Player Matchup

Heimdallr
Heimdallr
Brunerah
Heimdallr
Level 109
God Stats
2W - 3L
1,297 SR
Queue Stats
193W - 181L
1,475 Elo+
Solo
Raijin
Raijin
Clarco100
Raijin
Level 155
God Stats
5W - 5L
1,843 SR
Queue Stats
374W - 382L
1,515 Elo+
Solo
He Bo
He Bo
EGLAS
He Bo
Level 159
God Stats
0W - 5L
1,094 SR
Queue Stats
56W - 70L
1,422 Elo+
Solo
Eset
Eset
Kashnur
Eset
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,489 Elo+
Solo
Kukulkan
Kukulkan
TainanC
Kukulkan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,478 Elo+
Solo
Team Averages
Level 127
1,447 SR
1,476 Elo+

VS

Team Averages
Level 135
1,584 SR
1,538 Elo+
Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DarKngRayleigh
Osiris
Level 155
God Stats
4W - 5L
1,500 SR
Queue Stats
296W - 241L
1,578 Elo+
Party 1
Discordia
Discordia
DrEstranho
Discordia
Level 148
God Stats
7W - 2L
1,602 SR
Queue Stats
286W - 229L
1,593 Elo+
Party 1
Geb
Geb
SlayerTSM
Geb
Level 129
God Stats
9W - 3L
1,818 SR
Queue Stats
295W - 239L
1,578 Elo+
Party 1
Cerberus
Cerberus
TripoTripeaTrip
Cerberus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Brunerah
Heimdallr
14
2 / 7 / 4
8,458
769
6,646
10,840
4,511
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Clarco100
Raijin
13
1 / 6 / 7
7,996
727
5,260
10,976
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
EGLAS
He Bo
14
4 / 8 / 0
8,896
809
5,714
10,483
3,621
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
Kashnur
Eset
13
2 / 7 / 2
8,065
733
4,467
9,908
3,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
TainanC
Kukulkan
16
3 / 5 / 4
8,845
804
4,136
11,170
4,495
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 2 / 14
9,374
852
6,832
4,648
1,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
18 / 3 / 11
11,354
1,032
17,890
11,133
9,561
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
DrEstranho
Discordia
16
6 / 2 / 16
10,056
914
10,556
6,376
4,550
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 3 / 22
9,482
862
8,219
11,802
10,858
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
14
3 / 3 / 16
8,840
804
8,232
11,902
12,723
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
112
12
Kills
33
33
Deaths
13
17
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
14
5
L
Heimdallr
Brunerah
Heimdallr
2
7
4
0.57
L
Raijin
Clarco100
Raijin
1
6
7
0.75
W
18
3
11
7.83
W
Discordia
DrEstranho
Discordia
6
2
16
7
L
He Bo
EGLAS
He Bo
4
8
0
0.5
L
Eset
Kashnur
Eset
2
7
2
0.43
W
3
3
22
4.67
L
Kukulkan
TainanC
Kukulkan
3
5
4
1
W
Cerberus
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,223
Damage
51,729
53,377
Taken
45,861
20,617
Mitigated
39,518
8,224
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,832
0
2,131
971
4,648
1,826
1,375
1,875
2,773
24,333
0
L
Heimdallr
Brunerah
Heimdallr
6,646
2,921
169
611
10,840
4,511
324
6,629
4,211
0
13,431
L
Raijin
Clarco100
Raijin
5,260
806
824
2,015
10,976
4,084
0
6,631
4,345
15,193
0
W
17,890
4,998
1,807
979
11,133
9,561
1,236
2,807
7,874
0
29,636
W
Discordia
DrEstranho
Discordia
10,556
189
1,739
789
6,376
4,550
1,718
3,287
3,089
22,793
0
L
He Bo
EGLAS
He Bo
5,714
276
369
1,065
10,483
3,621
518
6,787
3,696
10,875
0
L
Eset
Kashnur
Eset
4,467
140
479
775
9,908
3,906
246
5,203
4,705
9,458
0
W
8,219
599
337
242
11,802
10,858
419
4,227
7,575
12,399
0
L
Kukulkan
TainanC
Kukulkan
4,136
417
751
1,166
11,170
4,495
520
8,589
2,581
16,528
0
W
Cerberus
8,232
523
1,096
2,336
11,902
12,723
16
7,381
4,521
15,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,260
Gold Earned
49,106
92
Minions Killed
105
0
Camps Cleared
0
886,393
Distance Traveled
1,052,304
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,374
852
31
3
0
205,079
1
L
Heimdallr
8,458
769
19
2
0
179,615
2
L
Raijin
7,996
727
25
2
0
170,681
0
W
Osiris
11,354
1,032
16
1
0
216,649
1
W
Discordia
10,056
914
22
2
0
215,903
0
L
He Bo
8,896
809
15
1
0
175,545
1
L
Eset
8,065
733
11
1
0
188,906
0
W
Geb
9,482
862
9
1
0
221,524
0
L
Kukulkan
8,845
804
22
2
0
171,646
0
W
Cerberus
8,840
804
27
2
0
193,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role