
W
6
0
4
8
W
Horus
DrMehlman
Horus
3
0
16
11
W
Achilles
JustKegan
Achilles
4
3
9
2.83
L
Tiamat
Logiccz
Tiamat
2
7
2
0.43
W
Arachne
NeverSpeed
Arachne
6
2
8
5
W
6
2
6
4.5
L
Artio
gjamesd
Artio
1
5
2
0.4
L
Atlas
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,561
Damage
29,019
61,104
Taken
68,269
39,521
Mitigated
38,453
26,584
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,811
4,979
0
3,196
14,727
3,941
4,421
5,427
9,300
0
87,150
L
Ravana
Afakasi99
Ravana
2,949
257
0
706
8,047
3,699
0
778
7,269
0
65,287
W
9,372
5,085
0
5,860
7,746
2,723
5,516
1,637
6,059
119,246
0
W
Horus
DrMehlman
Horus
10,508
3,839
2,353
5,764
14,767
10,616
643
3,595
9,218
0
46,873
W
Achilles
JustKegan
Achilles
9,022
2,875
0
3,180
16,595
16,065
737
5,070
11,011
0
48,744
L
Tiamat
Logiccz
Tiamat
7,459
555
0
2,253
13,878
6,117
15
6,891
6,987
73,089
0
W
Arachne
NeverSpeed
Arachne
11,068
7,384
0
7,390
13,025
7,126
2,349
3,222
9,697
0
94,699
W
14,591
65
0
2,037
8,971
2,991
0
4,536
4,251
99,878
0
L
Artio
gjamesd
Artio
5,251
689
157
3,848
14,277
13,334
0
3,016
11,261
41,829
0
L
Atlas
5,549
878
212
1,837
17,340
11,362
0
7,851
9,489
23,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,723
Gold Earned
46,945
651
Minions Killed
559
0
Camps Cleared
0
2,023,099
Distance Traveled
1,829,064
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,366
598
176
9
0
384,692
4
L
Ravana
9,274
488
122
6
0
402,175
2
W
Sol
13,554
713
207
11
0
392,881
5
W
Horus
11,920
627
59
3
0
410,813
3
W
Achilles
11,441
602
90
5
0
385,173
6
L
Tiamat
9,745
513
155
8
0
339,050
6
W
Arachne
12,210
643
125
7
0
449,250
6
W
Thoth
12,598
663
170
9
0
384,982
6
L
Artio
8,529
449
73
4
0
352,594
2
L
Atlas
8,031
423
33
2
0
350,553
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role