Player Matchup

Eset
Eset
Casthyel
Eset
Level 61
God Stats
19W - 14L
1,852 SR
Queue Stats
164W - 143L
1,684 Elo+
Party 1
Izanami
Izanami
Gunzestar
Izanami
Level 121
God Stats
12W - 8L
1,396 SR
Queue Stats
14W - 11L
1,500 Elo+
Party 2
Serqet
Serqet
JanuzMorciusz
Serqet
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,724 Elo+
Party 1
Nu Wa
Nu Wa
KusanJr
Nu Wa
Level 107
God Stats
11W - 7L
1,667 SR
Queue Stats
132W - 108L
1,523 Elo+
Party 2
Shiva
Shiva
hisyden
Shiva
Level 107
God Stats
1W - 0L
1,277 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Team Averages
Level 96
1,538 SR
1,586 Elo+

VS

Team Averages
Level 107
1,679 SR
1,523 Elo+
Cthulhu
Cthulhu
Awaw3z
Cthulhu
Level 109
God Stats
1W - 1L
1,768 SR
Queue Stats
61W - 55L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bidsprinkhaan
Ah Muzen Cab
Level 122
God Stats
1W - 1L
1,733 SR
Queue Stats
36W - 27L
1,583 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PokeyHades572
Morgan Le Fay
Level 104
God Stats
4W - 2L
1,744 SR
Queue Stats
94W - 91L
1,521 Elo+
Solo
Horus
Horus
Torque0007
Horus
Level 84
God Stats
4W - 3L
1,652 SR
Queue Stats
263W - 291L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
luis92
Ao Kuang
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
7 / 1 / 7
11,975
570
10,241
13,180
9,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Gunzestar
Izanami
20
8 / 1 / 4
14,173
675
13,842
9,488
3,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 5 / 6
10,248
488
3,977
17,597
6,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
KusanJr
Nu Wa
18
3 / 1 / 8
11,591
552
16,257
9,465
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
hisyden
Shiva
18
1 / 1 / 7
11,602
552
8,263
13,115
13,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Awaw3z
Cthulhu
16
2 / 1 / 1
10,093
481
6,822
14,646
13,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Bidsprinkhaan
Ah Muzen Cab
16
0 / 2 / 2
9,814
467
3,762
8,378
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
PokeyHades572
Morgan Le Fay
17
3 / 5 / 3
10,929
520
7,783
17,327
6,966
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
15
2 / 5 / 1
9,481
451
2,926
19,891
19,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
luis92
Ao Kuang
18
2 / 6 / 3
10,631
506
7,721
20,686
7,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
19
Kills
9
9
Deaths
19
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Awaw3z
Cthulhu
2
1
1
2.5
L
Ah Muzen Cab
Bidsprinkhaan
Ah Muzen Cab
0
2
2
0.5
W
Eset
7
1
7
10.5
W
Izanami
Gunzestar
Izanami
8
1
4
10
W
0
5
6
0.6
W
Nu Wa
KusanJr
Nu Wa
3
1
8
7
L
Morgan Le Fay
PokeyHades572
Morgan Le Fay
3
5
3
0.9
L
Horus
2
5
1
0.5
W
Shiva
hisyden
Shiva
1
1
7
4.5
L
Ao Kuang
luis92
Ao Kuang
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,580
Damage
29,014
62,845
Taken
80,928
35,635
Mitigated
50,756
22,240
Healing
24,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Awaw3z
Cthulhu
6,822
714
453
4,698
14,646
13,788
0
3,076
10,543
61,580
0
L
Ah Muzen Cab
Bidsprinkhaan
Ah Muzen Cab
3,762
1,034
0
3,152
8,378
3,157
1,705
3,973
4,105
0
74,188
W
Eset
10,241
1,182
2,761
4,396
13,180
9,133
0
4,562
8,585
41,261
0
W
Izanami
Gunzestar
Izanami
13,842
11,192
0
2,358
9,488
3,528
3,932
3,064
6,424
0
136,320
W
3,977
841
0
5,139
17,597
6,784
632
5,843
11,611
0
63,883
W
Nu Wa
KusanJr
Nu Wa
16,257
2,069
0
3,205
9,465
3,165
177
4,437
4,985
85,388
0
L
Morgan Le Fay
PokeyHades572
Morgan Le Fay
7,783
635
0
3,215
17,327
6,966
1,531
6,910
9,947
75,149
0
L
Horus
2,926
1,528
1,553
4,430
19,891
19,381
316
6,202
12,912
0
13,270
W
Shiva
hisyden
Shiva
8,263
1,243
0
4,381
13,115
13,025
420
5,567
6,967
0
69,714
L
Ao Kuang
luis92
Ao Kuang
7,721
1,904
0
6,730
20,686
7,464
1,439
4,403
15,055
89,374
1,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,589
Gold Earned
50,948
659
Minions Killed
584
0
Camps Cleared
0
2,020,200
Distance Traveled
1,966,153
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,093
481
129
6
0
380,117
4
L
Ah Muzen Cab
9,814
467
156
7
0
375,997
2
W
Eset
11,975
570
42
2
0
372,005
5
W
Izanami
14,173
675
245
12
0
378,887
5
W
Serqet
10,248
488
104
5
0
442,492
4
W
Nu Wa
11,591
552
128
6
0
389,177
8
L
Morgan Le Fay
10,929
520
153
7
0
391,973
2
L
Horus
9,481
451
20
1
0
434,698
6
W
Shiva
11,602
552
140
7
0
437,639
2
L
Ao Kuang
10,631
506
126
6
0
383,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role