Player Matchup

Raijin
Raijin
CluelessNab
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,310 Elo+
Party 2
Tiamat
Tiamat
GoodFeatures
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,393 Elo+
Solo
Aphrodite
Aphrodite
Gramlin93
Aphrodite
Level 146
God Stats
2W - 3L
1,575 SR
Queue Stats
238W - 243L
1,547 Elo+
Solo
Ravana
Ravana
momentttt
Ravana
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,385 Elo+
Party 2
Jormungandr
Jormungandr
Цыганёнок
Jormungandr
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 186L
1,500 Elo+
Solo
Team Averages
Level 45
1,515 SR
1,427 Elo+

VS

Team Averages
Level 97
1,438 SR
1,473 Elo+
Yemoja
Yemoja
 
Yemoja
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
GreatesDuck
Apollo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,445 Elo+
Party 3
Geb
Geb
Sanctus_Seraphin
Geb
Level 159
God Stats
5W - 1L
1,500 SR
Queue Stats
266W - 295L
1,474 Elo+
Solo
Ymir
Ymir
The_Miguelit_SHS
Ymir
Level 89
God Stats
1W - 1L
1,190 SR
Queue Stats
34W - 24L
1,519 Elo+
Party 1
He Bo
He Bo
The_Pachis_SHS
He Bo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
4 / 5 / 6
10,191
728
12,252
18,453
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
15
1 / 4 / 5
8,595
614
14,972
13,746
8,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Gramlin93
Aphrodite
15
1 / 7 / 10
9,118
651
8,647
20,125
15,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
momentttt
Ravana
17
2 / 4 / 8
9,665
690
5,836
14,460
11,313
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
Цыганёнок
Jormungandr
17
4 / 6 / 5
10,043
717
10,039
19,622
20,376
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
4 / 2 / 17
11,829
845
11,247
17,159
18,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Apollo
20
14 / 3 / 9
12,485
892
25,463
15,107
8,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 2 / 23
10,115
723
10,709
14,941
18,522
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 2 / 21
11,329
809
15,162
22,210
23,116
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 4 / 20
10,387
742
16,122
10,576
4,696
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
116
12
Kills
26
26
Deaths
13
34
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
2
17
6.25
L
Raijin
4
5
6
1.4
L
Tiamat
1
4
5
0.88
L
Aphrodite
Gramlin93
Aphrodite
1
7
10
0.86
W
Apollo
14
3
9
6.17
W
2
2
23
6.75
W
3
2
21
6.75
W
3
4
20
3.25
L
Ravana
momentttt
Ravana
2
4
8
1.5
L
Jormungandr
Цыганёнок
Jormungandr
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,746
Damage
78,703
86,406
Taken
79,993
67,222
Mitigated
72,939
33,379
Healing
42,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
11,247
2,629
17,194
6,598
17,159
18,029
885
11,394
5,765
21,628
0
L
Raijin
12,252
1,684
1,926
3,889
18,453
10,805
650
14,860
3,593
26,243
0
L
Tiamat
14,972
667
1,511
3,268
13,746
8,857
392
10,229
3,517
28,541
0
L
Aphrodite
Gramlin93
Aphrodite
8,647
797
7,483
8,156
20,125
15,871
516
12,875
7,250
17,651
0
W
Apollo
25,463
10,389
0
1,969
15,107
8,576
1,802
9,929
5,178
0
50,161
W
10,709
103
1,211
2,364
14,941
18,522
570
6,405
8,536
28,993
0
W
15,162
1,092
2,400
7,499
22,210
23,116
481
13,054
9,156
24,530
0
W
16,122
901
2,350
1,050
10,576
4,696
904
5,128
5,448
25,732
0
L
Ravana
momentttt
Ravana
5,836
1,206
1,390
2,423
14,460
11,313
327
5,344
9,116
0
12,869
L
Jormungandr
Цыганёнок
Jormungandr
10,039
2,181
1,351
1,982
19,622
20,376
220
9,932
9,690
17,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,612
Gold Earned
56,145
106
Minions Killed
151
0
Camps Cleared
0
1,212,602
Distance Traveled
1,384,407
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,829
845
28
2
0
242,385
1
L
Raijin
10,191
728
29
2
0
224,924
2
L
Tiamat
8,595
614
23
2
0
259,307
0
L
Aphrodite
9,118
651
27
2
0
235,146
0
W
Apollo
12,485
892
50
4
0
289,763
0
W
Geb
10,115
723
30
2
0
280,993
0
W
Ymir
11,329
809
17
1
0
261,937
0
W
He Bo
10,387
742
26
2
0
309,329
1
L
Ravana
9,665
690
15
1
0
265,703
1
L
Jormungandr
10,043
717
12
1
0
227,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role