Player Matchup

Sol
Sol
 
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
RAYCEHN
Ganesha
Level 113
God Stats
49W - 66L
1,446 SR
Queue Stats
389W - 421L
1,461 Elo+
Solo
Skadi
Skadi
UseWardsPlease
Skadi
Level 87
God Stats
10W - 17L
1,526 SR
Queue Stats
149W - 165L
1,459 Elo+
Party 3
Thor
Thor
decent-netting5
Thor
Level 123
God Stats
7W - 13L
1,399 SR
Queue Stats
101W - 126L
1,439 Elo+
Party 3
Hades
Hades
jorgeaxel
Hades
Level 140
God Stats
2W - 0L
1,571 SR
Queue Stats
27W - 15L
1,367 Elo+
Party 1
Team Averages
Level 112
1,488 SR
1,445 Elo+

VS

Team Averages
Level 77
1,451 SR
1,437 Elo+
Eset
Eset
El-chapo1955
Eset
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 94L
1,404 Elo+
Party 2
Fenrir
Fenrir
Itz-Sebas2001
Fenrir
Level 49
God Stats
68W - 84L
1,468 SR
Queue Stats
111W - 140L
1,411 Elo+
Party 2
Shiva
Shiva
JCull01
Shiva
Level 48
God Stats
36W - 20L
1,555 SR
Queue Stats
126W - 128L
1,382 Elo+
Solo
Chiron
Chiron
Vkasekage
Chiron
Level 119
God Stats
15W - 22L
1,462 SR
Queue Stats
155W - 151L
1,410 Elo+
Solo
Sylvanus
Sylvanus
danilosanchez
Sylvanus
Level 137
God Stats
0W - 2L
1,271 SR
Queue Stats
214W - 189L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 9 / 8
8,664
542
10,531
11,686
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
RAYCEHN
Ganesha
12
0 / 2 / 12
8,181
511
5,498
11,465
11,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 3 / 1
8,937
559
5,743
8,376
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 2 / 7
9,704
607
8,563
10,124
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
jorgeaxel
Hades
15
6 / 4 / 6
9,588
599
16,461
14,778
7,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 4
7,127
445
3,324
9,251
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
8 / 6 / 7
8,657
541
7,937
10,969
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shiva
JCull01
Shiva
14
7 / 1 / 6
9,005
563
12,613
13,258
11,972
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Vkasekage
Chiron
13
3 / 4 / 3
8,019
501
7,166
10,727
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
danilosanchez
Sylvanus
10
0 / 4 / 12
7,271
454
6,748
18,071
16,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
52
22
Kills
20
20
Deaths
22
34
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
9
8
0.89
L
2
7
4
0.57
L
8
6
7
1.92
L
Shiva
JCull01
Shiva
7
1
6
10
W
Ganesha
RAYCEHN
Ganesha
0
2
12
3
W
3
3
1
1.17
L
Chiron
Vkasekage
Chiron
3
4
3
1.13
L
Sylvanus
danilosanchez
Sylvanus
0
4
12
1.5
W
9
2
7
6.25
W
Hades
jorgeaxel
Hades
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,796
Damage
37,788
56,429
Taken
62,276
32,164
Mitigated
40,179
16,038
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,531
3,292
0
2,460
11,686
4,909
1,464
2,006
9,680
35,650
3,801
L
3,324
650
394
1,211
9,251
3,120
338
5,058
4,193
27,380
0
L
7,937
1,860
127
1,077
10,969
5,352
0
4,064
6,905
0
32,107
L
Shiva
JCull01
Shiva
12,613
2,083
203
1,132
13,258
11,972
0
8,166
5,092
0
46,118
W
Ganesha
RAYCEHN
Ganesha
5,498
195
0
2,006
11,465
11,105
131
3,104
8,361
19,600
0
W
5,743
3,020
0
1,514
8,376
3,681
2,246
1,489
6,887
0
63,078
L
Chiron
Vkasekage
Chiron
7,166
2,523
656
3,881
10,727
3,542
787
6,185
4,542
0
43,952
L
Sylvanus
danilosanchez
Sylvanus
6,748
2,459
1,627
4,613
18,071
16,193
0
8,084
9,987
19,998
0
W
8,563
2,477
0
1,264
10,124
4,631
912
1,864
8,260
0
39,317
W
Hades
jorgeaxel
Hades
16,461
2,199
699
8,095
14,778
7,838
1,257
1,609
13,169
64,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,074
Gold Earned
40,079
376
Minions Killed
307
0
Camps Cleared
0
1,470,555
Distance Traveled
1,378,578
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,664
542
62
4
0
275,733
3
L
Eset
7,127
445
52
3
0
215,938
1
L
Fenrir
8,657
541
49
3
0
292,042
0
L
Shiva
9,005
563
93
6
0
325,227
2
W
Ganesha
8,181
511
6
0
0
321,369
4
W
Skadi
8,937
559
110
7
0
288,450
3
L
Chiron
8,019
501
90
6
0
272,556
2
L
Sylvanus
7,271
454
23
1
0
272,815
2
W
Thor
9,704
607
78
5
0
290,883
0
W
Hades
9,588
599
120
8
0
294,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role