Player Matchup

Medusa
Medusa
 
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Dup0Tx RaG3R
Cerberus
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 34L
1,315 Elo+
Solo
Zeus
Zeus
Killthology
Zeus
Level 141
God Stats
3W - 3L
1,269 SR
Queue Stats
44W - 40L
1,469 Elo+
Party 1
Team Averages
Level 107
1,423 SR
1,428 Elo+

VS

Team Averages
Level 90
1,493 SR
1,459 Elo+
Susano
Susano
ProdigalAcolyte1
Susano
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 143L
1,611 Elo+
Solo
Eset
Eset
Wiiinters
Eset
Level 123
God Stats
10W - 22L
1,254 SR
Queue Stats
435W - 613L
1,363 Elo+
Solo
Nike
Nike
byron_figueroa
Nike
Level 79
God Stats
1W - 2L
1,725 SR
Queue Stats
4W - 7L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 1 / 9
7,919
792
3,707
4,154
1,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Dup0Tx RaG3R
Cerberus
12
4 / 1 / 10
8,502
850
7,464
8,238
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 0 / 8
8,455
846
6,538
4,177
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,483
648
5,827
5,913
1,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
10
0 / 6 / 1
5,967
597
1,825
6,746
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 2
6,246
625
4,200
8,459
3,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
15
Kills
2
2
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
9
8.5
W
Cerberus
Dup0Tx RaG3R
Cerberus
4
1
10
9
W
7
0
8
11
L
2
3
0
0.67
L
Eset
0
6
1
0.08
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,709
Damage
11,852
16,569
Taken
21,118
9,835
Mitigated
6,891
4,214
Healing
1,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,707
1,377
0
697
4,154
1,197
480
558
3,484
0
21,817
W
Cerberus
Dup0Tx RaG3R
Cerberus
7,464
344
0
2,993
8,238
7,542
314
1,044
6,778
19,145
0
W
6,538
1,392
0
524
4,177
1,096
630
46
3,981
27,468
0
L
5,827
303
0
330
5,913
1,902
0
3,498
2,415
0
15,034
L
Eset
1,825
61
71
378
6,746
1,603
0
5,736
1,010
14,161
0
L
4,200
739
0
895
8,459
3,386
0
5,145
3,314
0
21,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,876
Gold Earned
18,696
128
Minions Killed
93
6
Camps Cleared
3
557,333
Distance Traveled
559,475
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,919
792
42
4
1
192,490
1
W
Cerberus
8,502
850
36
4
0
187,929
3
W
Zeus
8,455
846
50
5
5
176,914
4
L
Susano
6,483
648
24
2
1
199,395
3
L
Eset
5,967
597
35
4
0
176,450
2
L
Nike
6,246
625
34
3
2
183,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role