Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
HannibalMagnum
Cernunnos
Level 160
God Stats
3W - 5L
1,379 SR
Queue Stats
765W - 734L
1,476 Elo+
Solo
Ratatoskr
Ratatoskr
Sr_Facu09
Ratatoskr
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
383W - 366L
1,505 Elo+
Solo
Freya
Freya
TainanC
Freya
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,566 Elo+
Solo
Team Averages
Level 142
1,476 SR
1,510 Elo+

VS

Team Averages
Level 129
1,555 SR
1,493 Elo+
Geb
Geb
Biℓbor
Geb
Level 156
God Stats
1W - 0L
1,731 SR
Queue Stats
121W - 110L
1,555 Elo+
Solo
He Bo
He Bo
MartynDc
He Bo
Level 149
God Stats
1W - 0L
1,303 SR
Queue Stats
40W - 51L
1,564 Elo+
Solo
Cthulhu
Cthulhu
Saunao
Cthulhu
Level 141
God Stats
1W - 0L
1,736 SR
Queue Stats
37W - 48L
1,414 Elo+
Solo
Eset
Eset
gersurodrigues
Eset
Level 69
God Stats
2W - 3L
1,266 SR
Queue Stats
115W - 138L
1,411 Elo+
Solo
Hun Batz
Hun Batz
vitor_anjos19
Hun Batz
Level 129
God Stats
3W - 0L
1,737 SR
Queue Stats
313W - 314L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
1 / 8 / 5
9,385
722
7,257
22,091
28,890
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
 
Apollo
12
0 / 10 / 5
8,341
642
12,071
15,947
5,133
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
HannibalMagnum
Cernunnos
19
2 / 3 / 6
9,997
769
17,593
11,740
4,997
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
Sr_Facu09
Ratatoskr
18
6 / 4 / 2
11,105
854
15,550
26,365
18,716
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
TainanC
Freya
13
0 / 9 / 2
8,051
619
6,642
13,359
4,729
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 28
10,862
836
9,714
23,291
32,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

He Bo
MartynDc
He Bo
20
23 / 3 / 11
12,450
958
31,210
15,569
7,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Saunao
Cthulhu
17
2 / 1 / 28
11,110
855
15,021
16,457
15,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 3 / 17
9,923
763
9,206
5,824
2,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
vitor_anjos19
Hun Batz
17
6 / 2 / 24
11,148
858
14,331
15,584
10,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
142
9
Kills
34
34
Deaths
10
20
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
8
5
0.44
L
Apollo
 
Apollo
0
10
5
0.25
W
0
1
28
14
L
Cernunnos
HannibalMagnum
Cernunnos
2
3
6
1.67
W
He Bo
MartynDc
He Bo
23
3
11
9.5
W
Cthulhu
Saunao
Cthulhu
2
1
28
16
L
Ratatoskr
Sr_Facu09
Ratatoskr
6
4
2
1.75
L
Freya
TainanC
Freya
0
9
2
0.11
W
3
3
17
3.83
W
Hun Batz
vitor_anjos19
Hun Batz
6
2
24
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,113
Damage
79,482
89,502
Taken
76,725
62,465
Mitigated
69,657
27,066
Healing
32,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,257
453
593
2,289
22,091
28,890
0
14,052
8,039
15,693
0
L
Apollo
 
Apollo
12,071
7,521
942
2,449
15,947
5,133
264
14,061
1,886
0
19,654
W
9,714
1,844
1,721
6,234
23,291
32,210
682
4,276
18,568
17,138
0
L
Cernunnos
HannibalMagnum
Cernunnos
17,593
5,695
508
2,940
11,740
4,997
855
8,482
3,258
0
39,571
W
He Bo
MartynDc
He Bo
31,210
2,806
1,804
3,169
15,569
7,921
2,397
2,052
13,274
50,620
0
W
Cthulhu
Saunao
Cthulhu
15,021
700
7,059
4,143
16,457
15,865
385
3,602
12,652
36,057
0
L
Ratatoskr
Sr_Facu09
Ratatoskr
15,550
2,034
549
14,550
26,365
18,716
341
16,430
9,935
0
27,053
L
Freya
TainanC
Freya
6,642
1,996
281
1,965
13,359
4,729
196
12,126
1,233
11,713
0
W
9,206
644
4,390
976
5,824
2,768
1,071
379
5,333
16,981
0
W
Hun Batz
vitor_anjos19
Hun Batz
14,331
4,640
672
2,344
15,584
10,893
2,238
3,590
11,792
0
28,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,879
Gold Earned
55,493
121
Minions Killed
142
0
Camps Cleared
0
1,075,663
Distance Traveled
1,335,426
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,385
722
8
1
0
203,380
0
L
Apollo
8,341
642
18
1
0
182,043
1
W
Geb
10,862
836
10
1
0
283,407
3
L
Cernunnos
9,997
769
53
4
0
235,774
2
W
He Bo
12,450
958
57
4
0
235,430
0
W
Cthulhu
11,110
855
34
3
0
285,301
4
L
Ratatoskr
11,105
854
26
2
0
262,108
0
L
Freya
8,051
619
16
1
0
192,358
0
W
Eset
9,923
763
15
1
0
268,758
0
W
Hun Batz
11,148
858
26
2
0
262,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role